Comments for Sokoban Experts

avatar for RealShadowCaster
RealShadowCaster

Jun. 9, 2010

Under rating threshold (show) A good start, but there is a lot of room for improvement. - smaller boards could be zoomed in. - colors between placed and displaces boxes are too near. - there are other highscore stats you could report in the highscore table : Tier1/Tier2/Tier3/game total moves, T1/T2/T3/Game total pushes. (min stats to report once the tier or game is completed) even finer highscore, you can make 1000000*pushes+moves for pushes scores, and 1000000*moves+pushes for moves scores. If you do this, be sure to remove the 1 move penalty for undoing. - An undo last push button (and redo) - when clicking on an empty square, sokoban could move to is if it's reachable, using one of the shortest possible path. he's cease to walk upon arival or if the mose button is released. - xsb code loading, level editor, and level posting using Kong API. - A save & exit button, so you can return to an unfinished level later without having to restart from scratch.

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(2)

avatar for sokob4n
sokob4n

Oct. 2, 2012

Under rating threshold (show) nice game with nice user interface to choose a level

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(1)

avatar for DreadShadow
DreadShadow

Jan. 2, 2011

Under rating threshold (show) Good Sokoban Clone

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(1)

avatar for tibornagy
tibornagy

Apr. 1, 2010

Under rating threshold (show) hard, but it's good job :)

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(1)

avatar for girhes
girhes

Mar. 26, 2010

Under rating threshold (show) Smashing ;]

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(1)

avatar for xPassionx
xPassionx

Mar. 23, 2010

Under rating threshold (show) Nice game. Heres an idea.... Level editor. You could do some sort of system where players can make a level, and then generate a "code" they can share with their friends so they can try the level too.

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(1)

avatar for wotmania505
wotmania505

Mar. 21, 2010

Under rating threshold (show) Looks well made - though I'm absolute crap at Sokoban. 4/5

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(1)

avatar for vanjavk
vanjavk

Jan. 25, 2014

Under rating threshold (show) Nice :D

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(0)

avatar for sokoexp
sokoexp

Jul. 31, 2013

Under rating threshold (show) thx for support semifreddo! solved lvls 16,19,21,24 myself today (after year and a half long break), can't believe it (my brain must have evolved in the meantime)

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(0)

avatar for del7145222
del7145222

Feb. 8, 2012

Under rating threshold (show) Sokoexp - All those levels are solvable! Level 4 takes 96 moves (and one MILLION attempts). 16 takes about 108 moves. 44 moves for level 19. I did 21 in 68 moves but there's probably a shorter route. Ditto for level 24, which took me 76 moves. I'm at work at can't make a walkthrough video...but [spoilers ahead!] here's a text walkthrough. In Level 4, the trick is to start with the leftmost block. tuck it up and to the left, so it's between the brick box and the edge, one block from the top. Then push the rightmost block once to the left. Push the bottom block once to the left. Push the rightmost block up in between the brick blocks. Here's the key: now push the middle block back to the right, so it's resting in its original position. Now you can push the left block into its home space, and push the top block up one space, and to the right one space. At this point, you're home free.

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(0)

avatar for Anon90210411
Anon90210411

Dec. 1, 2011

Under rating threshold (show) A suggestion, add a different song loop to each row/column or even just a single song to the entire game to make me more interested in sitting on one game for more than a few minutes.

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(0)

avatar for Gameaholic
Gameaholic

Oct. 21, 2010

Under rating threshold (show) I've come back to play this game again and I just thought I'd say that it would be nice if it told you the minimum number of moves it takes to beat each level.

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(0)

avatar for curse
curse

Mar. 24, 2010

Under rating threshold (show) @xPassionx: actually the levels are a random pick of varying difficulty because i'm not into the AI development so much that i could write a heuristic backtrack that tells the difficulty of a level besides the minimal moves :\ about the level editor, i made one before the game, but thought no one would care making own levels, so thanks for the confirmation, i will definitely put it in and implement the sharedContent API in the following days :)

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(0)

avatar for xPassionx
xPassionx

Mar. 23, 2010

Under rating threshold (show) By the way maybe change the last level.... i think the last level should be a very difficult level. The actual level 100 is quite easy... i did it by elimination (always only one logical move that you can do)

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(0)

avatar for curse
curse

Mar. 22, 2010

Under rating threshold (show) Thank you all for the feedbacks, your opinion is important to me and as a greenhorn on Kongregate i am learning much from them. (extra thx for the positive ones :D) @harvester: fix in progress, i don't really know what it's problem is for i get the API and it also connects the player but it still throws null references (for the connect too) :\ @Zarigani: good observation, it didn't come to my mind at all but i'm heavily thinking on implementing it into a new version. @Masta_Ali: ... thank you for your kindness. @Gameaholic: this is on purpose, i looked into many Sokoban games that have an undo function and they are usually giving a penalty movecount rather than substracting one, because undo is somewhat a little cheat that wasn't part of the original concept. Thanks again!

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(0)

avatar for Gameaholic
Gameaholic

Mar. 21, 2010

Under rating threshold (show) I just noticed that when you undo a move, it actually adds a move to your move counter rather than subtracts one. Other than that, this game is pretty good. 4/5

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(0)

avatar for gm151
gm151

Mar. 20, 2010

Under rating threshold (show) Ridiculously easy where? Good game graphics could have been better but the sheer amount of levels make up for that.

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(0)

avatar for Zarigani
Zarigani

Mar. 20, 2010

Under rating threshold (show) Guess I'm not very good at Sokuban. Well made though. Why force level selection with a mouse when everything else can be done with the keyboard?

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(0)

avatar for harvester
harvester

Mar. 20, 2010

Under rating threshold (show) Api to fix

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(0)

avatar for Trueshot
Trueshot

Mar. 20, 2010

Under rating threshold (show) 5th I guess? Pretty good game actually

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(-1)

avatar for sergius0
sergius0

Mar. 20, 2010

Under rating threshold (show) Job done ;)

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(-1)

avatar for Roden84
Roden84

Mar. 20, 2010

Under rating threshold (show) Nice graphics, lot of levels, the best sokoban on Kongregate so far. 5/5

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(0)

avatar for Carbinekilla
Carbinekilla

Mar. 20, 2010

Under rating threshold (show) third haha :)

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(-1)

avatar for curse
curse

Mar. 20, 2010

Under rating threshold (show) congrats :) (my first second comment)

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(-1)

avatar for 25sam777
25sam777

Mar. 20, 2010

Under rating threshold (show) My first first comment.

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(0)

avatar for sokoexp
sokoexp

Nov. 27, 2011

Under rating threshold (show) I've gone through the Tier 1, and I don't believe that levels 4, 16, 19, 21 and 24 are solvable. If anyone can prove otherwise, feel free to contact me with personal message.

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(-2)

avatar for Masta_Ali
Masta_Ali

Mar. 21, 2010

Under rating threshold (show) There are too many of these games and they are just too boring.. 1/5

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(-2)

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