Under rating threshold (hideshow)
Level 11: getting interesting. Level 12: this might be the one. Level 13: oh yeah! Level 14: this one will definitely work! Level 15: you lose!!!!
Under rating threshold (hideshow)
it will be nice if u can like lock ur items or make it cannot sell because sometimes u might click wrongly and sell the items
Under rating threshold (hideshow)
I'd just like to be able to have the option to start a non-multiplayer character. I don't play pvp and I don't want to have to play the guessing game with what name isn't taken when trying to start it.
Under rating threshold (hideshow)
You should add a way to get items back if you lose them in crafting like maybe putting them in a negative state and smithing them back up to an unsmithed level at a 100% chance but a higher cost
Under rating threshold (hideshow)
I just noticed a glitch, I have saved and logged off. Came back to find my data did not save and now I'm missing a perfect neckless giveing me a op chance of winning, and yet my reborn did not change, and my pets lost there lvls. I HAD A PERFECT NECKLESS +3!
Under rating threshold (hideshow)
Suggestion Allow us to adjust the freqency of each power we have on so if I want to make it twice as likely that my life steal power then my fireball (Life steal 63.33333333% Fireball 31.66666666%)
Under rating threshold (hideshow)
Just a question for the developer. I didn't see this in any of the comments, but the UI looks a lot like the UI for Sword Art Online. Just wondering if it was designed that way.
Fantastic anime if anyone is interested.
Under rating threshold (hideshow)
only about 10% through the game now im thinking about how could it possibly be made better? small things could make this game very interesting and put it past the comparison to anti-Idle, first off a couple of different weapons, i dont mean a "katana" i mean make a "jeweled dagger" (rare) this way when people see the name they feel better about it, secondly, the stats screen as was mentioned earlier would be awesome, seeing deaths, kills (then break it down) weapons sold, weapons broken in the blacksmith, a few more achievements, like tank, assassin, dungeon crawler, exp king, undead chief, all of these would have just stat boosting, tank HP/Defense/Protection up, and so on, the next thing i would look into is some other ones that affect exp/weapon drop/ boss drops. for instance lets say i dont mind giving up drop% for some extra exp, you could make a title "exp king" and make the item drop rate go down by 25% but make the exp rate be 25% more, thumbs up to keep idea alive
Under rating threshold (hideshow)
Suggestion: Wider scroll bars. With how thin they are (For instance the title scroll bar), it is very difficult to actually scroll.