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In addition to a wind indicator, I would like to be able to queue transformations for the many times when I go the wrong way and have memorized what 4 steps bring me back to where I was. Being able to skip animations that you've seen before would also do well.
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What got irritating is having to continually re enter the same sequence to get back to where you left off over and over and over. Would it be too much to ask for a wind indicator before I have to back track every single time I use dandelion?
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This concept is great, please make sequels. I almost did a spit-take when my beanstalk flung the annoying bird far into the distance- I liked those humourous touches! Great job
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any one else noticethat after it is used once or twice to move forward the danylion is only used as a backwards movement tool
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A beautiful adventure! Some obstacles need to be tackled several times and it is always possible to get blown backwards, but in the end you will reach your goal. Diversity at its work, a hint of evolutionary forces and even a social comment, you can become, whatever you like, if you work for it. This game has character and a very neat style. Keep the good work up!
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Beautiful artwork/sond effect. Fun, somewhat challenging yet simple/zen gameplay. I gave it 5/5 stars because it is the first game in a long time that felt creative and made me smile. I think if you made it any longer, it would lose some of its charm. Good job!
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For those who can't get past the desert, use the dandelion to go back to the mountain. Then use the coconut TWICE to break the dam. This will water the desert and allow the fruit to grow
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To those who dont understand the hard parts (and tells that the guide "doesn't work") here's a word by word guide:
Ok, at the town-ish part you need to break the thing that prevents the water to flow, that is, by doing pollen (to go near the water blockage)-coconut (to hit the dam) repeatedly after doing so, you'll get to the desert. Fruit (now you have water, this will work) - coconut (to go down and get vine) - vine - then go back to the bird and fling it using vine then coconut then go to the spot where the second bird (blue bird) is near, then fruit then coconut to go to the river then coconut again to raise the branch thing - vine (to go up) - pollen to go up - coconut to get across the river - acorn
Note: I've experienced some glitches that prevents the sheep from going to the town just keep clicking (on the sheep as the pollen goes to it before the quick event) or restart the game. That must work.
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I'm sorry that I can only give 5 stars. If I could, this game would have 6. I can't wait for the sequel. Keep up the good wood, Jeff.
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I liked the puzzle element of it. It was more than just figuring out which one to use but also how you would need to affect your environment.
I like puzzles and this was one of the better ones.
Not so hard it wasn't relaxing, and yet difficult enough to make me think some.
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Unreal, im following the directions posted by Akira and I STILL can't get this game to do anything. 0 stars, utter garbage.