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Fering

Mar. 10, 2013

Under rating threshold (show) I enjoy the game but I can see room for a few changes to make the game more enjoyable. First, after you have built one of the shipyards being able to change the type of ship being built would be nice. This might also be a good idea for the turrets as well? Second, being able to see the build grid would be very nice Third, having the map larger then the build area would allow us to make full use of the build space. When we start close to an edge I find that the controls prevent me from using all of the build space

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(10)

TheSleaze

Mar. 10, 2013

Under rating threshold (show) All you need: hit pause right at the beginning to build you bases. Press Q for fighterbay hotkey. alternate making miners and freeze drones. done and done

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(1)

beeble2003

Mar. 10, 2013

Under rating threshold (show) The only strategy you need is: build three or four generators, then spam-build interceptors plus a few gunships and a few bombers if there are buildings to destroy. Most levels are won before you even think about building medium-sized ships.

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(8)

Gdogbiskit

Mar. 10, 2013

Under rating threshold (show) Fun game.....but rarely makes sense to use capital ships or turrets. Once you figure out miner fighter/physics lab spam (with few interceptors sprinkled in), game loses all strategy...

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(3)

JakartanMess

Mar. 10, 2013

Under rating threshold (show) ...Too bad 2-D graphics means no barrel rolls. :(

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(1)

Orangatuan

Mar. 10, 2013

Under rating threshold (show)

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(-5)

Black_bane

Mar. 10, 2013

Under rating threshold (show) 4:Mining. Maybe revamp it: create a mining dock, and then you pay PER ASTEROID to launch a mining drone. Generators trade space for energy. Mining should trade risk of fragile mining drones for money. Slowing the game down will also make it so that you can add functionality and strategic elements.... like putting way points on your ship's attack paths... or assigning patrol paths for a few ships to go flank... or if you add a more fleshed out mining system, a way of protecting those assets. Even having special areas on the map that give a large resource bonus for controlling it... spending money time and assets to get these make a game interesting. love the potential, and we need more strategy/large fleet/army RTS's on Kongregate. Keep it up!

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(1)

Black_bane

Mar. 10, 2013

Under rating threshold (show) To make the game actually be strategic, you need to slow the pace down. I don't feel like there is any skill to the game, and no forgiveness. You either win or lose depending on the first 3 buildings you place. I can't appreciate any of the battles, or even what's happening, because I'm too focused on spamming buildings. 1: less resources at the beginning. This will make deciding to spend money on small, cheap rushing ships actually important, or building more infrastructure. 2: In each game, make unlocking ships cost energy. This will make each game have stages: Small ships, mid ships, big fleets. 3: Buildings should have more HP, but also should take time to build. Right now, I'm pausing the game every few seconds to build a wall.... that's silly. You should give time to invest in defence/offence. Walls should last more than a few seconds, and this will make battles longer, more exciting. Also repair bots will have a purpose!

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(16)

mcb3v1n

Mar. 10, 2013

Under rating threshold (show)

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(-4)

Bluehaze

Mar. 10, 2013

Under rating threshold (show) @eazy1st When the game is paused you can build up and look around the map, pausing the game makes a huge difference.

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(2)

mtn_silviu

Mar. 10, 2013

Under rating threshold (show) once you have the stardock with the light carrier the game its like won...after a few seconds the map its like full of little carriers killing instantly everyhing .

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(0)

JonnyFiv5

Mar. 10, 2013

Under rating threshold (show) simple shortcuts would be a huge help

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(0)

Debauchee

Mar. 10, 2013

Under rating threshold (show) Could you please make infestors less overpowered? They take down my double line of upgraded fortified barricades in a second and then turn my turrets and buildings against me even with cheesy fighters.

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(3)

BurnerR

Mar. 10, 2013

Under rating threshold (show) Until Difficult 60 Interceptor Spawn will work fine: 4 Interceptor bays, Reactor, many Interceptor bays. Works very well for Defense level, including final level.

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(1)

DRAGONKNIGHT0001

Mar. 10, 2013

Under rating threshold (show) last lvs the easiest

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(0)

eazy1st

Mar. 10, 2013

Under rating threshold (show) I just want to go on the record : to programmers: games that have to cheat SUCK. It isn't challenging, or whatever other terms you might use. being 2" away from the enemy, they start out fully built, and you have to try to build as fast as possible with nowhere near enough points when they started out with about 5k from their defenses (looks like it). Then you get automatically wasted by infestation even with upgrade. Think about what you program, seriously. I mean thank you for the time you spent on making the game, but try realistic expectations when programming instead of giving me peashooters with 3 peas while the enemy uses 200 nukes.

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(-2)

Orangatuan

Mar. 10, 2013

Under rating threshold (show) Is there a way to slow the game down? The later duels are over before I've placed down my first building.

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(0)

dangeresque365

Mar. 10, 2013

Under rating threshold (show) The black hole warning level made me LOL.

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(0)

Orangatuan

Mar. 10, 2013

Under rating threshold (show) Undo upgrade/Reset Button. Please.

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(1)

chaos1111

Mar. 10, 2013

Under rating threshold (show) some heat levels are easy like hell^^ enemy's just build ships that die before they can do any damage

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(0)

1shakuras1

Mar. 10, 2013

Under rating threshold (show) the miners make the game much more beatable when you have them

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(2)

newprex

Mar. 10, 2013

Under rating threshold (show) what about playing with others factions ? like the corruptor one or the singularity one ?

