Under rating threshold (hideshow)
you know, played this for over 2 years now, can anyone explain what happen to the main character from the first series? always want to know what happen to him. is he the one called 'jynx'?
Under rating threshold (hideshow)
*glados from portal 2* blah. blah. blah. blah. *robots blow up* hahahaha, why would glados.. and in the game stealing the diamond.. in the undetected way.. use cheese and.. w.. why would... seriously?
Under rating threshold (hideshow)
Seems like the Reapers can heal from each other; two of them can get themselves to full health without killing one another.
Under rating threshold (hideshow)
So boring. the games got mad potential as a great TD, but the gameplays to seperated. Either you do it on hard, do a single wave at a time and just wait for ages, or send all waves asap, and get run right over, theres no inbetween. Its either rediculous or slow and easy, with no compromise. Graphics are good, and gameplay is smooth. Potential 8/10. Reality 4/10
Under rating threshold (hideshow)
How the hell do I beat level 21 challenge mode? The only guide I could find was made before optimizers were nerfed (they used to give +40% attack speed)... is it now impossible?
Under rating threshold (hideshow)
I think I found a bug: The Cooldown Duration global upgrade doesn't seem to actually reduce the cooldown. It certainly doesn't indicate the reduction in the program descriptions.
Under rating threshold (hideshow)
Great Game! It's different enough from the first to still be interesting, and the difficulty level is pretty good. Regarding beating the last level on challenge, I used I bunch of batteries that I passed around as the towers they were attached to were shut down. The bonus level is totally worth it; it's just epic!
Under rating threshold (hideshow)
The only thing keeping this from a perfect 5/5 is the seemingly endless story you have to click through every time. Would be better if that could be handled in a different way, perhaps by one screen (= 1 click) only?
Under rating threshold (hideshow)
Has anyone beaten wave 9 of level 35 on Challenge difficulty? If so, I'd sure like to know how. As far as I can tell it is unbeatable. You aren't given the range upgrade, so all the glitches kill your towers and skate through virtually unscathed. I can see no way to beat level 35 with all the data cores intact, hence no way to unlock the bonus levels.
If anyone has any tips, I'd love to hear em!
Under rating threshold (hideshow)
this made me wonder, what happen to the last main character in ghost hacker I? if he got eliminated or deleted then it's kinda sad :C. would have been cool if we fight the corrupted of him or something
Under rating threshold (hideshow)
Anyone else who didn't use a single walkthrough??? It's so rewarding finishing the game and collecting all of the data cores all by yourself!!! And a unique TD game btw 5/5
Under rating threshold (hideshow)
An upgrade that gives 2 more upgrade slots. Couldn't you just buy one and put it in an upgrade slot then buy another one and put it in one of those upgrade slots and etc?
Under rating threshold (hideshow)
They should make a multiplayer game where one person spawns monsters and the other player defends. The defending player wins if the monster spawning player runs out of memory and the monster spawning player wins if they get all the cubes.
Under rating threshold (hideshow)
Ghosts are really the opposite of Gravitons. While Gravitons pull shots to them even when outside of a towers range, Ghost cannot be targeted even when they are within the towers range. I think that the symmetry would be more compelling if ghosts could be targeted when they were closer than half a tile to the tower. This wouldn't effect the balance much but it would make ghosts more nuanced and interesting than "can't be targeted without a scanner".
Under rating threshold (hideshow)
I really like this game, a lot of thing feels right like being able to built during pause and vast customization of turrets with upgrade.
I didn't like the monster mode, probably using a scheduling sistem for monster spawn like in the light bot flash game would have made it better, since a lot of trial and error is required to get the right combination of monster and it's hard to remember what monster spawn at which time in which lane
Under rating threshold (hideshow)
has replay value for sure after going through story and it making you learn different strategies on top of having access to towers and upgrades you didn't have earlier in the game