Under rating threshold (hideshow)
could anybody fix this game so it tells you what you are suppose to do, i am not stupid but somebody does not teach me how to do something i can't learn how to do it thanks.
Under rating threshold (hideshow)
How does this game work? I can only do user levels or create levels myself? I don't understand it? How can I "Complete the "basic" level set"?
Under rating threshold (hideshow)
@felipescado: The "if" conditional is not explained well by the tutorial. It only works if the robot is that color. Not necessarily the square he stands on. You change the color of the robot by lighting when you are on a colored square.
Under rating threshold (hideshow)
I was kinda hoping for an if gray conditional... would have saved me lots of code... but no.... we had to do it the inefficient way...
Under rating threshold (hideshow)
I'd say it's a little hard for programmers to get used to such inefficiency but overall I enjoyed it. A game that can be 100% solved with a walkthrough shouldn't get a hard badge though.
Under rating threshold (hideshow)
This game reminds me a lot of a game I played as a kid, The Lost Mind of Dr. Brain... one of the minigames was almost -exactly- like this one, with a little programmable 'bot! Anyone else played it? :)
Under rating threshold (hideshow)
Just wanted to let you know that somebody is copying your game to the tee.
http://www.programyourrobot.com/ just thought I'd let you know
Under rating threshold (hideshow)
The conditionals are just not working! And I'm pretty sure what I'm talking about. Even if the bot stays in the right colored house, it'll ignore the condition and enter in a infinite loop.
Under rating threshold (hideshow)
Can't even get through the 1st tutorial for conditionals... Feels like this was set up intentionally so that it can't be completed.
Under rating threshold (hideshow)
I am not sure if the game is easier for programmers or not. A programmer is usually feeling bad about writing such a fugly code.
Under rating threshold (hideshow)
Nice game. But it has an awful bug. If you do not light up colored tiles conditions won't work or trigger when on a grey tile.
Under rating threshold (hideshow)
@howitzer, correct, a conditional will only be counted as a call if the command was executed, i.e. called, i.e. the condition is true
Under rating threshold (hideshow)
there is a glitch where if you play a user level ("I will rock you") before finishing the main game then the game will freeze and once you refresh the page score is reduced by about 2k and one of the main levels will count as done (Expert 5 almost there in this case) please fix this bug so user levels do not affect score.
Under rating threshold (hideshow)
This is a very realistic depiction of what programming is like. The main difference is that whereas this deals in functionality (methods/functions), there's also data - but then the data gets built up and structured in much the same way as these functions do. (For those of you who are programmers, I don't believe objects have their own separate category in this regard, when you look at them in a much lower-level implementation.)
Under rating threshold (hideshow)
Love the game, but is there any way you could make a "pause" button rather than just a "run" and "break" button, that way I don't have to restart the whole run to fix a teeny part in the commands?
Other than that, and the confusing buttons of turning left vs right, it is great!
Under rating threshold (hideshow)
It is really interesting from a programmer's point of view. The conditional execution kind of reminds me of a feature of the ARM instruction set (every instruction is conditional).
The one thing I would suggest though is adding some debugger functionality. Say breakpoints or a step option so we can see what is going wrong.
Under rating threshold (hideshow)
these games aim at finding the solution that involves the minimal amount of programmer input, regardless of how many actions are wasted. If it accurately models the approach by programmers then this explains why so many programs and operating systems are riddled with memory leaks, and take so god awfully long to get anything done.
Under rating threshold (hideshow)
@internet_handle I am not too sure, but I think the score for a level = commands + calls. Uncompleted levels count as 1998 points. Therefore, you should aim for fewer calls as the number of calls is easier to reduce than the number of commands.
Under rating threshold (hideshow)
Wow, what a game. The last expert level was waaaay out of my league.
After 4 days of screaming things like "No, no, don't jump" and "I need a f*cking variable", I had to choose between clicking the walkthrough or looking for another wife. I don't like my chances, so I clicked... :(
Under rating threshold (hideshow)
As far as I can see, the way to the best score is to run play a number of levels twice - once optimising commands, and once optimising calls. Both appear to contribute to one's score, but the game saves the *best* for each.