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The chat is going faster than players can read, maybe allow use to filter certain messages? I could care less about the amount of damage I'm dealing; i can just do the math instead of seeing three messages pop up every second.
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I have a slight problem in playing this I don't have enough control over my character in the game and I don't know the difference between the equipment I have already and the equipment I get from attacking enemies. It's a bit confusing for me. Great idle game btw.
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This game has died, it's nothing like before.
@mrskme this page was updated half year ago, it's not comming any soon.
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It seemed like it's just me but it took me so long to figure out how to actually play this game... I'm still a bit confused...
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Blacksmithing level 5, item will "not" disappear before +5, boots disappeared on auto +5... Please look into that. Complete failure on enchanting...
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Could you elaborate on how Maginogi is better than WoW? I am interested in trying Mabinogi as WoW is really dying as of now. Thank you! Good Game btw!!
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Protection is so broken. I just noticed that since I´m having a damage reduction of 94% (284 Prt.). My CP is something around 600 and I am able to defeat monsters at the Casterly Rock (Avg. CP: 1695).
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I don't understand, the game doesn't want to save! It's been 4 times now, I have to restart to the very beggining every time.. Does someone have the same problem?
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How long we still gotta wait for the sequel? The developer abandoned his twitter since last year and no update has been posted anywhere since.
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A Couple suggestions 1) It would be cool if you have the ability to unlock spaces for equipment loadouts that you could switch between instantly. They would have slots just like the standard equipment screen. Only instead of being equipped the items are stored. I.E. you could have one loadout be your primary equipment (the best equipment you have), another could be your Luck Set, backup loadout ranged/melee loadout, ect. This could free up space and when you need a certain loadout you can just select it and it switches your equipment instantly. 2) An easy way to compare 2 items in your inventory without having to equip them. 3) A way to gain a permanent ability that lets xp spill over to the next level if you gain more than enough xp needed to gain another level. 4) Ability to combine items' stats together but it has a higher risk of destroying one or both of the items. Other than that, this game is awesome.
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Let's say I go to the Loot Kept setting and deselect "Basic" and the next monster i beat Is supposed to drop a basic level item. Will that item be automatically sold upon receiving it, or will I just not get any loot from that encounter?
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Something that I would like to see is an improvement to the refining system. If the game is saying that I have a guarantee to get to +7, then my feed shouldn't be saying that it took several tries to get there costing me way more money than it should be.
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Perhaps, you can make a small portion of the screen that shows a picture of the enemy you're fighting, and its health above it.
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Bagufiks the best strategy from beginning is to start as dward at the youngest age. Every age you go up you get 1 (Ability point) not to mention all the other AP'S you will get from lvling really fast. After that work on maxing your Blacksmithing skills right away so that way you can enhance anything to +7 without it breaking
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Never mind. Having -11 health just means that I am eternally getting insta-killed. This glich is way less fun than I thought it was.
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WIN! My health is -11 out of -12. My character is literally immortal. Something tells me this is a glitch, but I don't know what it is.
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I would really like to have stronger age 10 characters, because I start with age 10 characters and all monsters are killing me in the first area. So I would make age 10 characters stronger or an extra stage with average CP 60 or something around that.