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I don't know if the dev still looks at this because they have been gone awhile but, an option to pause combat and look over the combat log would be great. i try different specs and i want to see what does more damage or is more efficient and it is hard when i can't look at the log without it jumping around. I believe this would be a moderatly simple function to add.
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can you add a combine items button in the blacksmith area. like 4 basics has a chance to make 1 magic, and 4 magic has a chance to make 1 rare equipment i know theirs a android game that like this that does that i dont know if u made it, it will and more to the game and make people to level up blacksmithing the game is idlebattle
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So I hit PVP yesterday....and got a screen with an ! on it. Now when I load the game I just get a blank white screen.....help?
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I guess the dev disappeared again...oh well. This could be a lot better with a few tweaks, adding a 2nd set (switch between luck and normal, or ranged and melee), adding some more skills to the mix or a way to do something with the abundant AP, maybe adding a blacksmith to make your own equipments, add "stones, enhancements" to the mix, etc. Not sure how long I will play this, but since it's idle, why not leave it running, right?
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Suggestion: Able to purchase a second equipment set and easily switch between the two. This way you can quickly switch to your luck set for blacksmithing. Maybe you can purchase each slot in the second set like you would for additional bag space.
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Age: 12 / Level: 25 / CP: 270 VS CP: 700 Monster / Map Location: 6th Area (I won in 5.9 seconds with more than half my HP)
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i'd appreciate an easier scroll bar for the inventory sort/equip process...making it wider so it's easier to click on would help
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Too much on screen at once. BAD way to start with the fake "p/w" screen. That'll put a LOT of ppl off playing. You don't appear to play the game at all, it plays itself.
Which is kinda shit.
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wtf middle half of my comment got eaten for some reason. Anyway, I was going to explain how the item color grade is meaningless middle-late game since you get the best ones anyway, and whats really important is item quality. But I cba to retype all that.
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Kizure - drop item enchantment grade varies significantly according to type of monster you are fighting {grunts statistic (or something like that), which determines the actual stat numbers on items you get. It is heavily influenced by your Combat Power vs theirs + luck, and there is a trick to maximize item quality per map. See wiki page for Drops. Now this ratio could be useful to see, but i doubt we will, most of the derived stats in the game are not shown.
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Please change the "Loot in current map" Because wouldn't it have numbers next too each rarity and show us the amount of loot we can get from the map? When the Loot in current map shows how much loot we obtained from that map.
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Just a quick suggestion in the skill menu the up arrow to rank up your skill points looks somewhat like a house. I couldn't determine what it's intended purpose was at first.
May want to increase the arrow length or make it more distinct as to what it does.
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A small suggestion: A way to see the stats of the monster you are fighting. I use the corrosive shot ability and it would be nice to see what good it is actually doing, if any.
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hello just thought i'd say this there is a potential bug when if you change you weapon say +3 mace thing and change it out for another item the +3 item does not go into the inventory but potentially gets sold? because it goes to the bottom of the inventory? thanks anyway awesome game