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could you add something like repurchase option in shop?
some thimes i sold somethig by accident and i lost it forever ;( i will be very grateful for that :3
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My pet stopped gaining xp midway through level 35. What's going on with that? is there some unspoken xp cap for pets?
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if there was a way to further auto sort the loot so that you could for example "keep only rings" or something alogn those lines, would be quite helpful if your trying to track down that one elusive upgrade
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Somewhere on the main screen should be the current region (either above the monster name or where it currently says "LOOT IN CURRENT MAP" would be good) and clicking the region should take you to the map.
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No way of unselecting an item in your inventory causing the info section to remain until you do something with the item (either try to improve it or equip it). Allowing an unselect by clicking a blank space or even just reclicking the item would be great.
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There is a way to remove the scream, you un-tick the box that says sounds in the little box where you click to upgrade items.
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@Weezy, you get a pet by defeating region bosses, it helps to have better than 100 luck. You won't get them every time, but eventually they will start falling like rain. Look for pets with Taunt and defensive skill. Those two are basic requirements for a good pet. Life drain and strong (+hp) are bonuses that work well with taunt and defensive. If you are having trouble with luck: Max blacksmithing skill first, use dwarf hero, and find a necklace/ring with +luck on it to upgrade.
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The only reason this isn't the most played game on Kongregate is because everyone who plays it just opens it once and leaves it running <3 Awesome job dev. 5/5*
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my pet stopped getting xp 59,137 xp into lvl 36, is this normal? plus for all you ppl asking how to get pets @_@ are you really not seeing what the dev wrote in the updates tab (right next to description)
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I'd like to be able to customize my gear and have it be less random. the drop choices are good but still random, id also like pet rarity's perhaps, along with pet fusion. Overall this is a great game.
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If the titles monsters own could be obtained, it would make those annoying monsters that void almost all your damage with a title less annoying. Maybe killing a monster with the title many times, like 5000 times?
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it would be very cool if you would save active skills to, many times i forget to activate them manually and i find myself wonder why i die so often...
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Would you be able to add, main gear tab and 2 alternate gear slots if its not asking too much. My inventory has like 20 pieces of gear in it because I have gear for using bows,gear for using magic and gear for using swords, and would make things so much simpler if I could just click a tab to switch to that gear set. Just for the gear the equip-tied pet could stay the same for each gear tab. If implemented, thanks a lot would help a lot.
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It would be kind of cool if you could increase the gold paid to try upgrading an item, in order to increase your chance of success. Perhaps their would be a max you could add to your success chances, based on your blacksmithing passive skill.
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It would be nice if we can see the region boss hp even when we are not fighting.
Doing that we can know when changing maps is a bad idea.
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If there's only small amount of exp to lvl is left and you get a huge amount of exp, the rest of exp is not added to your total exp. I'd be appreciated if you can change this.
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THANK YOU for adding pets. This recent big update makes magic users SOOOO much more capable at fighting enemies of their own CP.
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I love the game, but maybe you could add a little screen if you have space that might display some of the battles, just a thought, however.
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Love the game, though is it possible to add the rarity/quality of the weapon on the infosheet? For people who are colorblind (like myself) it is extremly difficult to tell wheter an item is Magic or Epic etc. 5/5 still tho!
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My personal suggestion. larger inventory, a few more character classes, pet comparison, if possible more gamble purchases, more attack skills, magic skills and passive skills. if i can think of specifics for some of these ill post it as well but these things would really keep me playing even more
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Some questions about crit is that what does it mean by the chance when it is a whole number - should it not be a percentage. For the description of crit multipliers it says the multiplier you will multiply when you deal a critical hit; does it not just add on that 'Crit multiplier' number?
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Funny... Considering that the Luck of my equipments has been decreased to 1/6 to original value (1.8m), I got negative possibilities of improving my +103 sword... Sad D:
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Can't seem to get any equips higher then +10 without them disappearing with maxed blacksmith. Maybe should have an option where you can pay for better odds while upgrading or something.
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1 DAY AGO
Sorry,no new update this two days, I just want to inform you guys there will be a big change in next new version, Pets, New map Boss, new Skill, New Legendery Equip, new Shop, so please wait:)
New update! Woohoo!!!!
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I currently have a collection of epic items on raising the minimum damage above the maximum damage (156min-113max) Besides being an obvious visual bug, I am confused to what this precisely does to my damage rate. Is it useless to raise your minimum damage above maximum (as the maximum is the programmed cap), or is the maximum equal to the minimum despite the visual bug?
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Luck doesn't affect drop rates, it affects the value of the loot instead. That means you get better loot with better stats with high Luck. Get a high Luck necklace/ring, upgrade it. Because you now have higher Luck, you can get another set of necklace/ring with even higher bonus to Luck. Rinse, repeat. Get your equips to +15 or more (Luck affects upgrade chance). Kill everything.
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In the Inventory section it should be split into 2 sections new items and saved items. It makes it easier to sort through the items when you come back and do not have to scroll through all the items you have already saved while you are selling everything. Just have a choice next to equip and sell called keep or lock which would place any new items you want to keep into the saved item section. Of course once they are in the saved section then you can still sell them later if you wish.
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It's a little awkward to have to set everything back up every time I restart the game. The map, my title, active skills... Great game, but I'd love it more if the savefile remembered those, too. :D
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The developer of this game is pretty damn amazing. I just started playing this game yesterday, and already today I see sooo many changes. As "simple" as this game may be, the fact that the developer reads the comments and updates accordingly really makes this game awesome. Only thing missing from this game now are achievements.
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Looks like there are two hackers over there: BSteele and iThrowAIDS got each at least 1000x more than the third place, who also has some kinda impossibly huge(due to the release date, you can't age that much) stats.