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Fantastic TD game, best I've seen in a long time. Enemy variety, tower upgrades, map layouts, difficulty curve - all around a very well made title with surprising depth. I don't think it's possible to do all the levels with the same strategy, which is rather rare in this genre. Polished presentation and lack of apparent bugs just top it off. For me, easily the best defense game of 2010. 5/5
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+ (if you agree) Love the game. one of better TDs around however I think hotkeys for slots would be welcome addition.
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I love this game! I like the storyline and how you can decide what upgrade you want. The Avatars are hard. They made me disconnect. 5/5!
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reminds me of an old lego game: spybotics the nightfall incident. The gameplay is new and refreshing, at least from my perspective. 5/5, great game
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I'm running into a bug with the garbage collector script. I hold down shift, but can still only use it once and then it's on CD forever. Great game otherwise.
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Only way I can think of making this game better, would be a skill tree system that awards you for getting perfect on levels. Like, 1 point for beating a level, and another for perfecting it, then you can invest said points into passive bonuses that affect all programs. Other than that 5/5! Plus if you agree!
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This is a very, very good game. Only one flaw that I encountered. The game speed is quite slow. Even at 3x, it still doesn't run optimally. In agreement, the first wave also should start earlier.
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id like some information added just anywhere... in instuctions or ingame tutorial... does every upgrade work with each other? does splash include infecting all creeps in splash radius? does infection stack with itself and/or Infector tower? does Slow upgrade work with Link and/or Splash damage?
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This is without a doubt, the best tower defense I've played in a long time. 5/5 for style and presentation. 5/5 for balanced and progressively challenging game play. 5/5 for ingenuity. The game is looks great, continues to engage me as the levels progress, and continues to introduce new and unique methods to the TD genre. It is not "just another" tower defense game, and for that alone it is amazing -- let alone everything else it has working in it's favor! Instant classic, 5/5 and fav'd.
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+ If you agree
@the people who rate thise game low because it has no achievements,JUST F-ing PLAY THE GAME, the achievements are NOT made by the dev,but by Greg(and the achievement team),also,the game WILL NOT get achievements if you rate it low
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@GNCM - did you ever think about the idear of playing a game just for the sake of having fun and beeing entertaint for the time playing it and not doing so becaus you want a reward in the end?
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I think the concept of adding attributes to your towers , rather than just upgrading your towers in a TD game is great. The difficulty was smooth and well thought out. Money or "memory" in this game wasn't an issue at all, in fact it was plentiful, but yet at the same time the difficulty didn't decline because of this. The animations aren't bad but not aren't overwhelming and distracting, and it doesn't cause the game to lag whatsoever. Perhaps one of the few TD games with a sort-of-storyline, (if you actually read it). Great game guys, love your new concept. 5/5
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Hm, I completed the game and now see that balance is not that great at all... All last levels are REALLY easy and completed just by spamming sentries with optimizer, fork and splash. tracer + 2 optimizers + fork + splash is even more deadly, but works not on all levels. Still, this is the best TD ever.