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A couple of suggestions (and by the way, awesome game): 1) A button for a quick pause (like spacebar) 2) The ability to grind / replay missions for the credits 3) the ability to sell items 4) display hotkeys. Thanks for an awesome game!
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*Build miners on stages with a lot of debri instead of reactors
**Enemies fire at the barricades first unless they are closer to your other buildings
Duel/skirmish:Early in the game just spam interceptors. Later on you mix in some light carriers. On some stages you need to use pure light carriers or pure interceptors.
Flank:When the enemy bases are at very close range build missile racks and interceptors otherwise do the Duel build.
Defense:Build a reactor then spam carriers and interceptors remember to put barricades as well
100 and 200 Levels: Immediately build Annihilators then spam physics lab
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Why the defense mission so hard? I mean, it really not feel like a difficulty22 mission (the one unlock light cannon.)
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Please add something to this "surrender" button. something like "are you sure to surrender" i kill my self in some WIN fights by accident
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If the rockets had minds, this is what they might be thinking (Ohh! Pretty meteor, we don't care about enemy ships, KILL THE ROCK!!!)
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for the last level just rush a startport and build an annihilator , wait some time to get 2 reactors, build 2 physics labs, and then make another startport and you should win the game before u have the chance to purchase a second annihilator :)
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On bug I've noticed is that if you build something right on the edge of the screen, one of the ship buttons goes out of sight, making it unselectable for that building.
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Not being able to destroy/sell buildings, especially since it's so bloody easy to accidently place one: -3. And implement something to highlight the grid of possible building places, manually checking for it at every start of every lvl is anoying.
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Sell or destroy button, low quality button (the game freezes with many units) map sometimes don't allow you to make an hangar make ships.
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bugged... ships do not always respawn ... :S please fix, i only played 2 levels. And even if i build more fighter spawner, they dont appear (loading bar on loop)
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Lol i'm serious. A simple restart button can really save some times rather than clicking the levels again after you're defeated.
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Some levels are so hard that I need to pause the game almost every 2 or 3 seconds to check or rebuilt primary defenses. I also need to adapt my strategy for thoses maps after many loses. But I like it, cause at the end, I always find a way to win the battle ! A key to pause would be really great for those maps, and a way to sell building. (the first buildings that we really to buy at the start to survive may block us to overpass the enemy defense at the end)
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Make the goddam objective more clear in each map ! You keep losing in the cruiser reward map for no reason, why do we lose without being destroyed ?
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help me, i don't know why i can victory in misson : beam halo ( i defeat any thing in the map but i can't win ) . Someone like me if not .....
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cheat : you need to pass a defence map easily ;)
1- build 2shield /2repairbay and wait... if you don't shoot down the 2 first enemy ship, there will be no more spawning. 2- stock your nrj until you look confortable, pause the game and build a complete base... in fact only one capital bay can be enough but if you want to crush evrything :)
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My main weapons on the most difficult level I faced? Miner ships and barricades. Sure my ships died like flies, but with the aid of a couple of physics labs, they held off the enemy while making the huge profit I spent on capital ships.
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ahhh this game is pretty cool but kinda ruined by the literal impossibility of some maps. How do I build a base that can withstand dozens of capital ships in under 30 seconds? I can't. Can anyone else do this?
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LOL "meant to hold back entire fleets". Really really slow fleets that don't mind waiting 45 minutes for the weapon to actually fire.
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After a while, have the main building regen (say 30s-1m?). Add a defense enemies cannot pass through/over/around. space to pause. redo levels for 50% reward. multiple levels of upgrades. background on the factions with database for identifying equivalent structures or, a storyline. Freeplay mode(setting for energy, enviroment, enemy type and difficulty, etc.). Just a few ideas i had (2 borrowed) to improve the game. + it up if you agree (you get cookies)
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Lol. I broke the game. Defense mission - just ONE Stardock making carriers, and nothing but 'Physics Lab' after that. I made SO MANY carriers + basic fighters that they launched that the level stopped. I think I killed the enemies the second they spawned so it didn't trigger that I won. xD I'm seriously making carriers like every 1/4 of a second ... got any idea how many ships that is?
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anyone else having an issue where you get to the start new game page with the 3 save slots and you cant start a game?
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Two things keep this from being 5/5. 1)A lack of a Sell/Relocate button. 2) The minimap is constantly in the way of placements on any mission where your base is near the bottom right corner.
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Quite honestly; rather than going berserk spamming out fighter bays; I like to spam Stardock + Carrier. With the carrier upgrades and structures healing themselves; you get lots of base turrets (stardock) and carriers swarm the map with basic fighters and themselves. Heck; defense missions? Just build 2 and you win. Build more for complete overkill.
I just don't find fighter spam fun. -shrug- :)
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Quantity beats quality? If the other guy uses fighters, all I have to do is build one or two bays of destroyers. If I were to spam fighters while the AI used destroyers, the match would end quite quickly for me.