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This game has the most unresponsive walljump controls of all time. I can't stand it anymore. I'm killing myself on Christmas day at 11:00 AM. Because of this game. It's been a good life, but the game developer has to understand that his horrid game resulted in the suicide of a life.
Just kidding.
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YES! I DID WALLJUMP IT! WHA...!? Spikewall?! U expect me to walljump this?! I'll try... OMG I'M DEAD.
NO!!!!!!!!!!!! BACK TO THE START!!!!
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Beautiful troll game. Meteoric rise in difficulty? Check. Unholy acceleration from unknown and impossible power source in my feet? Check. Counter intuitive wall jumps? Check. 10/10, all my rage.
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Now coming from the makers of I Hate Ice Levels and other crappy games comes another crappy game: I Desert Levels. You can own the complete I Hate Levels pack for only $99.99 (Because no one will buy it:()
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i went the the damn artic circle and learned how to do wall jumps of those glaciers in real life before i got it down in this game. wall jumps = fml.
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It's not even the ice that makes this game rubbish. Mainly the horrible wall jumping. Maybe should've named it "I HATE GAMES WITH TERRIBLE WALL JUMPING"?
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Okay, level four.... once you get the hang of walljumping it's quite easy, but the part after you run under those spikes! xD Damn man! But finally a challenging game after god knows how long! 5/5
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When I wall-jumped for the first time it was really hard, took me like 10 minutes. Then I saw an wall-jump with spikes. I said: What the...!
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omg impossible 1/5 < /sarcasm > Seriously though, it's quite hard. I can't get past level 10. I suppose the point is to be hard though. :p It's good to see someone make something that's actually difficult; too many games these days, browser games included, are pathetically easy and it probably has a negative effect on peoples' mindsets; Raider, another hard but very good game got scathing comments and poor ratings simply because people couldn't take the fact that the game actually took some skill to beat, for whatever reason. I'm glad that levels aren't too long; building difficulty based on forcing the player to repeat long sections if they fail is neither challenging nor fun, merely frustrating. The game did border on this at times, though; I would have liked more checkpoints. Still good though, 4/5.