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I don't know how i missed this game. Very nice gameplay. The super carriers are a bit overpowered though, as soon as you unlock them you can win most levels by building them right at the start 5/5
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holy shit carriers are broken
play on a defend level and only build carriers and miners, it will start to lag after about 30 seconds
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that infection race honestly is nuts especially during the long game the super carrier mission took me 20 min too do and we both built over the either map there was a literally no mans land where the moment any ship would enter it would die it was nut.
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For those finding it difficult, you can do the following,
at the start of each game, pause the game. built one reactor and at least 1 Physics lab (depending on starting credits)
Always remember, as the game progresses, abuse the physics lab...
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I was winning really well. I had 100% offensive dominance from my spam of fighter type units. They destroyed the enemy base. The explosion from the enemy base unit causes a chain of explosions that destroys my entire camp and all of my fighters. There's that, and theres the stationary chain explosions that go on for like 10 seconds because my fighters are too stupid not to fly right into them.
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fun fact if you ever infest a ship producer before the AI chooses a ship, it will always have the description of titan artillery where the fighter choice would be.
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Some of the levels are outright unfair, either in your favor or aganst. Interceptor swarm is a very effective stategy. and in defense levels you can just build some repair turrets and wait for your power to generate, given it isn't defend aganst infest. for the final mission you can just build 1 annihilator cap yard and that will carry you. Final level is a pushover tbh
Biggest complaint is just how wild the difficulty can be. the difficulty score on missions is often a complete lie. Good game but not flawless.
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Starts off great, but then the games devolve into 30 minutes of pause game, place barricade, unpause. An option to designate spots as "place armour here as soon as armour is destroyed would have been really good
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badge hunters: You can complete the game very quickly using only interceptors and barricades.
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Pause the game, spend all the starting energy on interceptors and they will quickly handle the enemy bases. It is really difficult to defend against burst of these ships. For some levels the structure regeneration upgrade is required and for others a single layer of barricades might be needed to protect the fighter bays.
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For the final level you need 3 layers of barricades facing the enemy and build the fighter bays horizontally to defend against the first couple of ships. I needed 1 repair turret to prolong the life of the station but finished the level after it had been destroyed regardless.
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The acid enemies ruin the game for me.. I keep coming back and playing to the point where every mission has acid then quitting.
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@SatanWorship First your username is pathetic and secondly you probably get wrecked a lot and thus is raging right now.
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I'm surprised that this site has the premium option and the one on ArmorGames doesn't given that Kongregate doesn't do non-local saves.
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guys! there's a hotkey to build structures easily! press "e" for small reactor, "r" for big reactor, "q" fighter bay, "1,2,3,4,5,6,7" towers, "z" stardock, "x" starport and "c,v" for your auxiliary! I hope you use it!
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I really love this awesome,flashy action-packed game! especially the dezain of the structures! i wish my home is like that!
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TurkeyPie map generation random but level some how near (tankship was in level with 74lvl (acid ships) restart next time with 71lvl (TDM) )
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Great game but a little too easy when you figure it out (or occasionally impossible) TIP: for final level you start with 3000, just build 1 starport and have it build annihilators then build physics labs whenever you get enough energy, you win, with literally nothing else at all
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as soon as a level starts you are instantly being attacked without any time for preperation. this is what makes this game unplayable and a 1/5. before you even can build a turret or two the enemy already killed your reactor, got your core tp below 10% and instantly destroys any defense you build. at least give us like a 5-10 second prep phase in which we can build at least something. this game has potential but because of this game breaking situation it's unplayable and therefore should not even to be considered a game at all.
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Hardest level I have come across is a dual with 70 difficulty. It's against the pink "voiders" and I have yet to find a way to beat it. Physics labs and Interceptors gets voided in less than 30 seconds of play. Longest playtime was with 1 big energy generator, 1 Phy Lab, and 3 Shuriken around the base. Then I spam barricades to protect the Shuriken while slowly building energy to pause and make Interceptors. But eventually I just couldn't keep up with all their spawns even with all my Interceptors by then. Would be helpful if Pause had a hot key.
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infection is too OP any tips to beat them in a skirmish when you are attacked from 2 directions of infection at once?