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Everything changed when I found out I could set up my base at the beginning while paused.. So frustrating trying to defend while the other guys already have ships racing towards you
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Favorite thing to do. Unleash the swarm and watch as chain reactions of explosions fill my screen from dying fighters.
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(I KNOW THIS GAME IS OLD) turrents should have had a BIG buff but oh well develpment on this game has ended,CANT WAIT FOR OE4!
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should have a constant defence mode
where you have unlimited building space, like a tower defence mode
only a lot more base buildingy
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If you want some challenge, complete the game without any regeneration upgrade and without having medium/large and keeping the fighter deployed at default (regular/interceptor/bomber)
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***spoiler***
if you are stuck, upgrade ships and create only mining fighters and bombers...with physic lab you swarm everybody
for last mission, swarm anhiliators with phycis lab
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wat yeah they that enemy is blue been bean-halo IS EXTREME WEAK TO turrets crap or fighters and medium ships nothing well nice
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Give us at least 15 seconds to build our base first, instead of being constantly attacked at the beginning of the match.
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To help people with defense. They come in waves. What this means is, once you beat one, you get the next one. What this in turn also means is that not beating them, will not send the next wave. Repair turrets are your friend here. Build your energy, and do whatever you want. Just don't kill the pesky fighters.
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If it sounds stupid but it works, it ain't stupid: At the start of the game pause and use ALL of your energy to build nothing but bays and spawn bombers. They obliterate the base in SECONDS. Some times the enemy will survive the first wave of bombers but now with less defenses it won't last long. This doesn't work only for duel! In skirmish and even surround levels at least one enemy will be gone in an instant and then it's easier. In Defense levels I get gunships instead and I DO build one reactor and take from there.
It's starting to be less effective in later levels but so far I destroyed at least half of the game with this strategy.
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And to most of the missions the strategy is to build 1 big power generator, 1 Autogun turret just in case and then spam fighter bays (50 en) building Interceptors (75 en) 'till you win. Upgrade: energy generators then fleet production speed, rocket and bullet damage, building and turret armor, then ship's weapons and armor and everything else. With the facility that speeds ship construction up by 50% the rest of the game is a piece of cake, including the last mission.
Also you can build while the game is paused.
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Last mission solution (ofc your fighters and buildings need be fully upgraded): build two big power generators, 1 research lab for faster production and ~10 fighter bays with fighters (75 en each). Then accumulate energy and build another research center to spam fighters faster. Then you can relax and build capital ships like supercarriers. Easy peasy.
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Ended up skipping the penultimate level because it was basically impossible...anything I built just died immediately. Started the final level, had 3000 points right off, surrendered immediately, went back to my armoury for The Annihilator, restarted Final and built an Annihilator Stardock straight off. Once I had a couple of repair turrets (just in case) and built a few Physics Labs, Annihilators were swarming like Miners. Marvellous.