Under rating threshold (hideshow)
I have a question regarding skill use. Does the game test each skill individually, one by one, and resort to a normal attack only if every skill fails? Or does it test all the skills at once, and use whichever skill is selected? Your answer is much appreciated.
Under rating threshold (hideshow)
The only thing missing is a filter to keep items with a particular stat (for example, > 15 str) so we can farm items with a stat without being in front of it and sorting stuff manually
Could simply be in the "Kept item", one line with "stat" and one manual entry for amount.
Other than that... great idle game!!!
Under rating threshold (hideshow)
Maybe you could make a bestiary in the next update...i'm kinda interested in how much protection the monsters get when they come with the Holy tittle...
Under rating threshold (hideshow)
Best Idle game ever
Smart and Clean UI
Great Gameplay
Maybe the developer needs to add practice for the new player, because help menu is too confusing
Under rating threshold (hideshow)
Awesome game!!!! I have a few suggestions though: I think you should balance magic, because as it is it can not really stand alone. Another thing is we should be able to rename our pets, which would be pretty cool. However, don't think these small things made me dislike this game. I give this game 5/5 rating and I'm sure it'll keep getting better.
Under rating threshold (hideshow)
I wish the shop wasn't useless. Grey quality items make the majority of the shop's wares, and some of those are literally without use- such as rings or amulets, since grey rings/amulets don't provide any bonus.
Under rating threshold (hideshow)
It's just a luxury, but I'd love to be able to make item sets for my locked equips.
Also, if I decide to make a tactically varied collection out of my pets, it would be cool if I could rename them so I can instatell which of my pets I want to use. Alternatively, making smaller version icons of the skills visible in the pet tab (i.e. without hovering, right below the "Gray Fox Lv. 1" text) would be equally great.
Under rating threshold (hideshow)
QUICK GUIDE: There *is* an EXP bar. It’s the blue bar that separates the upper two and lower two screens. You can see how race affects your stats by selecting an age first, then changing races and noting the differences. It’s better to start at a higher age and rebirth as fast as possible in the beginning to build up ability points quickly, and to use younger ages for a class you plan on playing to higher levels. The stats on a single type of weapon can vary greatly, so don’t discard one weapon type as useless just because you found one bad one. And with gambling, you get what you pay for. If the item is more expensive than an identical item, it’s almost guaranteed to be better.
Under rating threshold (hideshow)
Here's a neat idea, people who uses bows or crossbows should be able to hold a quiver of Arrows or Bolts that affect Prt.I Balance and CRT. im not sure how you can incorporate that into the game but it sounds nice to have.
Under rating threshold (hideshow)
The game is amazing, but there needs to be some sort of ultimate skill you achieve after all other skills are maxed at rank 1 and instead of begin affected by a single stat, the damage done is affected by all your stats.
Under rating threshold (hideshow)
And I know a lot of people have been asking for a fast forward button, and while it would be cool in the short run, I think might defeat the purpose of an IDLE game.
Under rating threshold (hideshow)
The number of items in your inventory should be placed on top so that it doesn't get hidden when your stuff piles up.
Under rating threshold (hideshow)
it won't load for me, no matter what I do. I closed all the other tabs and everything. it gets to where I enter a name and password and when I hit "new" it just sits there for ever
Under rating threshold (hideshow)
Still can't play the game. Will load it with shockwave, click play game, and then fill out the name and password. New appears on the right side and after clicking new it says please wait. Waited over 30 minutes and nothing.
Under rating threshold (hideshow)
I wish there was a system with pets where you can check what stats they have at certain lvls, so I know which pets to keep and which ones not to. Thank you :)
Under rating threshold (hideshow)
Suggestion: Able to purchase a second equipment set and easily switch between the two. This way you can quickly switch to your luck set for blacksmithing. Maybe you can purchase each slot in the second set like you would for additional bag space.
Under rating threshold (hideshow)
A small number next to the debuffs to know how many stacks I have on a given enemy might be kinda nice. Also maybe some sort of advanced blacksmith skill? Since I've only ever seen +11 once (after 50+ hours of gameplay), +15 seems outright unattainable.
Under rating threshold (hideshow)
HE IS BACK!!!! THE GOD OF ALL BROWSER GAME CREATORS IS BACK TO BRING PEACE AND PROSPERITY TO THIS SLIGHTLY F'CKED UP BUT NEVERTHELESS TRULY EPIC GAME! AVE CRITGAME! please consider to fix the thing that makes the endgame unplayable if you have skilled your character. Due to literally no usable loot dropping in the described case it always becomes a bit messy to make a further living within the game. btw, good to know that you're back
Under rating threshold (hideshow)
I'd really like the ability to rename gear when smithing, so that I can keep better track of why I have certain items and when I want to be wearing them.
Under rating threshold (hideshow)
Hello, great game. Only problem, some of us are colour blind. I couldn't find a way to distinguish between each type of magical item (except sometimes by lookng at the bonuses). A different indication would be great! Like, having in small letters (B), (M), (R), (P), (E).
Under rating threshold (hideshow)
Uhm issit me or is the "UPDATES" there most recent one was "redraw the map, much better:)" with 49 minutes ago while it has been a day or 2?
Under rating threshold (hideshow)
XP should carry over when you level up. For example, if I need 300 xp to get to the next level, and then get 1000 xp from killing something, I should have 700 xp already in the next level (instead of zero). It would really make a difference at the low levels (like right after rebirth).
Under rating threshold (hideshow)
Found in a developer comment that there actually is an EXP bar. It's the light blue line dividing your stats and combat log. Keep this up so others can see it as well...
Under rating threshold (hideshow)
Adding a picture to the monsters could be pretty cool :) and a bestiary in which we can try to kill and find 1 of each different monster.
Under rating threshold (hideshow)
I started as a magic user, but the spell damage doesn't seem to scale hardly at all with Int and none of the gear comes innately with any magic attack value so my rank 1 spells eventually were doing consistently less damage than my basic attack and far less than my unleveled Smash both of which cost me no mana to use. I should note this was while my strength was merely a 4th of my intelligence and I was stacking as many int and magic stats as I could. I hope I can see magic brought up to a superior level of power due to the much lower mana efficiency it has compared melee and ranged.
Under rating threshold (hideshow)
I cant even start the game. When I try to start a new game, I just get stuck on "please wait" it is incredibly annoying
Under rating threshold (hideshow)
Idea: "Ancestral" weapons that start out mediocre but get more powerful either per rebirth or per year of character life that carries over, so the longer you use it the stronger it becomes.
Under rating threshold (hideshow)
Here's a few things I would like changed in the current system:
1. CP calculation: There are mobs with modifiers that make them stronger than a region boss (I'm looking at you, Elite Merc). It's misleading for a monster with a CP lower than you to be able to 1-shot you; it would be nice if CP was calculated after the modifiers adjust for the stats.
2. There is a lack of a gold sink in this game; there's not much you can do with gold after you buy the expansions (unless you like gambling away on white items, which is kind of pointless since you're probably already using all epics by this point and the chance to get an epic from gambling is rather low).
3. Be more transparent about how they are calculated (defense seems worthless compared to protection, protection ignore is worth 10x attack, I don't know what my crit chance is, etc.)
4. Make it so that 2-hands have equivalent bonuses to a 1-hand and an off-hand. The enchantments you give up for having a 2-hand is not worth it.