Under rating threshold (hideshow)
grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,grey,BLUE
Under rating threshold (hideshow)
I wish the labels for function 1 and function 2 didn't look so similar, it's easy to confuse them with those little subscripts.
Under rating threshold (hideshow)
Awesome game. I completed level 1-10 with no walkthrough help, copied level 11 from a walkthrough, and had a quick peek at a walkthrough for level 12. It would've taken me forever to beat level 11 on my own.. :P
Under rating threshold (hideshow)
Dear god, I just checked the walkthrough and figured you could do level 10 by [spoiler alert] first doing the left one and jumping back to your starting position... I spent half an hour finding a way to start with the right one and staying on top (and eventually succeeding! but...) at the cost of my sanity.
Under rating threshold (hideshow)
The difficulty goes - very easy - (...) - easy - extremely difficult - easy - easy. Level 10 should be the last one if anything.
Under rating threshold (hideshow)
Neat game. As a programmer, it was good fun but I found myself using functions that I never would use in real life (inefficiency and wasted moves). I would enjoy more difficult levels though. Only 2 or 3 levels had me stumped
Under rating threshold (hideshow)
Level 10 tricked me with its design. I was over thinking it from the get go. Still the game being about programming and functions and what not level 10 seemed overly difficult. As ashamed as I am to admit it the video I watched for the solution had most every slot full.
Under rating threshold (hideshow)
That was really fun~! It was relatively easy but still required thought, which is really nice in a game. (Level 11 I had to write out in Excel to finish, though. Easier to spot the patterns that way.) Thank you for making such a fun game, and thanks for not penalizing for doing test runs~
Under rating threshold (hideshow)
For people who want to figure it out themselves but could still use a tip: Try writing the whole sequence you need out in notepad, then it is easy to find the patterns that repeat often enough to make efficient functions! Fun game! I liked the music as well.
Under rating threshold (hideshow)
Level 10 is why the second badge is worth 30 pts. Seriously though, awesome game! As someone who tutored a lot of classmates in java, this is an excellent explanation of why we use methods and objects. Will def be sharing with my prof. 5/5
Under rating threshold (hideshow)
Level 10 took me a few minutes to figure out, but it wasn't difficult. I am not a programer...I can barely check my email.
Under rating threshold (hideshow)
I would love it if the user could change the speed of the robot's movements and if there were puzzles where what speed he is moving at can effect certain things. If robot is moving at a speed < 0.5 then some tiles can't be lit etc.
Under rating threshold (hideshow)
Here's a tip if you can't figure out level 10: Write all the moves out on paper and see if you can see a function that you can reuse. for example rlffjr or something like that (r = right) (l = left) (f for forward) (j for jump). That's not the exact order though.
Under rating threshold (hideshow)
Take it from someone who's studied programming (and made a few of my own games on here)... doing #10 isn't even easy for us!
Under rating threshold (hideshow)
the arrows were really confusing, it would be nice if they had an L or R or were 1/4 circles instead of 1/2 circles. Good game either way!
Under rating threshold (hideshow)
Am I the only one who did level 10 without help? Level 11 is the one I struggled with, though the video showed I was VERY close- just a few swaps to fix it.
Under rating threshold (hideshow)
Fun game, as a programmer I find it close to ASM but MUCH more restrictive, I had to lookup level 10 but the rest was quite easy. BTW 5/5
Under rating threshold (hideshow)
I love this game. I like the concept, the music, everything really. For me personally, 10 & 11 were a bit too hard but the difficulty for the rest of the levels felt about perfect. 5/5