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(1)

Soumafou

Mar. 10, 2013

Under rating threshold (show) Easy game. Physics labs x3 + Miner = 10000000 energy in 2s. Rockets tower, build your starport + annihilator, gg.

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(1)

Isaire

Mar. 10, 2013

Under rating threshold (show) Is it just me, or are massed interceptors massively op?

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(2)

syclamoth

Mar. 10, 2013

Under rating threshold (show) Starport with supercarrier = instant victory. Bonus points if you build it and then spend all the rest of your money on physics labs.

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(1)

ThorMcBalbo

Mar. 10, 2013

Under rating threshold (show) ok .. the 4th time it did give me the badge

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(0)

bemolPL

Mar. 10, 2013

Under rating threshold (show) how beat the final mission?

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(0)

Bluehaze

Mar. 10, 2013

Under rating threshold (show) Never mind, a simple refresh was all it took! Might aswell complete the game a 3rd time now, it's brilliant. 5/5

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(1)

Bluehaze

Mar. 10, 2013

Under rating threshold (show) I can't get the medium achievement, I've completed the game twice and I just started a 3rd save to try and get it but even after unlocking all of the turrets it still won't give me it..

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(0)

ThorMcBalbo

Mar. 10, 2013

Under rating threshold (show) i've ended the game 3 times but it doesn't give me the badge

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(-1)

ElectricAxel

Mar. 10, 2013

Under rating threshold (show) So I was wondering, the hard badge is beating the final mission, or every mission then that one? Cuz I beat the final like 6 times and I don't have the badge yet... The final is easier than some of these missions.

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(-1)

lumberjacklozano

Mar. 10, 2013

Under rating threshold (show) cool

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(0)

w00b

Mar. 10, 2013

Under rating threshold (show)

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(-6)

sonic6036

Mar. 10, 2013

Under rating threshold (show) Hey do you think you could put the hotkey numbers/letters over the buildings because its kind of difficult to remember the hotkeys for fighterbay/stardock etc

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(3)

roland254

Mar. 10, 2013

Under rating threshold (show) Countdown for instant black hole death, would be appreciated

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(946)

getsome05

Mar. 10, 2013

Under rating threshold (show)

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(-7)

duveltje

Mar. 10, 2013

Under rating threshold (show) in duels, build constructors to the enemy base and spawn lots and lots of autoguns. And super carriers are OP :D

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(2)

zachary1112

Mar. 10, 2013

Under rating threshold (show)

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(-17)

Conquerersonzela

Mar. 10, 2013

Under rating threshold (show) This game is great, I absolutely love it. But the other then the difficulty not really represented by the numbers, annoyances like the pincer level were you get the rockets, everytime I get to were I want, I'm devoured by a black hole in the background that literally takes a minute to come in range to eat you. Other then stuff like that, 5/5, without much question.

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(6)

xxdeathxthexkidx

Mar. 10, 2013

Under rating threshold (show) two words; Super carrier

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(5)

Calev13

Mar. 10, 2013

Under rating threshold (show) 2 Physics lab + Starport building Super Carriers = Anihilation Great game =)

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(6)

thunderboy345

Mar. 10, 2013

Under rating threshold (show) Easiest way to win: In the beginning, make reactors and walls all the way outside, at the maximum where you can build. Add rockets behind the walls. Then spam little gunships and build repair turrets where necessary. The gunships will inhibit the growth of the enemy (because it is overpowering in the beginning). Best if done with heavy industry upgrade.

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(5)

xandrel

Mar. 10, 2013

Under rating threshold (show) Possibly the most interesting game in terms of difficulty. Solid game overall, great system for progression, well thought out upgrades, the necessity of fighting new battles for more credits to get new upgrades (I like that, prevents farming levels to just blast through the harder levels later). But the difficulty...... I've just stopped paying attention to the number since it's rarely representative of the actual difficulty. It's nice to have a challenge, but some of the levels are just flat out ridiculous. "Oh, you started out with 2100 energy? Well I started out with a fully built fleet of capital ships a two dozen long range turrets. Have fun!"

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(-1)

RPEtiger

Mar. 10, 2013

Under rating threshold (show) Its only a weak AI till you hit the 80+ levels. Final fight is easier then many of the high tier battles, even without capital ships or the physics lab

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(0)

arshabc

Mar. 10, 2013

Under rating threshold (show) its goood

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(0)

timsi

Mar. 10, 2013

Under rating threshold (show) NEEDS to be longer with more upgrades

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(0)

thedarkne

Mar. 10, 2013

Under rating threshold (show) In later missions, just build starport with super carrier at the start. I find that is enough to win. For final mission, build one starport and one reactor at the start. Slowly add more reactors, physics labs and starports for an easy win.

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(9)

marvn

Mar. 10, 2013

Under rating threshold (show) just spam enemy with gunships, it's win almost every game. really easy if you are not trying to be too smart...

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(1)

vikin9

Mar. 10, 2013

Under rating threshold (show) Great potential, weak AI, once you have physics lab nothing can stop you... a little too obvious ;)

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(2)

mgrant665

Mar. 10, 2013

Under rating threshold (show)

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(-6)

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