Comments for Ghost Hacker 2

avatar for DaniloC8
DaniloC8

May. 2, 2013

Under rating threshold (show) It's great to see you're an improving game developer. We can notice the changes in the graphics of the game, the mechanics, the fact that the powerups now only have one color. Everything's awesome! Way to go, keep it up :)

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(17)

avatar for 13laze
13laze

Apr. 18, 2013

Under rating threshold (show) Best tip for monster mode is to OVERUSE the pause button. Check every unit's range and find ways to overwhelm them with the least units possible. Pausing not allows you time to think, but it also prevents the enemy from recharging their bursts. Also, don't forget to send out trash units to soak up the bursts before sending in your real programs! Good luck everyone!

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(580)

avatar for Klotzasaur
Klotzasaur

Apr. 15, 2013

Under rating threshold (show) So many options for a tower defense game and the difficulty feels just right. The game makes you actually think. It also has a interesting story.

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(787)

avatar for AgentRoop
AgentRoop

Apr. 15, 2013

Under rating threshold (show) Yes... YES! I get to send the monsters! (spam spam spam) Wait... there's a limit?!

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(939)

avatar for so0meone
so0meone

Apr. 15, 2013

Under rating threshold (show) YES. I have been waiting for a sequel for 2 years. THANK YOU DEVELOPERS!

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(763)

avatar for Stinky818
Stinky818

Apr. 21, 2013

Under rating threshold (show) Clicking on the x10 arrow and moving the mouse off the button before release allows you to continue playing at x10 speed

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(407)

avatar for Orangatuan
Orangatuan

Apr. 17, 2013

Under rating threshold (show) Enable a transparency mode for pop-ups, during a level. When placing towers in the bottom right and trying to see their range the pop up can obscure the trail AND the range.

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(29)

avatar for trashantboy
trashantboy

May. 2, 2013

Under rating threshold (show) It would be nice if we could rotate the expanders

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(11)

avatar for TheProphit
TheProphit

Apr. 14, 2013

Under rating threshold (show) Gameplay: Requires and rewards strategy and problem solving. Two game modes really helps break it up, and gives the game much more depth. Ability to combine any tower with any upgrade is freeing. Each enemy is unique, requiring you to think on how to best counter each one. Graphics: The graphics are VERY pretty eye candy and fit the theme. Love the enemies' unique looks/animations. I also love how the towers aim at the enemies and animate as well. The NPCs look amazing, and really bring you into the story (especially the easter egg NPCs). Sound: Love the high quality sounds/music. It really fits and feels right and I love the beat. The laser sounds are average, but how can you improve that? Story: The fact that a tower defense game has story is amazing let a alone a good one. It keeps you wanting to see and play more. Overall: Perfect sequel! You took the first game improved it and polished it to perfection. This game easily deserves the highest of scores. Dare I say more please?

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(552)

avatar for FinalSlayer
FinalSlayer

Apr. 25, 2013

Under rating threshold (show) Terrific game, but I'm curious; does Memory Leak and other effects stack?

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(10)

Developer response from CoreSector

The duration stacks for all debuffs. So applying two memory leaks would make it last twice as long. The Memory Leak and Infector debuffs do stack separately though.

avatar for Jigabachi88
Jigabachi88

Apr. 15, 2013

Under rating threshold (show) A tower defense game with new ideas instead of just c&p with different graphics? Wow... Awesome! I really like it. The concept is great and offers many different approaches, the difficulty is always challenging but fair, graphics and animations are awesome, sound gets repetitive but is still good. Story is ok, but I missed some animations and stuff along with the text-part... like in the intro. The only thing I really miss (and what would really take the gamplay on a new level) is something like a "bullet time" script, that slows down all enemies to be able to quckly react and move towers. But anyway - great game. Well done, thank you very much! [End Comment 7353]

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(175)

avatar for hrs111111
hrs111111

Apr. 21, 2013

Under rating threshold (show) Does the infector work for 3 seconds, or 30 seconds?

