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I regret no completing this game earlier. The only thing I'd change would be the confirmation button of dialogue boxes remaining in the same place for easy skipping, but otherwise this is one of the best designed and most original tower defense games ever made. The most notable feature was the extremely customizable towers and their placement system, which was supported by very well executed other areas like enemy variety, fast-forward system, and the display of all relevant information (from your own resources to all incoming enemy types on briefing screen).
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I love this. This is the first tower defense game I've played which never involves a moment of boredom. The enemies bring a new challenge every level, and the number of waves per level is just right - they never get repetitive, and they always test my set-up well.
I also like concept of "recyclable" memory. There's no secrets - you know exactly how much you've got, and it's a real challenge to optimize it for each level. 5/5.
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SadOS is a total referefor GladOS(Portal)
1:Name of the level :HappyCakes.com,the cake is never a lie.is a reference to portal considering the fact thatat least one of the end g me levels in portal has a coke simbol onthe starting plate and there is no cake in the level.
2:SadOS.Too easy to guess
3 (last):the fact that it asks you to do science with it/her/him refeers to Aperture Science the company that is so called doing the testing.
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I see comments about selling/moving towers during a level. I find the recovery lag and the recharge timer too long to risk it. Only on the two-path level, the last level and one other did I dare even try it. My timid solution was to come back to hard levels after I'd upgraded enough. So the game IS very well balanced. :D
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Just to be honest, that Portal reference in level 4 is pretty freakin' great. I'm wondering if there are more references in this game.
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I think the concept of adding attributes to your towers , rather than just upgrading your towers in a TD game is great. The difficulty was smooth and well thought out. Money or "memory" in this game wasn't an issue at all, in fact it was plentiful, but yet at the same time the difficulty didn't decline because of this. The animations aren't bad but not aren't overwhelming and distracting, and it doesn't cause the game to lag whatsoever. Perhaps one of the few TD games with a sort-of-storyline, (if you actually read it). Great game guys, love your new concept. 5/5
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I don't like how you have to wait to get certain upgrade slots, because if you accidentally build the wrong tower, it takes quite a while for it to refresh.
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Guys trialtos2014 is right, why dislike his comment when it's true? you all found it really easy and died less than 3 times!
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I personally like the talent tree system,and would've liked to see something like that put in place, in addition to the attribute system. Also, I feel that the difficulty was too low. I've played a LOT of TD games over the years, and this one was by far the easiest.
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What's the point of coloured power ups? So annoying to wait for the right combination, only to see it change just as you click. Six levels and no more for me. Just remove the colour limitations, there is no point in them since you can wait until you get the one you want anyway. Great game, but let down by this crap.