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Not enough content. Grave markers taking up space not a good idea. The fields are the only entertainment in the game. Once you start loosing fields the game becomes less interesting. You would be better off to find a way to make the game progressivly more difficult in another way. Ending the game after 12 people die is also a negative. By the time 12 people die you have already put a lot of time and effort into the game and then you have to start over.
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I just loved this game, I become so addicted to it that I almost cried when I saw the last of them die. That was so sad...
Don't know if the devoleper will see... But... Can do a one that there's no limite? Pretty please? I would love that~
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Is it just me, or are your people more likely to die of an illness the more you have? At 12 family members, they were dying of illness despite being at 100 health, the max you can get even with upgrades.
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"Wedding! Emily(She's a woman) attracted a new spouse, Hannah who has joined the family"(Since my starting character died from an illness)
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Interestingly enough, if you didn't have the grave mechanic, you could just sell all your food to get schooling, out-reproduce the starvation rate, and have the entire family plant trees for as long as you like. [I tried this out in Sandbox mode]
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promune and hannah has successfully raised a new child today GODZILLA CAME TO AGE???? DOES IT MEAN MY WORLD WILL BE DESTROYED BY A MUTANT DINO??????