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I exited the game and looked at my profile, and the badges were awarded; they just didn't show up on the game popup ....
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I don't understand why I need to push space to go to the next level of an otherwise mouse-only game. I had to test to make sure I understood which the program read (for some reason I was expecting top-to-bottom left-to-right...), so the lighting commands thing suggested in a high comment would be great. It feels a little easier than most drag-n-drop systems I've used to drop in the wrong square, so an undo feature would be nice; if I overwrite something I might not remember what I put there. But those are all little usability issues on top of what looks like a pretty cool puzzle :).
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Cute little nerd game. It would be nice if you could play each level over individualy, so you can try to get fewer commends in the higher levels without playing all the easy levels over and over again.
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Ok i just finished the game and i gotta say that the harder level is the 10... 11 and 12 were kinda hard (11 harder than 12) but the 10 is about 2 times harder than 11 and 12 together :I
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Huh. Lots of commands (199), but took me less than 25 minutes. Not sure if that means I should go into programming or stay far, far away. My love for exact answers and a 9-5 workday says the latter...
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Didn't realize how rusty I'd become. 148 commands tells me I need to hone my skills.....
Then again, #10 took a lot of thought...
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lv11 tip: function1: f2,f2, tL,jmp,tL,f2,f2,tR function2: light,fwd, (repeat). you figure out the main method yourself.
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for lv10, i won't spoil the whole puzzel, but to give you a tip: for one of the functions, write: forward, forward, forward, jump, light, turn left, jump :p
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For level 10, you'll need a function that can walk that s-shape on flat ground and up the stairs. There's no penalty for making your robot run into walls or jump randomly. Good luck. This is actually the hardest level despite not being the last.
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I got a bug for you. I'm logged in-obviously, I mean-and I hit 'load game' and it sent me back to level 1, when I was rather farther in before; it happened twice. That'd be all, and a good day to you.
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At 10 it's fairly easy to figure out the base of your F1 by pattern; from there you have to maximize steps taken with F1 and F2, and minimize steps in your Main Method! :) It's a very fun level!
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Enderherobrine: f1 activates the first function, the function works like any other command
Main: Forwards, f1
First function: Turn right, forward, lightbulb
Output: Goes forward, turns right, goes forward, lights up
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I wish there was a level selection screen, showing the number of commands you used for each level (and possibly the lowest known number of commands for that level) so you can go back and try to optimize your programs.
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I found level 10 to be the hardest. 11 and 12 have obvious patterns to turn into functions, but I only found one repeated operation in 10; I used the other function for more code space.
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And @stinky472, I agree that for it to be a robot, it needs sensor feedback, and that infinite loops that are broken by sensor feedback are how many people actually program, it detracts from the challenge of the game. For an autonomous robot, you would have it simply stop when all blue lights are lit. But for the purpose of the game, you don't want that. The game isn't meant to precisely simulate actual programming, but make a puzzle game using elements of programming.
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Never found this game fun because it was always way too hard for me. Now that I actually do programming, it comes somewhat easier. Still pretty hard though. But no longer frustrating. 5 stars + fave!
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in F1 do forward turn forward turn forward turn forward turn in F2 do F1 F1 F1 F1 F1 F1 F1 F1 and in the real commands do F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 F2 :p
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I know it's too long to leave a review now, but I just gotta say it was an awesome game that did give insight to how conditionals and functions work. I managed to beat it in 169 moves and those last three levels really gave me trouble. 4/5
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I have no programming skills, but had fun and solved the first 9. After that I had no idea how to proceed and had to look up the answers. :-(
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If everything's click based, I should be able to click (not hit space) to "continue".
Programming should be easier - click on the icon and it automatically appears, and/or if you drag an icon to the middle of the command list it inserts itself there.
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the message for the hard badge is sooo true! "We know this is easy if you're a programmer." Oh, and thank you Coolio Niato for calling me brilliant also on the hard badge.