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i won the game 11753 was the highscore you should make let it glow 3
hints: make transformers , and u should give volts of bulb need to glow and we should make the high volt to lowa and low to high i think u got me :)
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Great game, only suggestion: start the score timer ager the first piece is clicked, so we can scope out the level a bit. still 5/5
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I really like the use of time in these early levels. Level two having to sit and wait for several minutes while it slowly slowly slowly rolls feels very realistic. And the wait for the lightbulb rules out a lot of only-worked-temporarily solutions.
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Nice music, good concept, and nice levels! A great Kongregate game. I enjoy that the waiting for the level to check is the lightbulb loading power. A good idea. A surely joyful experience.
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Game is SO ANNOYING! It doesn't have a finish for each level, So after you win you have to try to figure out exactly how long you have to wait to check the levels to see if it worked. And then end up playing the level 10 more times.
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Firstly, try to make some of the circles a bit bigger than they should be. Right now, almost every time the balls will end up in a fixed spot, in those cases their areas overlap about the same size. I think it would make it slightly more dynamic if their areas varied a bit more. Secondly, why is there no level where I have to somehow choose which circle goes where? (you only have one close to this one is 16, which is one of the best levels by the way). Thirdly, and this applies to most puzzles online. Does the player really need that much training before he/she gets to the tougher levels? The only logical training I see in puzzle games is when you introduce new mechanics. Metal boxes and batteries. The problem with yours is that you leave them out of the game right after you train the player to use them.
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There are ways to do every level without split second timing. *spoiler* The final level, the angle of the top plank is the same going both directions so you should realize that you need to change direction just before halfway to get it to turn around before the end. *spoiler*
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Everything runs together smoothly, great creativity, and challenging enough to be fun but not so much that it becomes frustrating. 5/5, loved it! Great job and keep up the good work!
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Great game, the right level of charm and gimmick to stay fresh, it doesn't outstay its welcome and I find the mix between timing and strategy levels just right. Well done.
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Most annoying music ever...And i cant hit a simple restart button... i have to go to the main menu to start over, select the level, and there i am... Ugh
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In order to mute the sounds and music, I have to be playing the game. The game cannot be paused. So, if you find the music annoying, it is going to cost you points to remove the annoyance. It is annoying to remove the annoyance this way.
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It is so refreshing not having to write another scathing comment about a game that should have never been made. This game, while not original, is both relaxing and challenging. The amount of timing based puzzles is a bit high, but it is a well crafted game. The physics are spot on, as far as I am concerned and the soundtrack, though simple, does not stand out and annoy, but rather melts away into the background allowing one to focus on the puzzles. I honestly do not recall hearing the music while playing, but if it were not there, I would feel something amiss. Very good game. 5/5
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Funny that your response to bObdOliO has nothing to do with what he said. A game can be challenging and interesting. Yours managed to only be interesting.