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ok there is an undefined creature that can turn itself in a rock and then appears somewhere, and the people ask why the rock doesnt fall to ground. whatever, this game is well made and had a new idea, and its easy enough, meaning you dont need to be a hardcore player and you dont need hints if you would think longer about it. it wouldnt hurt if it was a little bit more difficult, but that is insignificant, like the fact that you cant retry with a single click when the level ends. its a short game and doesnt makes you want to replay the game, so i rated 4/5.
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Why does this game not fit my screen, and more importantly, why does it not have the right-click fit all / zoom options I see on a lot of other games? Please fix this, if possible.
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Just a question: Since rock is heavier (and denser) than almost all living things how is it that it is not effected by gravite?
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When you get really annoyed by the amount of time the jump button wont respond, even before you achieved the easy badge, you know this will be hell at last levels of the game.
Please fix this, as this is a very obvious flaw (i use IE, not the most obscure browser), and from responses i see before me, a lot of other players suffer the same.
Otherwise, a fun little game
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In my opinion the game would be a lot more fun if it were a puzzle game with platformer elements rather than a platformer game with puzzle elements. The challenge always came from the execution of a plan rather than the development of a plan.
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for me the jump worked fine.. the "turn to stone" button on the other hand... i can show you video WITH sound where you can hear me hit the space bar and nothing happens.. other than my death of course. THAT.. was frustrating.. especially on level 23!!!!!!!!!!!!!
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The issue that I am having is the jump button works it seems sparadically. I have died I don't know how many times, because the little guy won't jump when I tell him.
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Not to brag, but to those complaining about this game's difficulty, I won without knowing there was a walkthrough, all 72 stars in fact. but I'm not going to label the game as "easy", because I know some might find it hard. Labeling a game just makes those who don't game as much angry by making them think that they're bad.
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3/5 and here's why:
Gameplay: Not quite enough variety in challenge. I felt like this was a rather basic puzzler. The controls are unresponsive at times, especially when starting a level. It may seem like a little thing, but if I'm holding left when the game starts, then I want my character to move left. I should not have to hit it after the start of the game. You really need a restart button for the end of the level, especially when there is some form of a scoring system.
Graphics: The visuals were well done, and suited the game nicely. It sometimes felt like collision detection was biased against me, but overall, I could tell what things were, and that's most important.
Music: The music was far too repetitive, and felt like something I'd hear in an elevator. I'd rather not listen to elevator music for longer than I'm in an elevator.
Overall: With a few upgrades, I think this could be much more challenging, addicting, and responsive. However, for now, I feel this game is only average.
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I quit, This game needs alot of improvement, Most may not agree but the lack of stuff even the top commenters are saying are not there. This game is also very difficult, Stuff like level 12 im on now, This game more then requires the walk-through for most people to beat it, Not that everyone cant beat it but its very frustrating, No game should require a walk-through or a hint to beat, Not great, Not good, Not bad, But terrible.. Sorry, Just saying it as i see it.
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this is my stereotypical perfect game in kong: Pixel, take some skills, fun, and badges. 5 starts my friend, no one complain about this piece.
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The gameplay idea is fine and the controls work great. However, the levels could maybe be a bit more imaginative, and not having any reward for getting all the stars was a definite "boo" moment for me. Still, not bad!
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Far too frustrating to have to get the timing pixel-perfect eg on level 8, getting it wrong once means having to restart the entire level. The creatures should be able to walk up a small step without having to jump.
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Timing aspect would have been nicer if the turning to stone was locked to a grid or there was at least a grid showing. Now it can be very frustrating to get it just about a pixel wrong.