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(9)

Developer response from CoreSector

It works for 3 seconds, but applying it multiple times will stack the duration.

avatar for ihatethisfing
ihatethisfing

Apr. 19, 2013

Under rating threshold (show) Expander 2.0 says upgrading it will reduce cooldown by 20 seconds, but its only 15 every time you upgrade it.

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(9)

Developer response from CoreSector

That might be caused by an interaction with the Global Upgrade that reduced cooldowns as well. If you had it at the max level that would seem to make sense since it applies the Global Cooldown second. So if you fully downgrade the Global Cooldown it might reduce it by 20s each time. I'll double check it later when I'm at my other computer though.

avatar for mage424046
mage424046

Apr. 17, 2013

Under rating threshold (show) yup,5/5. no doubt in my mind. story, sound, graphics, gameplay, the whole shabang, you guys really nailed it! Ill be playing this alot :D. I also like that this isn't one of those really good games that was just far too short, as there seems to be alot of levels. The detail such as the sites' names and their descriptions is very indepth. The story is nice and interesting, even though i never played the first game. good job!

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(9)

avatar for jeffmakesgames1
jeffmakesgames1

Apr. 17, 2013

Under rating threshold (show) Remember, you can downgrade the towers you aren't using for a level, and re-allocate the data core points you earned to upgrade the towers you will be using for a level.

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(9)

avatar for MikeSF
MikeSF

Apr. 18, 2013

Under rating threshold (show) Awesome TD game, I enjoyed this so much more than ones like Gemcraft which is also a great game. The way you can upgrade your towers, and pick and choose which to bring makes it so nice. Just one thing... those damn glitches... really? They can knock out my towers? BAH! Only change I might make in Ghost Hacker 3, is perhaps make the monsters upgradeable if you're going to do those in between challenges.

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(8)

avatar for Redl3aron
Redl3aron

Apr. 20, 2013

Under rating threshold (show) An cheap and really easy way to beat difficult levels: get the tower that stuns enemies for 0.5 seconds ("Sentry") (fully upgraded), and load it with 2 expanders, 4 fully upgraded faster attack rate buffs ("Optimizer") and 1 splash damage buff ("splash"). Then the attack rate is 0.5 and everything that comes within range gets stuck, and they just build up until they die (x.x) A few pitfalls, the gravitron enemy (sucks stuff in) negates splash, and beam isn't always 100% effective at this. Superusers and bosses have decreased effect duration and so make it through. Also, some levels simply don't have a big enough space to put a sentry with 2 expanders. Multiple paths defeat it too. CORESECTOR, you may or may not want to change it. By the time one gets the expander buff there are enemies that it doesn't work against. I don't know how many challenge levels have all those items . BTW Ghost Hacker is my favorite td. Original ideas that are interesting are rare. /hat off

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(38)

avatar for stryph
stryph

Apr. 20, 2013

Under rating threshold (show) I wish there was a way to turn on a "turret range" overlay, so I can see what kind of overall coverage I have/they have

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(19)

avatar for Umabomber
Umabomber

Apr. 16, 2013

Under rating threshold (show) It's all pretty good, but that infected distortion actually starts to give me a headache after a bit.

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(18)

avatar for LovingLife139
LovingLife139

Apr. 21, 2013

Under rating threshold (show) The glitches are REALLY irritating. Already one of my most hated enemies in a tower defense game...but hey, at least it serves a challenge. :)

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(7)

avatar for hrs111111
hrs111111

Apr. 21, 2013

Under rating threshold (show) Do richochet effects stack? Or does it not stack only for the command shell?

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(17)

Developer response from CoreSector

Richochet effects stack, but only the last one explodes. That applies to both the Command Shell tower and Splash upgrade. So 2 forks will cause 3 explosions, but 2 linkers will cause 1 explosion.

avatar for lvl70nightelf
lvl70nightelf

Apr. 23, 2013

Under rating threshold (show) Very semi-unique game CoreSector, one feature that stuck out for me is that once you place a tower you can always move it without having to recycle and buy another one. I think that is something more TD games should implement.

