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The biggest strength the game has over other tower defense games is that you can make a maze for the enemies to go through, to funnel them all into one spot. It's a great gimmick and makes things a lot more interesting.
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Fantastic game, but can be a bit buggy at times. I seen a thumb go through a barrier once, and I got killed by a bullet through a barrier too. Enemies are also a bit too tanky, it feels like even the starter ones take ages to kill.
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-Doing final level on challange to get flawless- Ohkay final wave lez go -moments later- oh balsl oh balls *get's hit* DID YOU JUST -Megalovania plays-LEZ GO BOYS - Replays level with megalovania playing - easy....*wins* yaay
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@sdfxcvblank There is a sell function. Press the small $ button next to your amount of money and click on what you want to sell.
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i usually refresh the page then get the badge.
hard badge is easy just use poison and rocket towers in the later levels
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is there a way to get back to the main menu (in the options menu there is a button called "main menu" but it only gets you back to the map) ?
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A dedicated restart level button would be easier for when you mess up a level. Also, when are you going to install the sell feature?
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Very happy to see the save file updating seems to be fixed. I had no problems getting both medium badges today, and the hard badge appears to be updating normally.
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There's a good game hidden in here, but in its current state, the early levels are too grindy and the difficulty ramps up too fast. I find myself replaying the same levels over and over to grind XP for talent points, just to progress to the next brick wall.
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should have the caption, "hard badge is more time consuming is hard." on the other hand, thanks for making a ridiculously easy hard badge.
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@LDCL Moving the mouse out of the window while moving (WASD) will make you go in a direction.About the game, it was both fun and awful. Interesting when you first see a level, then xp grindfest until you become overpowered. Then, after you figure out in the first 20 seconds how to set up your barricades + 4 towers that basically kill anything thrown at you, the levels are too long. I've even found strange bugs, like assassinate talent skill killing enemies in the opposite side of the level, skipping to the start of the levels bugs the wave bar (skipping to the middle of the wave) and shooting enemies sometimes stay at the spawn point, trying to shoot you wherever you are. Also, moving fingers for enemies is creepy af. On the bright side, I appreciate the enemy AI (that changes their strategy according to what is needed), the fact that you can change your build for free and the fact that you've combined build-your-maze TD with kill-enemy-waves genres.
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GUYS: We'll be away for the weekend, but don't be afraid on asking stuff for the game. If we can get enough votes for something, just let us know. We'll be adding sell button because more than 600 people wanted. Now, if you guys want Sniper rifle, we'll do it if we get 2000 votes (it takes a little bit more work than the selling button).
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I feel like I'm missing the joke. Why are fingers the mortal enemies of rabbits? Did this guy have a pet rabbit as a kid that bit him a lot?
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Rockets? Let's see...high damage, definitely, blast radius, yep, aaaaaaaand low range. Yep. Can't afford fuel, just drop the things on top of them.