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i really like this game its very well done ive played a lot of the Tower Defense games online and this is one i really like although playing through it again i find myself having a lot of issues but im sure its just my own stupid mistake
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I'm not sure if its a glitch or a typo but the tracer tower says 3 damage but when i was using it the enemies were only taking one each tick. i had splash, fork and slow on it and the enemies I was hitting were data leeches and spiders. I don't see any reason why the damage was reduced.
I think it's more so poor wording. The tracer doesn't do damage as a single amount, but rather in small increments over each second. So each of the 60 frames each second is actually doing 3 / 60 fps damage. Each time that totals up to 1 second, it shows a damage. I'm not sure there's a good way of displaying that though, especially with the damage upgrade. Perhaps I just need to improve the ability text to say something more than "Continuous attack".
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This is a tower defense that managed to do the impossible: There is no super strategy to beat every level, so you must change tactics constantly, yet at the same time, each level can be beaten in different ways, so you don't have to find the single correct build order. An amazing game. 5/5
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'There's a maximun of 30 data cores per level, 10 for each difficulty', why do I have 20/20 everywhere and only 2 difficulty levels?
Good catch. It should read a maximum of 20 data cores per level. I had tested a Hard difficulty at one point and it wasn't possible like it is in the sequel, but apparently that hint never got updated. I'll have to fix this the next time I upload a new version. Thanks!
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This is a fun game in all. One of the best TD games I've ever played that's for sure. 10/10 for gameplay 8/10 for graphics and 9.5/10 for storyline. That's how I rate when a game I play is good. Gameplay, Graphics, and Storyline. I like how you use Memory for money instead of gold and other stuff. I also liked the upgrading system as well. Very clever with the add-ons. And almost every level you get new stuff to destroy the enemy with. That's cool. Over all, it's a really good TD game.
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One way to get rid of the annoying rotating colors would be to just make it so you can put any upgrade on a tower, with the restriction that you can't have more than 2 of the same color upgrade, and on towers with 4, you must have at least 3 colors. This would effectively make the same rules for upgrading towers, but without having to wait for the colors to rotate. Click + if you think this is a good suggestion!
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I consider myself a TD aficionado, and I don't give out a 5/5 rating lightly, but this game deserves it. The one thing that most TD's fail so frequently at is balance. Coresector has achieved a near-perfect balance, mostly by keeping the scale of each level small. Which also keeps the game from becoming a senseless grind. Each level is like an individual puzzle, and there's enough progress going through the campaign and unlocking new abilities that it stays fresh right up to the end. The only thing I might add is a pause button...but then I think about it, and no, I wouldn't really want one, the game is wounderfully paced without it.
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Lol I love the Portal reference "Because the cake is never a lie" well, actually, technically the cake is not a lie, the cake is a SPY... SAPPIN' MAH PIES
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This is the best music ever made. I like how the game is so simple and yet so complicated that I can't stop playing. Who made the music anyway? It's so damn good that I must have it on my mp3!
If you go to the credits screen in the game, there's links to download the two music tracks. There's a 3rd track you can download in the sequel as well.
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Only way I can think of making this game better, would be a skill tree system that awards you for getting perfect on levels. Like, 1 point for beating a level, and another for perfecting it, then you can invest said points into passive bonuses that affect all programs. Other than that 5/5! Plus if you agree!
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I don't like how you have to wait to get certain upgrade slots, because if you accidentally build the wrong tower, it takes quite a while for it to refresh.
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If you want to perfect the last level with ease, use sentry towers only (all with 1 red, green and blue upgrade slot). Upgrade each in order of optimizer (for quicker stuns), fork, then splash. The splash causes everything in the splash range to be stunned and kills off spawns quickly. The idea of this plan is to stun as often as possible. Lag + Brute force pretty much stops them in their tracks completely, you can take off about half of axons life like this, as shown in this picture: http://i54.tinypic.com/2ia8so4.jpg (I suggest you look, its a nice picture :p). Personally I started with the sentry in the top left, though im sure it will work in different positions. Just use a little common sense and have fun with it, this does make it really easy ^^ If this doesnt get enough +'s please copy this and keep it alive :)
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A conversation replay button for each level after you completed it would have been cool. Or maybe a conversation log menu. Sometimes I like to go back and re-read story scenes.
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Best tower, hands down: Sentry + Fork + 2 splash. Throw in a Ping with Range boost and amplify and you can rip apart everything.
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This is without a doubt, the best tower defense I've played in a long time. 5/5 for style and presentation. 5/5 for balanced and progressively challenging game play. 5/5 for ingenuity. The game is looks great, continues to engage me as the levels progress, and continues to introduce new and unique methods to the TD genre. It is not "just another" tower defense game, and for that alone it is amazing -- let alone everything else it has working in it's favor! Instant classic, 5/5 and fav'd.
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really nice game, i was starting to play super tired at work and now i´m like super hyper...really do like it ;)) GOOD JOB here!!..
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I love this. This is the first tower defense game I've played which never involves a moment of boredom. The enemies bring a new challenge every level, and the number of waves per level is just right - they never get repetitive, and they always test my set-up well.
I also like concept of "recyclable" memory. There's no secrets - you know exactly how much you've got, and it's a real challenge to optimize it for each level. 5/5.
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Came for the BotD stayed to find out the rest of the story. I could barely contain my shock. OMG IT HAS A PLOT OF SOME KIND!!!
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I have discovered this game far after it came out but I am finding it very enjoyable and I hope that you (the developers) continue to create more games with this play-style. It is fantastic!
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There are some overpowered combinations: ► Ping with range and amplifier, followed by Ping with amage and optimizer (destroys swarm monsters) ► Decoder with fork, multiplier (damage in early game) and linker for sturdy enemies (the boss is no match for them)
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loved it, man. It isn't like other TD's, so it can become very addicting. The story-line was also very interesting. Monster Mode was a new way to play this game, too. 5/5, fav-ed, all the jazz.
Good Job.
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Great game. Adds a nice twist on other tower defence games by getting rid of the boring upgrade system of simply upgrading the tower and watching its stat numbers go up a bit. Great gameplay, good story, 5/5. If you like poison towers as much as i do, i suggest placing an infector tower and giving it the linker, fork, and splash upgrades to max out its infecting capabilities.
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Love this game very much, it is intelligent, which many TD games are, with the added benefit that you MUST change your strategy for each level in order to win. In other words, you need to THINK out a strategy. That makes it, for me, more satisfying when I win. I think it would be just as good without the storyline, but that it has one doesn't distract at all. I am halfway, and not looking forward to completing the 25 levels. That says it all, doesn't it?
I am sure I am not alone in hoping that a Ghost Hackers sequel is on the cards!
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Very well made and surprising to have a story. Which few "tower defense" games have. Also it incorperates elements of puzzle games as some of the maps require specific layouts to get optimal success. Others you can just power through. The bonus stages were a nice touch as well.