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I absolutely cannot get past Challenge Level 12. I have followed both the walkthrough and the youtube video on it exactly, and I can't seem to do as much damage, eventhough I've leveled up 5/5 on everything in use on that level. I need help! It's my last challenge level, and it's beginning to challenge my sanity!
If you follow the walkthrough from clicking the walkthrough button, you should be able to follow it exactly. You will have to use the Corrupt script in the last two waves though. Do make sure you've got all the global upgrades upgraded as well as the programs you use in the level.
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My only recommendation for this game is to please have the option to turn off the warping effect when you are "infected". At first I thought it was pretty cool. After awhile, though, it turned out to be more headache inducing than cool. So please include graphic options for things like that.
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(Please hit the + button so others can see this.)
When you beat the game, you unlock Challenge Mode, which allows you to claim those extra data cores you couldn't get. This mode is the same as Hard Mode (Hard Mode - Enemies have 25% more health), BUT limits you to only use specific towers and upgrades. These towers and upgrades are locked and cannot be changed. (You can still upgrade them with data cores.)
For instance, level 1 gives you only 1 specific tower and 9 specific upgrades to use. Level 3 gives you all 9 towers and a script, but no upgrade icons for the towers.
If you find a level too difficult, remember that if you aren't using specific towers/upgrades/scripts, you can downgrade them, and move the data core points around to make the towers/upgrades you are using more powerful.
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Vodnyk, if you have +1.2 poison damage, then it will damage 1-1-1-1-2, it just "builds up" the extra damage. hope this helps :)
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All levels are okay on the difficulty, then BAM!!! lvl 17, get thorugh the first wave and you are a god :p (im stuck at wave 9 :/ co9ming back tomorow :))
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Hint: If your having trouble respec your skills so you use your points in an area that benefits you specifically for that level.
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So I'm missing one script; it's the one in the lower right-hand corner of the upgrade section. Anyone know what it is and how to get it?
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this made me wonder, what happen to the last main character in ghost hacker I? if he got eliminated or deleted then it's kinda sad :C. would have been cool if we fight the corrupted of him or something
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Here is my final set up for level 36 Hard: http://postimg.org/image/r82tj7a13/. I made some adjustments along the way, so you can't just use it without experimenting. It is very robust though and only had 2 close calls and they are the reaper's fault! Tricky trickster he is! A walkthrough is now available so I didn't bother numbering the sequence.
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Corpserule: There is a difference between difficulty and "can't be beaten without the walkthrough." I agree that you don't want to be boring. But an exercise in futility is just as boring.
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Found an interesting exploit for level 6. A PING tower, when a ready-made EXPANDER module is fitted on it, with BEAM and SPLASH modules attached, can produce two widened explosions for the price of one. Notably, removing BEAM module makes it non-functional, and putting a SPLASH module on the PING tower is usually impossible.
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Okkkkk....... So turning music off makes you stop reporting achievements ... As soon as I turned it on I got my achievement. :D Interesting. Great game you have here, definitely liked it more than the first. :)
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this game is perfect. Of course, the first ghost hacker game was awesome, but this game has more, while being not to hard or too easy. Usually, whenever there is a sequel, the developers end up taking out half the good stuff. Like if you agree with me so the developers can see this. :-)
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I was a bit deceived that we went from a Sci-fi scenario with geeky references in the 1 to a pure fiction+zombies scenar with hollywood's hacking in this one.
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One of the better tower defense games on the site. 5/5
@ Dartinin Ever thought of using a headset when playing in the middle of the night so you don't wake up the entire world?
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Finally - thanks guys, this is awesome. But wait, where's the colour scheme gone? Surely the add-ons didn't use to be all blue in the original version?
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for level 16:
1-ghost in the middle
2-when pink-bacon dissapears, inmediatly sent a flamer on the right
3-send a byte on op left followed by a flamer
4-a ghost in the middel
5-a ghost on down left
6- finish it with byte's
I finally left with 159 memory
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How the hell do I beat level 21 challenge mode? The only guide I could find was made before optimizers were nerfed (they used to give +40% attack speed)... is it now impossible?
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This game have a lot of knownledge and very good graphics as well very addictive and time waster. is like playing a retro game like my old days. :) Excellent!!!!!! Good Job Devs you make a wonderful game. out of 10
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Outstanding game.
An idea to make it even more player friendly: please don't hide the selected towers/upgrades/scripts when you access the upgrade window after you selected a level to play.
Kongregate achievements would be a nice addition.
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This is just amazing. Everything is well balanced and the challenge difficulty is HARD :D I played the first level on challenge and i said "well, that was easy" but then as i progressed to finish the rest i found myself restarting and restarting trying to think of better placements and timings :) perfect. 5/5
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@shykirawolf note the Name ghost hacker 2, as in squeal to Ghost Hacker, therefore the plot probably begins in Ghost Hacker
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can't complete level 36 on hard without losing 2 cores -.-, great game, really challenging and limitless combinations of towers/upgrades make this game a great one
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5/5 So many good things to say, where do I start. GH1 often felt too puzzly and deterministic, the skills help a LOT. Best, clearest incoming wave roster I've ever seen, the interface is just awesome all around. Levels feel pretty fair and the strategy hints are at just the right level. So many genuinely meaningful strategic decisions, so even the little bit of grinding stays interesting. This is just awesome.
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I feel like all the gameplay mechanics could make several times the number of maps and challenges. Considered adding a level editor?
Richochet effects stack, but only the last one explodes. That applies to both the Command Shell tower and Splash upgrade. So 2 forks will cause 3 explosions, but 2 linkers will cause 1 explosion.