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(6)

avatar for Kazey_hazey
Kazey_hazey

Apr. 22, 2013

Under rating threshold (show) Its not that bad but complex. YOu have to use your brain which is good but it can be a disavantage if you just want to kill time without thinking. :D

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(6)

avatar for Beverice
Beverice

Apr. 21, 2013

Under rating threshold (show) Developers who respond to comments, thats amazing. Great game!

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(6)

avatar for Daniil1994
Daniil1994

Apr. 21, 2013

Under rating threshold (show) CREEEEEPEEEEEER!!!!!!!!!!! =OOOOOO

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(6)

avatar for sage880
sage880

Apr. 18, 2013

Under rating threshold (show) Excellent game. Well made, entertaining, and challenging without being a grind. 10/5 if I could give it!

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(6)

avatar for Jibberish
Jibberish

Apr. 17, 2013

Under rating threshold (show) Awesome game! Love how the achievements actually give you bonuses too

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(6)

avatar for BaldingAlbino
BaldingAlbino

Apr. 17, 2013

Under rating threshold (show) Highly addictive. Anyone have any advice for beating the level 12 challenge?

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(6)

avatar for cjhildy76
cjhildy76

Apr. 17, 2013

Under rating threshold (show) Is there any way to get rid of the infection, and if there is then how so?

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(6)

Developer response from CoreSector

Completing level 20 gets rid of the infection.

avatar for Peace_buyer
Peace_buyer

Apr. 17, 2013

Under rating threshold (show) Best Sequel? More like Sequel of the century. How long do we have to wait till the third installment?

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(6)

avatar for Squishy32
Squishy32

Apr. 16, 2013

Under rating threshold (show) To anyone that is struggling with Monster Mode: We are going to make another pass at the amount of memory you start with. We will make sure the harder difficulty badges are still as challenging, but make sure to make easy considerably easier. In the mean time, use the space bar (pause) when placing towers, and try using cheap units to draw the "battery" fire before releasing better units to take the towers out.

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(6)

avatar for vinh1234567
vinh1234567

Apr. 16, 2013

Under rating threshold (show) I think alot of people are missing the fact that you can place towers or spawn programs when your paused.

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(6)

avatar for Biomaster__2009
Biomaster__2009

Apr. 22, 2013

Under rating threshold (show) My only recommendation for this game is to please have the option to turn off the warping effect when you are "infected". At first I thought it was pretty cool. After awhile, though, it turned out to be more headache inducing than cool. So please include graphic options for things like that.

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(34)

Developer response from CoreSector

I've removed the distortion from the levels and moved it to the map screen with less frequency. We'll see how that goes.

avatar for ChaoticBrain
ChaoticBrain

Apr. 18, 2013

Under rating threshold (show) As long as Octagon.gov stays online, TinFoilHats.org will never go out of business.

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(14)

avatar for lordhynne
lordhynne

Aug. 7, 2013

Under rating threshold (show) I regret all the 5/5 i have given now, cause this game deserves something extra :) great game, looking forward to replaying it :)

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(13)

avatar for CoreSector
CoreSector

Apr. 16, 2013

Under rating threshold (show) Okay, version 2.0.15 is up now. It gives more memory to all the monster mode levels.

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(13)

avatar for jeffmakesgames1
jeffmakesgames1

Apr. 17, 2013

Under rating threshold (show) (Please hit the + button so others can see this.) When you beat the game, you unlock Challenge Mode, which allows you to claim those extra data cores you couldn't get. This mode is the same as Hard Mode (Hard Mode - Enemies have 25% more health), BUT limits you to only use specific towers and upgrades. These towers and upgrades are locked and cannot be changed. (You can still upgrade them with data cores.) For instance, level 1 gives you only 1 specific tower and 9 specific upgrades to use. Level 3 gives you all 9 towers and a script, but no upgrade icons for the towers. If you find a level too difficult, remember that if you aren't using specific towers/upgrades/scripts, you can downgrade them, and move the data core points around to make the towers/upgrades you are using more powerful.

