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Suggestion - Show big numbers ($, exp) in scientific notation or with a prefix (K, M, B), as it is really hard to tell how much it is when it's a line of numbers
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also for skills i think the skill caps should be alot higher but based on percentages and add in things like dex +2.5% per level etc drop rate +0.5% per lev etc... this game has so much potential it could be the biggest idle game of 2015 and i think you should let us players help you out
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a little help pls, your game is confusing me so much. as an age 10 dwarf the stat growth for hp is 3 and leveling should give 1/4 of the stat growth. i have no title no equipment and have used 0 ap. f skills gives +12 hp so why do i have 30 hp at level 1 and when i go from level 2 to level 3, why do i gain 2 hp?
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just some suggestions, more skills, more areas, more indepth pet system, quests perhaps? no titles based on mastering skills, titles based on improving skills/stats
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Glad to see you're back into making games! I remember playing this over a year ago and I was totally hooked for more than a week! Seems like you're working on a sequel, and that is awesome! Take your time and keep up the awesome work.
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Hey Crit, just a few suggestions here. Put a lock feature on pets like that on items, a MP gauge for pets, and a stat projection when you mouse over the monster effect icons. Needless to say still a fun game.
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You should either make Legendaries a little more common, or perhaps make an option to reroll items. I get less than 1 legendary a day, and I always sell it because it rolled horribly.
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Welcome back CRITGAME!! love this game, I've been waiting for an update. I'm sure you can knock anti idle down a few ranks. I look forward to more amazing games in the future.
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maybe the game should need some secret titles where u can unlock randomly depending on random things tat people do or maybe a rare encounter with a boss or a really rare monster.....just a thought
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I just wondered if Pets' Thunder should be "reduce (1/1.25) + (0.025/0.03) * level prot.", but not "reduce (0.025/0.03) + (1/1.25) * level prot."