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How the hell do I beat level 21 challenge mode? The only guide I could find was made before optimizers were nerfed (they used to give +40% attack speed)... is it now impossible?
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I think I found a bug: The Cooldown Duration global upgrade doesn't seem to actually reduce the cooldown. It certainly doesn't indicate the reduction in the program descriptions.
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Great Game! It's different enough from the first to still be interesting, and the difficulty level is pretty good. Regarding beating the last level on challenge, I used I bunch of batteries that I passed around as the towers they were attached to were shut down. The bonus level is totally worth it; it's just epic!
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The only thing keeping this from a perfect 5/5 is the seemingly endless story you have to click through every time. Would be better if that could be handled in a different way, perhaps by one screen (= 1 click) only?
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Has anyone beaten wave 9 of level 35 on Challenge difficulty? If so, I'd sure like to know how. As far as I can tell it is unbeatable. You aren't given the range upgrade, so all the glitches kill your towers and skate through virtually unscathed. I can see no way to beat level 35 with all the data cores intact, hence no way to unlock the bonus levels.
If anyone has any tips, I'd love to hear em!
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this made me wonder, what happen to the last main character in ghost hacker I? if he got eliminated or deleted then it's kinda sad :C. would have been cool if we fight the corrupted of him or something
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Anyone else who didn't use a single walkthrough??? It's so rewarding finishing the game and collecting all of the data cores all by yourself!!! And a unique TD game btw 5/5
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An upgrade that gives 2 more upgrade slots. Couldn't you just buy one and put it in an upgrade slot then buy another one and put it in one of those upgrade slots and etc?
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They should make a multiplayer game where one person spawns monsters and the other player defends. The defending player wins if the monster spawning player runs out of memory and the monster spawning player wins if they get all the cubes.
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Ghosts are really the opposite of Gravitons. While Gravitons pull shots to them even when outside of a towers range, Ghost cannot be targeted even when they are within the towers range. I think that the symmetry would be more compelling if ghosts could be targeted when they were closer than half a tile to the tower. This wouldn't effect the balance much but it would make ghosts more nuanced and interesting than "can't be targeted without a scanner".
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I really like this game, a lot of thing feels right like being able to built during pause and vast customization of turrets with upgrade.
I didn't like the monster mode, probably using a scheduling sistem for monster spawn like in the light bot flash game would have made it better, since a lot of trial and error is required to get the right combination of monster and it's hard to remember what monster spawn at which time in which lane
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has replay value for sure after going through story and it making you learn different strategies on top of having access to towers and upgrades you didn't have earlier in the game
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All you need to do for level 30 to prevent the foes taking the middle shortcut is remove the right corupted tile and place a tower with upgrade slots on the bottom left and bottom right to close the opening between the portals.
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All levels are okay on the difficulty, then BAM!!! lvl 17, get thorugh the first wave and you are a god :p (im stuck at wave 9 :/ co9ming back tomorow :))
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I regret all the 5/5 i have given now, cause this game deserves something extra :) great game, looking forward to replaying it :)
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I loved the first game and this one is good don't get me wrong. I just hate Monster Mode, it should be a seperate game mode and not in the main story. But still great game.
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You know.. i would really like a Sand Box mode to have fun with.. unlimited Memory you can choose which level layout you wanna use.. and send the programs you want.. cause i want to see stuff such as 5 Junx 6.0 Against 10 sentry's and etc