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rated down because it often fails to detect mouse clicks, especially when running fast. It's not hard to get this right, please fix your code.
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Interesting... there is Japanese writing on the wall in the alien ship; I haven't studied enough Japanese to be able to read what it says, but I'd be curious if someone else knew?
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ITC: Too many people who mistake jumps that don't work with a character who's not firmly back on the ground.
Yeah, it's still annoying (especially for Level 15), but I don't think I've encountered a jump problem that hasn't come from just then landing.
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There are a couple of times i've wanted to quit this game out of frustration/boredom. But then i remember he said "i promise." You can never break a promise. 4/5
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I should also note, it is completely awesome how the falling bricks sometimes let you walk across and sometimes you randomly fall. Nothing like random BS in a game between crappy controls and buggy levels. When going through my badges, I wondered why I didn't finish this one then it became clear quite quickly when I started playing it again.
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I found it frustrating when I had to jump jump jump in quick succession, but it didn't seem responsive enough...there's a lag that makes an already narrow window of opportunity even more narrow. Annoying.
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the unresponsiveness of the button input after landing from a jump is a killer for me. level 7 has a spot where you have to land and jump off of a one block wide platform. this is made infinitely frustrating by this slow response to recognition time. would like to play more but this is too derailing for me right now.
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the thing that pisses me about the game is how nitpicky is. The jumps have to be exact. It's not a game of puzzle but a game of hand-eye coordination.
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If the guy is determined to get back his love back, why walk back and forth being oblivious to danger? At least it does well as a one-button platformer 5/5
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This game has a few things going for it and a few things working against it. The music is nice, and I like how it kind of contrasts with the urgency of the situation. The minimalist graphics are refreshing, not attempting to be amazing but sticking to a fair standard of quality. The control system is an interesting change, and I think this aspect both helps and hinders the game. On the one hand, its unusual, creative and challenges the player's timing and thinking. On the other hand, it can get tedious, it makes the levels too long and it can cause frustration having to restart every time the player makes a wrong jump. The game itself, as well, despite having an interesting premise, does not have very engaging gameplay. All in all, this game has a few flaws, but is simple and enjoyable. 3 stars.
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Personally I don't find any interest in this game, mostly because I'm used to moving and jumping, not just jumping alone. And not moving can cause severe problems in my opinion.
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This game is clearly Science Fiction...
... and i don't mean the UFO part, but the fact that the woman was ready to go before her mate!
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Does anyone else have a problem where you can't get past level 5 because the blocks crumble the instant you step on them (vs when you step OFF of them as the game says they should crumble)?
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Really an excellent game. First off, I'm a sucker for pixels, so you got me there to begin with. The gameplay is quick and easy to understand, not to mention very addicting. Very fun!
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It's so hard to make him jump once! He only seems to want to jump every other time I press the button. I try holding it for longer, I try pressing it so really hard, I try caressing it, nothing seems to make him want to jump!
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Not the best playability of all games I have seen, and can be a bit repetitive at times. In my opinion, coins and boosts are the only things to spice up level after level. Admittedly, the only reason I played past level 8 is the glitch Roflknife333 was talking about.
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How much of a cheapskate do you have to be... to kill aliens, avoid spikes, and jump across lots of barriers, WHILE your girlfriend is kidnapped, for one measly coin?