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(30)

avatar for lordhynne
lordhynne

Aug. 7, 2013

Under rating threshold (show) All levels are okay on the difficulty, then BAM!!! lvl 17, get thorugh the first wave and you are a god :p (im stuck at wave 9 :/ co9ming back tomorow :))

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(5)

avatar for Viper808
Viper808

Jun. 15, 2013

Under rating threshold (show) Hint: If your having trouble respec your skills so you use your points in an area that benefits you specifically for that level.

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(5)

avatar for RoofieMadness
RoofieMadness

Jun. 11, 2013

Under rating threshold (show) Amazing style and great gameplay. I loved how the setting brought you in.

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(5)

avatar for betakeyplzthx
betakeyplzthx

Jun. 11, 2013

Under rating threshold (show) I just can't bring myself to give it lower than a 5/5. This is an incredibly-well done tower defense!

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(5)

avatar for UnbrokenGlass
UnbrokenGlass

May. 25, 2013

Under rating threshold (show) So I'm missing one script; it's the one in the lower right-hand corner of the upgrade section. Anyone know what it is and how to get it?

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(5)

Developer response from CoreSector

That would be the Brute Force script. You should be able to get it by completing level 33 again if you haven't already.

avatar for sotlat
sotlat

May. 11, 2013

Under rating threshold (show) Here is my final set up for level 36 Hard: http://postimg.org/image/r82tj7a13/. I made some adjustments along the way, so you can't just use it without experimenting. It is very robust though and only had 2 close calls and they are the reaper's fault! Tricky trickster he is! A walkthrough is now available so I didn't bother numbering the sequence.

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(5)

avatar for fractalman
fractalman

May. 8, 2013

Under rating threshold (show) "hint: the tracer cannot damage a reaver no matter how many upgrades it has". well, actually, it can with splash...

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(5)

avatar for Pvblivs
Pvblivs

May. 5, 2013

Under rating threshold (show) Corpserule: There is a difference between difficulty and "can't be beaten without the walkthrough." I agree that you don't want to be boring. But an exercise in futility is just as boring.

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(5)

avatar for mmelling77
mmelling77

May. 4, 2013

Under rating threshold (show) I absolutely cannot get past Challenge Level 12. I have followed both the walkthrough and the youtube video on it exactly, and I can't seem to do as much damage, eventhough I've leveled up 5/5 on everything in use on that level. I need help! It's my last challenge level, and it's beginning to challenge my sanity!

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(5)

Developer response from CoreSector

If you follow the walkthrough from clicking the walkthrough button, you should be able to follow it exactly. You will have to use the Corrupt script in the last two waves though. Do make sure you've got all the global upgrades upgraded as well as the programs you use in the level.

avatar for AndrieiK1
AndrieiK1

Apr. 30, 2013

Under rating threshold (show) Found an interesting exploit for level 6. A PING tower, when a ready-made EXPANDER module is fitted on it, with BEAM and SPLASH modules attached, can produce two widened explosions for the price of one. Notably, removing BEAM module makes it non-functional, and putting a SPLASH module on the PING tower is usually impossible.

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(5)

avatar for Sleeper76
Sleeper76

Apr. 26, 2013

Under rating threshold (show) been a long time since i felt challenged by a TD, i love it

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(5)

avatar for fel95
fel95

Apr. 25, 2013

Under rating threshold (show) "optimizer"? why not Overclock? :D

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(5)

avatar for ElectricAxel
ElectricAxel

Apr. 24, 2013

Under rating threshold (show) Okkkkk....... So turning music off makes you stop reporting achievements ... As soon as I turned it on I got my achievement. :D Interesting. Great game you have here, definitely liked it more than the first. :)

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(5)

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