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seriously? knock castle crap over part 9 players pack part 4 gets badges and this doesnt because its a breath under 4? seriously? seriously?
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Developer response from CuaticGames
In the OPTIONS menu you can enable "Mouse Scroll" to move the screen by moving the mouse to the edges. Maybe this will help you.
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Oh, I didn't see that! Thank you very much, I take back my words :-)
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not a bad game , but i think that at the least that once you have access to a unit type ( archer, Priest,Etc) that should not have to pay to access it before you can create any of them on a given level. Especially given that the only ways you get resources can't keep pace with your needs in the early part of a level if you trying to beef up your units.
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SoonerRed my pleasure. As for the shift thing, I was talking about merging groups. At most RTS games if you had 3 groups and pressed 1 and then shift+2+3 and clicked somewhere then all groups would move there (and the merger would not be permanent). It might be easier to test it on an easy mission like 2 to see what I'm talking about. Again if you use shift with the mouse it works perfectly, it only has that problem when you use it in conjucture with the numbered keyboard groups.
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This is getting a little irritating, I have 3 soldiers guarding but that archer just has to risk his life hitting my castle once..
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Group making with the shift button needs some work. It works fine with clicking but not if you work with numbered groups. For example, if you have 3 groups and select no1 and then press shift+2+3 and click somewhere then only group 1 will move. If you press 3 then you'll see that group 1 and 3 have been merged and pressing 1 no longer selects anyone. To select all by keyboard then you'd have to press 1 shift+2 then press 2 to select groups 1 and 2 who'll have been merged then press shift+3 and then 3 to select all of them. But then again that would make them all one group which would defeat the purpose of making multiple groups in the first place.
This is because "shift + #" does not select groups. Instead (this is an RTS standard), it ADDS whatever you have selected to the group number. For example, you select 5 soldiers and group them to 1. Then you build one more soldier and want to add this new soldier to the group: click the soldier and press SHIFT + 1, this will add this new soldier to the group 1. So yeah, the purpose of shift + # is to merge groups.
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There seems to be a bug one of my soldiers was transparent and enemies couldn't hit it. Game freezes when I use the invisible unit to attack an enemy until I click on the map.
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First of all....I had played this game....its the rating overall is great....however...whoever design the game put the waves tooooooo fast and doesnt give me enough time to requlish my troops.....the rewards arent good at all and will turned off most of the gamers....the people who design need to think twice of any enemies or fiend should be equal ....and not to put extremely on enemies to wipe out on the fiend....overall....it need to re design this game and put it in fairly way.....so that way the gamers can play often and will improve the programmers earning better.......it is better to have games to play more....if put in too difficult in the beginner....the gamers will not have a chance to play your design.....spread the words and make it better.....do not think yourself that is a easy way out.....that would hurt anyone.....please be considerate of others.....
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Had written how I did level 5 after doing level 12 in detail a few posts back (not much difference from level 9). The idea is that you upgrade your archers' range from the beginning and with a force of 2 soldiers and 2 archers you destroy the first incoming wave and tower (left side). Then you upgrade your soldiers' health and build some more soldiers/archers and go down the right path taking the 2 towers of that side with you all the while building more troops. With the new troops you destroy the last tower to the left while the original takes care of any defence at the fortress. When the second group is done with the last tower it helps with the fortress as well.
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I feel I must be doing something wrong. I simply cannot complete the secondary objective for quest 5. I'm currently on quest 9, have completed the secondary for every quest BUT 5, but I simply cannot find a strategy that allows me to be aggressive enough to destroy all the enemy buildings while still being defensive enough to prevent damage to my castle, all before wave 6? Am I missing something, or is it supposed to be an especially difficult objective?
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MICRO, MICRO!!!!!!!!!!!!! lol. I'm in love with this game. This is a great piece of art especially during a time where popular RTS's like SC2 are starting to become famous and popular. Great game, I love RTS games, this game is nothing short of EPIC. This might be the first real RTS flash game. Very good job.
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Very Good strategy game, like old Warcraft (1-2)! Dont forget the permanenty upgrades(quest)!
Need Badges! Thx for this Great Game!:))
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this is a copy of both Warcraft 3 and 4Story. The music, the units and gameplay are as in warcraft, and the atwork of everything else is from 4Story.
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lvl 3 simple to handle the waves research preist and archer 3 soilders 3 archers 1 priest then lvl up priest kill of enemy towers but leave another set of the same combo at ur base but as many soildeers as u can get so they get hit besides ur castle
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For mission 3 just train half a dozen soldiers and go up to kill the enemy castle. Kill all units that come your way since they'll follow you and kill your units if you don't, but leave the towers alone. Killing the towers in a pure rush mission is just a waste of time and can get some of your soldiers killed.
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dont know if i just really really suck (probably the case) but im having a hard time kiilling the enemy base in quest 3 before wave 4... any tips?
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I liked it, but it's too hard... Those fighters should know that if they can't reach the enemy I pointed, they should attack one that is reachable...
And the researchs at the tech tree should be forever, or are you saying these guys have no memory and from one day to another they forget how to do something??? Rated 3/5
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I love that there is another RTS flash game; however, the controls simply don't cut it for a high end level of play. Hard is super difficult because of bad controls
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Well this thing is sloading and slowding and loading some more, I am really trying to be patient here but maybe we can get a little more, oh wow in the time it took to type this comment the load bar has not moved at all not even a lousy 1 percent so I am out of here, tired of waiting for shat that won't load.
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the tech tree needs hotkeys, seriously.
the towers need to be sellable so you can't screw yourself over by building a bunch of them and running up your capacity
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Very fun game. It might not be the most original, the game and controls are very smooth. The only thing I'm really missing is some little arrows or bars on the sides so you can move your map without having to use the arrow keys. You can use the minimap if you want to play mouse-only, but some small sidebars would be much appreciated.
Game's on the waitinglist for badges I hope! 5/5
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WoW! This game is almost like an RTS game based on World of Warcraft! I wish Blizzard would make a game like that, but this is a great job on a flash RTS!
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These units need a "patrol" option. And if they could stop attacking the enemy castle and fight back when they are attacked, that would be great. Overall nice...
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The whole APM thing is so idiotic. IF you can win just as well with less APM, you think that would be more impressive. This game isn't Starcarft and 300 APM isn't required.
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I've never been SO driven to finish a game that has no badges. Incredible replay-value, and incredible productivity-destruction!