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Comments for Bunny Flags Game Guide

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suvius4

Oct. 12, 2010

Under rating threshold (show) i feel this helped me, as it should

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(0)

Jebbado

Oct. 12, 2010

Under rating threshold (show) It IS possible to sell a turret. Just on the $ symbol beside your cash.

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(6)

chaosdragon240

Oct. 12, 2010

Under rating threshold (show)

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(-13)

Dededoo2

Oct. 12, 2010

Under rating threshold (show) Here is my suggestion for turret movement. You walk into the fire range of turret, click the turret, click move turret, then your character is holding a turret. You have to walk to the new turret location, and then click in the turrets fire range (while holding) to place. I call this the Optimal Turret Movement System (OTMS). While using OTMS, you cannot shoot, and movement speed is halved ( if you have "2 Fast", your movement speed will be half of your speed with "2 Fast"), and your character sprite now appears to be holding a turret. Please rate this up if you think this is good, I've worked hard on this.

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(7)

Trapslick

Oct. 11, 2010

Under rating threshold (show) whoever thinks comando is pointless hasn't played him well... 1 hit kill is NICE... those metal hands are hard to kill, as well as the shotgun, does good damage + 1 point to slow is all you need. best way to lvl... destroyer + kitchen

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(2)

missuschainsaw

Oct. 11, 2010

Under rating threshold (show) How about an option to destroy a tower? Like when I put one in the wrong place.

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(1)

broler

Oct. 11, 2010

Under rating threshold (show)

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(-9)

Procyonpi

Oct. 11, 2010

Under rating threshold (show) I liked the actual Bunny Flags GAME, but this isn't terribly helpful, and seems to be a poor attempt to copy the successful model used in Mardek / EBF3.

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(2)

SillyGuy

Oct. 10, 2010

Under rating threshold (show) For those who want to know how to Engineer: First, Engineering is a bit difficult to start with. If you go Engineer at the start of the game you will likely have issues. However, once you have 11 points to get the Engineer talent and the top two engineer tier talents you will be able to play this game more like tower defense than anything else. With the maximum cheap upgrades and deep impact added in, you will be able to clear the endgame stages far easier than with any other path. Rocket turrets will make quick work of everything, even with just 8 or so of them and barricades to line up the enemies.

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(1)

LOL_LOL25

Oct. 10, 2010

Under rating threshold (show) I would actually like to see hot keys for the weapons and buildings so I don't have to click it every time I want to switch weapons or build something.

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(1)

Xeno7777

Oct. 10, 2010

Under rating threshold (show) last acheavement reapeats itself check plz

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(0)

MasterControlV2

Oct. 10, 2010

Under rating threshold (show) Spelling error: First achievement, fourth line and 6th word should be "to" not "o" .

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(-1)

Angried

Oct. 10, 2010

Under rating threshold (show) Guide doesn't says that at Kitchen maps instead of don't allowing to touch flag there is a requirement to have at least 90% accuracy.

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(2)

hooda

Oct. 09, 2010

Under rating threshold (show) One problem I'm experiencing is that if there are enemies on the screen, I get the message that I'm blocking the path no matter where I try to place the tower. I've tried placing it in an open field and still get the message.

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(1)

LordBucket

Oct. 09, 2010

Under rating threshold (show) The "greedy bastard" engineering talent isn't really useful. 2% of 60 rounds down to one for some of those points, and to zero on the less expensive towers.

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(-1)

cheatfreak25

Oct. 09, 2010

Under rating threshold (show) I had 5 points to tower's shooting rate, and it felt like it fired just as if I had no points, so being able upgrade towers during a map battle would be nice. Also, the upgrades for the bunny's shooting damage and shooting speed felt as if they didnt do anything, so maybe see about fixing that.

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(1)

KnightBlood

Oct. 09, 2010

Under rating threshold (show) Another game with a game guide, huh.

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(2)

EddySc

Oct. 09, 2010

Under rating threshold (show) Ah, another game guide, that's nice! I hope more developers post their guides or walkthroughs here instead of hosting them on another website. This deserves 5/5 just for that

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(2)

KGibson90

Oct. 08, 2010

Under rating threshold (show) Regarding the gameplay: 1. As has been mentioned before, the game flows slowly, so a speed control would be nice. 2. It does bother me that we can't sell or even delete turrets. Since I also feel that the engineer needs at least one more advantage to make him more appealing, I'd suggest having the ability to sell turrets be an upgrade for him (or even better: let everyone sell, but the engineer can "dismantle" and relocate turrets). As for strategy, I found that I really liked Venom turrets on a couple of the Garden levels, but the fact that they always seem to miss several enemies bothered me. A good balance is to put a venom, followed by two rockets. Rinse and repeat.

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(80)

tatrow

Oct. 08, 2010

Under rating threshold (show) to me the best way is doing casual,normal, ect. intill the ranks are maxed out!

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(0)

Ramaweh

Oct. 07, 2010

Under rating threshold (show) I suggest putting 3 points in run speed and 1 point in Destroyers' path in the beginning. At level 5 you will be able to do great AoE damage. Spend your gold on the 5g wall to lead enemies onto one path. I think it's the quickest way to get max xp on early levels. Later I prefer 4/5 2 Fast, 5/5 touch of Zeus, 1/1 Destroyer's Path, 5/5 Rattle Snakes Dance, 1/1 Rocket Launcher, 5/5 The Harder They Fall, 5/5 Double Tap. At this point you have 2 heavy forms of AoE damage, with a DoT on the launcher. Survivability is high due to the fact you kill everything so quickly.

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(24)

Cow_Commando

Oct. 07, 2010

Under rating threshold (show)

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(-3)

Frost_Sabre

Oct. 07, 2010

Under rating threshold (show) I found the easiest way to hit level cap is to go into the kitchen... specifically the south-west one. Oh, and it is rather small :(

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(98)

Barrywise

Oct. 07, 2010

Under rating threshold (show) ok things that i think would make the game better 1. no cap on exp 2. sell turrets or at least be able to move them with some handicap on them while moving 3. make the later upgrades more powerful so that players have a reason to get them other than just go for the first couple...kinda like "Borderlands" how they upgraded in that. that's just some ideas for now

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(125)

RCiro

Oct. 07, 2010

Under rating threshold (show) knowing how much damage the towers/weapon deal will be great knowing the mobs health

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(1)

RCiro

Oct. 07, 2010

Under rating threshold (show) when you unlock a weapon, you can reset and you will keep the weapon. Commando tree is unfair on the medals because he gets damage using the knife often. Use destroyer at the begining, later doesnt really matter, i could say engineer is better but you dont have almost any trouble when reached max level, that is way too fast, before you complete half of the levels

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(8)

Valis

Oct. 07, 2010

Under rating threshold (show) what is up with the experience cap? i maybe have a quarter of the upgrades, and ran smack into the experience cap, what's up with that?

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(11)

CuaticGames

Oct. 07, 2010

Under rating threshold (show) Guys, we'll be gathering tips and improving Bunny Flags Guide through you. :) Post tactics, tips, recommendations or anything you want!

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(146)

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