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Whoever chooses these for botd should have his/hers/its head examined. Or maybe play these in advance. One button and it only works 80-90% of the time.
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Early levels are actually the worst - i was really tempted to drop it at lvl 7. But the further you go, the less painful it feels. It seems that blocks don't work as intended (breaking/falling too fast), still it's possible to finish the game :)
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Can't get past level 5, the walkthrough video shows him landing on the blocks and running on them just fine, but in my game he breaks through the blocks.
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Whats annoy me in this game is respawn time... just make it 1 sec faster pls. I don't need to look at screen getting dark... just roll back to the star and put new character.
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After much frustration I got the easy badge done, was really more of a medium badge I think. And the medium badge is really an impossible badge.
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What a lovely concept with simple mechanics. And these bonus levels are really nice and very refreshing without getting too frustrating. Well done :)
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this game is not perfect, but it needs you to do PERFECT RUN EVERY LEVEL!!in big maps, you dont have the chance to look around, so you are going to die because you dont have full control nor time to think
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I disagree with most of the people here. Absurdly precise and difficult stuff can be very fun, but you have done something fatal. You made it take to long to respawn. Even just that extra 2 seconds every time I die infuriates me enough to rate low.
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Games that require EXACT timing and precision are NOT fun! That's just poor game design! Especially when they also have poor controls.
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Level 20: Oh look, a boring stretch of nothing. Oh, some enemies. Jump... What if I jump HERE? Oh hey, I'm out of bounds. No warp pipe though... Man those 80's platformers were so much better.
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This could be a good game, if it wasn't for the fact that it's a buggy mess. The jump button doesn't always works, and in a game where that's the ONLY action you can take it makes it very frustrating.
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Input detection works fine for me, BUT the game has weird physics (you accelerate in the air!), almost no player agency (1 action that is also contextual provides almost no interaction (you know, that thing that games are specifically good at?)), screen crunch (and by extension level memorization), and tedious designs to waste your time with uninspired platforming "challenges." This is hardly any fun; there were better platformers in the 80's. 2/5
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really interesting game, sometimes the easy walking for long stretches can get tedious when you're retrying a level over and over. Should be a hard badge, not a medium badge.
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in level 15 how am I supposed to get the top right coin?
the door is open from the very beginning and jumping over it wont cover the distance :-/
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Simple one button input so *obviously* the game will be incredibly sensitive and responsive, allowing you to jump every time you press the button and immediately after the button is pressed. LOL NOPE. GL with figuring out the lag/unresponsive pattern. You'll die a lot in the process.
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Very clever, even though the very repetitive Jazz with an interestingly weird tempo doesn't fit the game too well. Would have liked to have seen the bonus level concepts to fully extended areas
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You should make the "music" more repetitive and annoying. Oh, wait. You already did. OK, I know. You should have a "bonus" called "run faster" that makes the game completely uncontrollable. Oh, you already did that, too. OK, I'm out of ideas.
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Love the game, man! The controls are simple, the puzzles are challenging and the bonus levels are so creative! Great work! :D