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Great game! Have you considered Xbox Live Arcade? Include some of the suggestions in the highest rated comments, and expand the content into a longer game, and I would gladly pay money for something like this.
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What's good about programming is that programs made by different people never look the same. What's bad about programming is that it can be difficult to understand programs written by other people. This puzzle mostly forces you to guess the developer's solution, instead of finding your own :/ This is not necessarilly a bad thing, but with the addition of conditionals (especially since you don't have a "not" condition) it makes the game much less intuitive than the previous one. I definitely can't understand some of the expert levels.
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3,000 score achieved – Your score will decrease as you progress through the game. This will likely require completing every level. [Best so far: 47952]
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Great game. But sadly it seems to be very CPU intensive and controls are very laggy. CPU usage is about 20% when mouse pointer is outside game widnow and about 40% when inside (idle). And moving the mouse inside the game causes CPU usage to instantly strike to 100%! Also that causes even several seconds lag in registering clicks + pointer movement.
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The last two levels were a really great challenge, and I especially applaud the second-to-last level for also being elegant (and for being a depth-first traversal of a tree, totally in theme, though knowing that didn't help me solve it). The curve is a bit steep at the end though; I can't imagine anyone who could solve the last two levels without help would find any of the other levels at all difficult.
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@BahaaDhrymm Colour conditionals work based on the colour of the bot, not the colour of the tile the bot is on, hence why you need to use the light on the first conditional level. The stop function works using this logic "if bot colour is {chosencolour} then break" and I have never seen it work incorrectly.
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how the "stop function" work?
is it a "if current tile is {colorchoosed} then break" ?
if yes, if think i've find a bug, it's break when i lighted blue one in yellow (but orange is not yellow)... there is something i don't catch
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If the flash player does not have focus when the game finishes loading, the game never advances to the main menu. It must have focus at that moment.
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Are you kidding me here? I don't recall having much of an issue with the first one. It was a while ago, but I know if I had any trouble it was certainly not all too significant an amount. This on the other hand...I mean, I realize my reasoning skills may not be as sharp as they were a couple years ago when I was still in school, but if there was no walkthrough I would have trouble believing that more than perhaps 5% of the people who attempted would actually make it through the whole game. Maybe I'm missing something. Maybe it's just something that clicks and all of a sudden makes sense. I sure hope something's up, because by the time I gave up and started using a walkthrough, a few levels through the conditionals set, the solutions were already getting insane, and by the expert set they were straight up completely absurd.
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I already loved the first part and the second one is even better. We actually have this game as a homework assignment. (http://www.dbs.ifi.lmu.de/Lehre/EffizienteAlgorithmen/SS2012/Uebung/u01.pdf) :).
It'd be cool to be able to compare your solution with others' , bonus points for not cheating, creativity (the other cheating) and actually using the intended method.
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what a wonderful idea - well implemented, nice to look at, easy to learn and difficult do succeed !!
pity taht starting from the 11th level things get really messy, the levels seem to have drawn by chance, then explored with a random serie of functions, and finally some blue squares have been added where the bot nodded, you don't need much logic to solve the puzzles, only brute force, really a pity
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@Herald4: I personally believe that as long as you just use it a couple of times to help get the hang of it, that's ok. But when you use it for almost EVERY level to get an hard badge easily, well that is when I lose my respect.
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Let's face it. 99% who got the hard badge looked at the walkthrough, if by any chance you're on the 1% who complete the game by yourself; you have my respect.
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I see the spacebar requirement got dropped in this version, woo. Things I'd add to this version: tooltips for the commands, and possibly keyboard shortcuts for them? (W,D,A,S,E/Z,1,2,X,C in toolbar order) or at least a "hold shift to place multiple" feature? (E for use, Z for zap)
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Awesome game. I'd like very much if it was possible to turn off continous animations (such as tile-animations, etc). Simple animations, such as Lightbot's bulb turning on/off would be OK. Also the "go to next level" animation is dragging my CPU down.
Eg. I'd like a "Animations = Lightbot 1 style". 5/5!
(Don't get confused over the conditionals. Look at the color of the bot).
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There should be an "Are you sure button" if you click the clear data. I meant to hit back and my mouse slipped and I hit clear data! UGHHHHHHHHHHHHHH!
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A nice challenge. The programmer in me rages a little at the last two levels because they require lots of extra calls to be made since our helper functions have a limited number of allotted commands. Definitely hard to wrap my brain around, but I liked it!
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Found a glitch. At the title screen, pick a level, then exit the level. Now, choose a user level(there's a teleportation level under popular where its simple to solve but time consuming) and let it complete. After the user level is completed, it may hang so you've to refresh. However, it'll save the level as completed and thus after a while, you'd have gotten the badges for free. I hate myself.