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Welcome back CRITGAME!! love this game, I've been waiting for an update. I'm sure you can knock anti idle down a few ranks. I look forward to more amazing games in the future.
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We need to be able to buy better items. It would also be nice if the window for comparing weapons also popped up for pets. Also for pets, it would be nice if you could scroll over the spell. Thanks!
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You might want to cap balance for weapons at 100, since the balance cap for the player is 100 as well. It seems weird to get a sword with a base balance of 221 when 121 of it is going to waste, you know?
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The ability to save the options would be great. Having to uncheck all the different qualities of items I don't need anymore is slightly annoying.
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Melee/casting/ranged is extraordinarily unbalanced. They feel similar at the beginning of the game, but by ~3,000 CP ranged is just tapped out; any added dex/crit/cast/prot.ignore kills things more quickly, but you won't live to see it happen. Conversely, this is also the point at which you can get enough int to perma-stun enemies to death, and reach 100% counter-attack, granting invulnerability until a mana bar is completely gone (allowing a 3,000 CP character to easily handle waves of 30,000 CP enemies).
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I have a question regarding skill use. Does the game test each skill individually, one by one, and resort to a normal attack only if every skill fails? Or does it test all the skills at once, and use whichever skill is selected? Your answer is much appreciated.
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The only thing missing is a filter to keep items with a particular stat (for example, > 15 str) so we can farm items with a stat without being in front of it and sorting stuff manually
Could simply be in the "Kept item", one line with "stat" and one manual entry for amount.
Other than that... great idle game!!!
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Maybe you could make a bestiary in the next update...i'm kinda interested in how much protection the monsters get when they come with the Holy tittle...
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Best Idle game ever
Smart and Clean UI
Great Gameplay
Maybe the developer needs to add practice for the new player, because help menu is too confusing
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Awesome game!!!! I have a few suggestions though: I think you should balance magic, because as it is it can not really stand alone. Another thing is we should be able to rename our pets, which would be pretty cool. However, don't think these small things made me dislike this game. I give this game 5/5 rating and I'm sure it'll keep getting better.
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I wish the shop wasn't useless. Grey quality items make the majority of the shop's wares, and some of those are literally without use- such as rings or amulets, since grey rings/amulets don't provide any bonus.
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It's just a luxury, but I'd love to be able to make item sets for my locked equips.
Also, if I decide to make a tactically varied collection out of my pets, it would be cool if I could rename them so I can instatell which of my pets I want to use. Alternatively, making smaller version icons of the skills visible in the pet tab (i.e. without hovering, right below the "Gray Fox Lv. 1" text) would be equally great.
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QUICK GUIDE: There *is* an EXP bar. It’s the blue bar that separates the upper two and lower two screens. You can see how race affects your stats by selecting an age first, then changing races and noting the differences. It’s better to start at a higher age and rebirth as fast as possible in the beginning to build up ability points quickly, and to use younger ages for a class you plan on playing to higher levels. The stats on a single type of weapon can vary greatly, so don’t discard one weapon type as useless just because you found one bad one. And with gambling, you get what you pay for. If the item is more expensive than an identical item, it’s almost guaranteed to be better.
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Here's a neat idea, people who uses bows or crossbows should be able to hold a quiver of Arrows or Bolts that affect Prt.I Balance and CRT. im not sure how you can incorporate that into the game but it sounds nice to have.
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The game is amazing, but there needs to be some sort of ultimate skill you achieve after all other skills are maxed at rank 1 and instead of begin affected by a single stat, the damage done is affected by all your stats.
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And I know a lot of people have been asking for a fast forward button, and while it would be cool in the short run, I think might defeat the purpose of an IDLE game.
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The number of items in your inventory should be placed on top so that it doesn't get hidden when your stuff piles up.
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it won't load for me, no matter what I do. I closed all the other tabs and everything. it gets to where I enter a name and password and when I hit "new" it just sits there for ever
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Still can't play the game. Will load it with shockwave, click play game, and then fill out the name and password. New appears on the right side and after clicking new it says please wait. Waited over 30 minutes and nothing.
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I wish there was a system with pets where you can check what stats they have at certain lvls, so I know which pets to keep and which ones not to. Thank you :)
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Suggestion: Able to purchase a second equipment set and easily switch between the two. This way you can quickly switch to your luck set for blacksmithing. Maybe you can purchase each slot in the second set like you would for additional bag space.
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A small number next to the debuffs to know how many stacks I have on a given enemy might be kinda nice. Also maybe some sort of advanced blacksmith skill? Since I've only ever seen +11 once (after 50+ hours of gameplay), +15 seems outright unattainable.
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HE IS BACK!!!! THE GOD OF ALL BROWSER GAME CREATORS IS BACK TO BRING PEACE AND PROSPERITY TO THIS SLIGHTLY F'CKED UP BUT NEVERTHELESS TRULY EPIC GAME! AVE CRITGAME! please consider to fix the thing that makes the endgame unplayable if you have skilled your character. Due to literally no usable loot dropping in the described case it always becomes a bit messy to make a further living within the game. btw, good to know that you're back
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I'd really like the ability to rename gear when smithing, so that I can keep better track of why I have certain items and when I want to be wearing them.
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Hello, great game. Only problem, some of us are colour blind. I couldn't find a way to distinguish between each type of magical item (except sometimes by lookng at the bonuses). A different indication would be great! Like, having in small letters (B), (M), (R), (P), (E).