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Great game. I loved the last one too. However I think I found a bug in the tool tips. it seams that the infector towers or towers upgraded with memory leak don't keep track of the damage they have caused due to the infection.
I know it's quite minor, But I'd love to know just how much damage my infector tower with a memory leak upgrade is really dishing out :D
Last I checked it did keep track of this. I'll have to test it again when I get a chance. Do keep in mind if you have multiple towers applying Memory Leak to one enemy it only assigns the damage to one tower.
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RE badges, the "Ghosts in the Shell Badge" should be a MEDIUM, not a HARD badge.
the in-game "Core Master Achievement" would be the HARD badge.
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i hate the fact that your towers stop shooting for ages, annoying because it happens at the wrong time and doesnt effect the game at the start really annoying on level 9
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Ah, nice game. I like it. I thought I played it somewhere, then I remembered it was the first installment that I've played. Great tower defense game!
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"Maybe I'll leave that in as a feature." I'm pretty sure that's a problem with flash, nothing you can do. Source: A similar thing happens in AI:TG, and that was the response about it.
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Any game that I have to kick myself to get out of.. Is a five star game, which is a rare thing for me. Usually most games like this give me a 3 .. But the story and the multipliers make me happy.
The duration stacks for all debuffs. So applying two memory leaks would make it last twice as long. The Memory Leak and Infector debuffs do stack separately though.
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Great game. I would rate 3/5. There is two things I didn't like. The challenges and some levels feel way to specific to beat, but the thing that I really didn't like is the suicide reference in Level 31. Perhaps you could remove it? I don't think it's something to be made fun of.
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finished the bonus level with 150/150 score!! Should make the super tower available (the one on level 21) if beat every level perfect, as a bonus.
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It's a shame we can't set tower behavior (what and how to attack), they end up doing stupid stuff, like ignoring a mob carrying cores and shooting a mob going for the cores. I thought this would be a standard feature in tower games nowadays?
Towers will always target enemies carrying cores first. However, if you're fighting Gravitons, the projectiles might be pulled into the Gravitons instead.
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Okkkkk....... So turning music off makes you stop reporting achievements ... As soon as I turned it on I got my achievement. :D Interesting. Great game you have here, definitely liked it more than the first. :)
There is a bug with the 10x speed button if you drag the mouse off the button while holding it down. You should be able to just click the button again to fix it. Some people liked the "feature" but I guess I'll look into fixing it.
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You guys do know you already 'reset' your upgrades at the upgrade screen. You also can HOLD 'SHIFT' or 'CTRL' when left clicking to downgrade stuff and get data cores back.
When you do challenge mode, make sure the towers and upgrades you are forced to use, are maximum upgraded as best as possible.
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One of the most well thought out, balanced and innovative TD games produced to date. Thanks for taking the time to make this game right!