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Far too frustrating to have to get the timing pixel-perfect eg on level 8, getting it wrong once means having to restart the entire level. The creatures should be able to walk up a small step without having to jump.
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Timing aspect would have been nicer if the turning to stone was locked to a grid or there was at least a grid showing. Now it can be very frustrating to get it just about a pixel wrong.
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Want a "fun" challenge? Level 23 can be finished with five left alive. Requires insane timing, but you can do the bottom half with two stones instead of three.
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Level 17 cannot be done in the way it is done in the video walkthrough. The fire rate of the cannons is much higher in the game than in the video. It might have something to do with the computer configuration, but it definitely cannot be done...
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Pretty easy, and it didn't take long to replay the trickier levels to get 72 stars either. Still, nicely put together, funky music, and a lot of fun 4/5
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Very good and challenging game, but sometimes the keys stick and the game won't respond. Also, the final level is almost too difficult. Not everyone is capable of good hand/eye coordination. 4/5 because of the final level.
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Just in case you want to know, on level 16, if you stand on top of the red block and let it squish you, you will just drop down under it. Just FYI
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I agree with sexhorse. The stone function seems a little unresponsive at times. I also thought the game was a little too short and easy, but I'm a sucker for platformers, so I thought the game was great overall. 4/5.
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It may just be me... but the stone mechanic is being very unresponsive. It just started happening on level 23 and it is to the point where I can't continue because I am unable to make stones where needed.
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Essentially a super meat boy clone, and i don't like super meat boy sorry.
Having said that I 3 starred the game so I played more than I played super meat boy
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tip: your time doesn't have effect on your star. just use less creatures. to get 3 stars on level 24
, you must not press space key. One less creature Challenge: Lv3,6-use only 1 stone. Lv23-make 4 creatures alive.
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Yeah, here's the path for 24: go right. As the bullet from the left passes overhead, jump to the right so you're right behind the bullet. Jump left so that you land in the middle. Keep going left and jump to the top level. If you time this correctly, you'll be between the two downward bullets as they pass, but you'll still land on the left top platform. Jump over the gun and drop into the door. It will probably take a bit of practice; the "R" key is your friend, since you'll need to restart every time you lose a guy.
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Last level was the hardest, but the game was semi-good. I liked the simplicity but please remove the time, didn't do anything but annoy me.
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level 8 demands too much precision. being off by a pixel shouldn't force you to restart. He should be able to climb at least 1 or 2 pixels of height
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The platforming element of this game ruined the playing experience for me. The puzzles were ultra easy, yet I found myself continually incurring death penality after star deduction for committing a faulty manoeuvre during a jump or run etc. throughout the entirety of this dilemma. The visual dynamics are decent, so I'll give this game a 3/5.
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A bit to easy, please make a awesome sequel that has like 5 different sets of levels, each row containing 20 levels of varying difficulty, first ones would be easy and the last set would be extra hard or something. :)
PS: My suggestion for the difficulties if you make a sequel is for the first set to be baby, second easy, third medium, fourth hard, and fifth would be ether extra hard or impossible, same thing really tho.