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Enjoyed the novel approach. Had played this once way back and just noticed it again thanks to the point award adverts! Awesome game!
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Horrible choice for badge of the day. It's a good game but I don't want to spend 8 hours on a badge. Please fix the choosing process.
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Badge is considered hard more for time investment than difficulty IMO. If it required completion on the harder difficulties then it might be a little more interesting.
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I thought this was a great game. It was a good idea to add power ups to the towers instead of upgrading it. im sort of used to that kind of style though. I spent a good, 5-6 minutes looking for the upgrade button but overall, this was a great game. Keep making games like this. 5/5
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Don't you have some games where you just hate playing those CERTIAN games but you cant seem to stop playing.. Even with a walkthrough!
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'There's a maximun of 30 data cores per level, 10 for each difficulty', why do I have 20/20 everywhere and only 2 difficulty levels?
Good catch. It should read a maximum of 20 data cores per level. I had tested a Hard difficulty at one point and it wasn't possible like it is in the sequel, but apparently that hint never got updated. I'll have to fix this the next time I upload a new version. Thanks!
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I think the concept of adding attributes to your towers , rather than just upgrading your towers in a TD game is great. The difficulty was smooth and well thought out. Money or "memory" in this game wasn't an issue at all, in fact it was plentiful, but yet at the same time the difficulty didn't decline because of this. The animations aren't bad but not aren't overwhelming and distracting, and it doesn't cause the game to lag whatsoever. Perhaps too
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EARLY GAME PROTIPS: Yes, you can wait for the lights to change. / Memory Leak x2 + Chain/Splash x1 on an Infector tower is awesome DoT. / Command Shell + Splash + Slow at the start works well. / Having trouble? Try switching 'easy mode' on (the green shield in the corner). / Compressor towers home in on targets. Use Splash and Slow or Leak on them for great effect. / Avatars aren't actually that hard; just use Damage over Time to kill them. / There are very few obstacles a Slow/Splash Command Shell and a Leak/Leak/Chain (or Splash, if you can afford it) Infector can't conquer.
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this reminds me a lot of the movie "Hackers" I wonder if that was the inspiration? Great game, great concept! Very Pretty.
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It seems like adding custom maps would be a fairly easy way to add more content to this game, especially monster mode... any chance of that?
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I would prefer it if you could choose the types of upgrades you could get than the "try to click at the right time method".
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Easily one of the best Storyline - Tower Defense games out!!!! I am really hoping for a sequel! I am pretty damn sure for the 2nd one, that the Data Cores should be used to upgrade towers, because let's face it, the earlier towers are pretty damn weak.