Comments for Sticky Stuff

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Innocent_Sinner

Nov. 15, 2009

Under rating threshold (show) only reason I kept playing was because of the funny noises it made... >.<

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Spoopryme

Jul. 25, 2009

Under rating threshold (show) ADD KONGREGATE ACHIEVEMENTS!!!

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CM_Videos

Dec. 28, 2008

Under rating threshold (show) Quite good, I don't like Comic Sands font but that's my opinion. Missing apostrophe in 'Lets Play' at the start-which should be 'Let's Play'. Apart from that good job :D

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Jaycee27

Oct. 1, 2008

Under rating threshold (show) 490 to slide in above the clam - and I am usually pretty bad at avoider games (am very very sure that I will slide back down the rankings fast) but great to be no 2 for a little while :)

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gardengnomecore

Oct. 1, 2008

Under rating threshold (show) theres a really good sense of... suspense (haha) i guess, especially in the later levels with one health point left 3/5

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The_Clam

Oct. 1, 2008

Under rating threshold (show) W00t! i only got 485 points, and i'm the next-best in the world!

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The_Clam

Oct. 1, 2008

Under rating threshold (show) My opinion; Looks like you're maybe onto something, 3/5 Improvements; the speed of the balls shouldn't go up that fast, why not just make the evil balls bigger, make them stick to your ball, and be there until level change, and there's a pattern in the way they come out of the sides, try to make it random, Best wishes :D

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addme

Sep. 30, 2008

Under rating threshold (show) eya make tghe figure a bit more intresting like mabie humans that make funny noises when u kill em..........or at least the balls have special abilites like if u it it slow motion or somthing

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kulleck

Sep. 30, 2008

Under rating threshold (show) good, but it gets too fast. need to find another way to progress the levels besides speed.

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stubbsy

Sep. 30, 2008

Under rating threshold (show) it's not laggy. i give it 3/5. i like the concept, but it's really only a mini-game, and the only progression is the fact that it gets harder.. there's no development

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Sly_von_voigt

Sep. 30, 2008

Under rating threshold (show) how can a game this ugly be so laggy?

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Darkillidan

Sep. 30, 2008

Under rating threshold (show) Ifound a postion where only a yellow bubble hits me every level ^^

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Kyriva

Sep. 30, 2008

Under rating threshold (show) This would be much better if you could move the green blob without holding down the mouse button.

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BloMei

Sep. 30, 2008

Under rating threshold (show) Definitely a sound starting point. The physics engine needs to be way more fluid for the control. Powerups etc. would also improve this game.

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anagramlacking

Sep. 30, 2008

Under rating threshold (show) good game, I like it, maybe in later levels lower the speed to normal but introduce a centre turret or something to change the way you have to play, then speed it up from there, and yeah power-ups like shield etc would be good. nice job though 3.5/5

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CuriousLemur

Sep. 30, 2008

Under rating threshold (show) making it random might be better.

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jacksonas

Sep. 30, 2008

Under rating threshold (show) i like that.but too sticky!

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Nilsgames

Sep. 30, 2008

Under rating threshold (show) Good cencept, but it's the same all way through. Make some more enemies, powerups etc. 3/5

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Ayelis

Sep. 30, 2008

Under rating threshold (show) Yeah, powerups, that would be great. Ones that make the blue dots bigger, or the green dot bigger or smaller. And mission objectives and different physics and parallel dimensions. And what's so special about the yellow ones? They act just like the red ones. They should be different somehow.

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Kolle

Sep. 30, 2008

Under rating threshold (show) I like the concept, gameplay is good also. You might have add some powerups, new enemy's etc. 3/5.

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kyborek

Sep. 30, 2008

Under rating threshold (show) OH MY GOD! you are crazy! there is no random! the game is preset and all that happen is every level the same but with higher speed so all you have to do to win is to remember where you must be at which second, and at lvl 8+ particles jump throught you most times!

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kyborek

Sep. 30, 2008

Under rating threshold (show) the suggestions ppl written are very important but i should say that i played it long (when i finished i was second in all-time hiscores) and from level 5 its not a game about catching blue circles its an automat for randomly fired circles and all you have to do is hope that some of blue ones hit you because they are so fast that its impossible to catch them, maybe you should fire more circles instead of speeding them so much

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Umopepisdn

Sep. 30, 2008

Under rating threshold (show) It might be kinda cool if the ball had some swinging physics, like I was swinging it on the end of a chain. And definitely lose the having-to-hold-the-mouse-button-down-alla-the-time thing. That's aggramavating.

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LionforZion

Sep. 30, 2008

Under rating threshold (show) I played a few lvls and did not notice any kind of change in the action. The comments u stated already seem to be good ideas. perhaps programming to have the controlled object simply follow the mouse would be an improvement over the click-and-hold currently in use. I saw no purpose for the zwingo effect on the ball. 3/5 mostly viewing this as a foundation to further improvement.

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