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So... when you strengthen items, can you not have the stat it gives you already on the gear? I had a necklace with luck, when it went to +1 it gave me luck + 0 under it in blue, so I tried again, +2 and it was still luck + 0. How does that work?
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Level 11: getting interesting. Level 12: this might be the one. Level 13: oh yeah! Level 14: this one will definitely work! Level 15: you lose!!!!
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it will be nice if u can like lock ur items or make it cannot sell because sometimes u might click wrongly and sell the items
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I'd just like to be able to have the option to start a non-multiplayer character. I don't play pvp and I don't want to have to play the guessing game with what name isn't taken when trying to start it.
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You should add a way to get items back if you lose them in crafting like maybe putting them in a negative state and smithing them back up to an unsmithed level at a 100% chance but a higher cost
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I just noticed a glitch, I have saved and logged off. Came back to find my data did not save and now I'm missing a perfect neckless giveing me a op chance of winning, and yet my reborn did not change, and my pets lost there lvls. I HAD A PERFECT NECKLESS +3!
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Suggestion Allow us to adjust the freqency of each power we have on so if I want to make it twice as likely that my life steal power then my fireball (Life steal 63.33333333% Fireball 31.66666666%)
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Just a question for the developer. I didn't see this in any of the comments, but the UI looks a lot like the UI for Sword Art Online. Just wondering if it was designed that way.
Fantastic anime if anyone is interested.