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Comments for Obliterate Everything 2

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Turric4n

Oct. 03, 2013

Under rating threshold (show) wow.. most missions can be won by just building intereceptor...

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(0)

Selow

Sep. 29, 2013

Under rating threshold (show) @duke, learn how to play. They build everything at once, you PAUSE and build everything at once, based on the situation.

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(1)

nukydel

Sep. 28, 2013

Under rating threshold (show) lyle12 you can control your ships.. but that's through "Pilot Mode" which is a premium thing

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(1)

lyle12

Sep. 26, 2013

Under rating threshold (show) in the sequel make a mode where i can control my ships.

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(0)

aleutianislands

Sep. 21, 2013

Under rating threshold (show) cwwallis, you gotta let us play the other enemies after we beat the game! I love your game!

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(2)

surge753

Sep. 21, 2013

Under rating threshold (show) Ayelis, might I recommend building each group of factories while the game is paused so the ships will all launch at once?

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(1)

destroyer3

Sep. 20, 2013

Under rating threshold (show) Beam Halos= Fighter Slaughterers

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(0)

Karnatil

Sep. 18, 2013

Under rating threshold (show) Ayelis, while I agree that the barricade and shield are useful, I find that you only really need one of them, allowing you to pick up the constructor for increased space. Given how quickly you can rebuild destroyed barricades, I use these over the shield.

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(0)

destroyer3

Sep. 16, 2013

Under rating threshold (show) NoobClone By capital ships you mean annihalators and dredonaughts right?

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(0)

Ayelis

Sep. 15, 2013

Under rating threshold (show) Word of the wise; The barricade and shield are such basic structures that it is almost impossible to play without either of them. The goal, then, is to figure out how to maximize your defense and DPS, in the space you are given...

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(0)

Ayelis

Sep. 15, 2013

Under rating threshold (show) I'd like to see a feature where you can hold all ships on the launch pads once they're built (stalling production temporarily) to coordinate ship assaults instead of sending them out willy-nilly.

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(1)

Ayelis

Sep. 15, 2013

Under rating threshold (show) While Space for Pause would be nice, I'd prefer P for pause, or both. There's a keyboard shortcut for almost everything else... Though honesly, K for Kill-structure is kind of kounterintuitive until you get used to it. Maybe pop up a button too?

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(1)

NoobClone

Sep. 10, 2013

Under rating threshold (show) I love how repair turrets can heal themselves, most repairing, anythings, in tower defense and other games CAN'T heal themselves, so it's a great boon.

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(1)

NoobClone

Sep. 09, 2013

Under rating threshold (show) Defense missions are easy if you have lots of min and repair turret. Just build a reactor and about 6 repair turrets in a two rows near your base and reactor. The way waves are planned means you have to kill the first tiny wave of fighters to continue. Well don't kill them then! Just wait them out repair will fix your up and then you can spam capital ships when you have enough money lol

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(1)

NoobClone

Sep. 09, 2013

Under rating threshold (show) I like how there are different types of enemies. I want to play as those too~

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(0)

NoobClone

Sep. 09, 2013

Under rating threshold (show) Oh, a toggle-able grid that shows how much space you have to build would be fantastic too!

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(0)

NoobClone

Sep. 09, 2013

Under rating threshold (show) PLEASE GIVE A WAY TO DESTROY BUILT BUILDINGS. (perhaps for 25% 0r 50% energy back from salvaging) And space for pause I second that!

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(-2)

NoobClone

Sep. 09, 2013

Under rating threshold (show) Hi, I can't play the level that gives you the auto gun without the game freezing/crashing!

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(-1)

Legenbone

Sep. 08, 2013

Under rating threshold (show) i dont even use barricades or start with reactors anymore, as soon as i have my physics lab i use it to build loads of miners which means an incredible amount of energy. combined with freeze drones they could take down even the biggest bases as long as they dont have aoe ships or defences :P

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(0)

Artcp

Sep. 06, 2013

Under rating threshold (show) It get's easy after you get the constructor building, then you can swarm Mining Ships and reactors for easy growth, and a few freezing ships to keep the weak Miners from getting overwhelmed, won most of the last missions like that.

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(1)

asassin75

Sep. 06, 2013

Under rating threshold (show) I think I'm going to scratch my last comment... I got the like the 2nd to last level when I ran into a green base with enough resources to fill his entire available build space within 15 sec. This includes 3 reactors, 6 capital facilities and 18 fighter bays (I counted)... and 3 physics labs. He spews out an armada of capital ships every 4 seconds. What the heck am I supposed to do with 2.8k energy? I can build a supercarrier + a physics lab but they get overwelmed before leaving my base's range so that's an instand death senstence. The closest I got to beating him was by having 6 light carrier spawns and 4 physics labs... which he just overran.

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(0)

asassin75

Sep. 05, 2013

Under rating threshold (show) The light cannon mission is goddamn impossible, both the blue and yellow team focus me with bomber swarms right away and there is nothing I can do about it.

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(0)

Legenbone

Sep. 05, 2013

Under rating threshold (show) Fascinating game, bought the premium already and is well worth it! But please make the other races playable! They look really cool and have different units and stuff and I definitely want to play them too! +1 if u think so too please :P

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(1)

CarnationBloom

Aug. 27, 2013

Under rating threshold (show) Okay now putting bases within turret range is a cheap shot after all they seem to have any finds they need to out build the player.

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(5)

CarnationBloom

Aug. 26, 2013

Under rating threshold (show) Anyone else get the feeling the AI went to the same school of tactics as the Zerg?

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(7)

Corloc

Aug. 23, 2013

Under rating threshold (show)

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(-7)

Valguris

Aug. 19, 2013

Under rating threshold (show) Wow, great game! UI is greatly improved compared to OE1! PS. How do you zoom in? I loved watching these space battles in OE1.

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(4)

kknd12

Aug. 17, 2013

Under rating threshold (show) good!

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(4)

SirSpoonicus

Aug. 15, 2013

Under rating threshold (show) Pause the game, build, unpause. It is amazing the difference those couple of seconds can make.

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(4)

badboymv

Aug. 15, 2013

Under rating threshold (show) this game is awesome

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(1)

cwwallis

Aug. 13, 2013

Under rating threshold (show) I am working on multiplayer for OE3.

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(89)

medjay

Aug. 13, 2013

Under rating threshold (show)

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(-5)

lordhynne

Aug. 09, 2013

Under rating threshold (show) Hehe, its so scary the minuts beetween finishing a badge and actually getting it :p (great game, thx :) hoping for a #2)

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(-1)

lordhynne

Aug. 08, 2013

Under rating threshold (show) Hehe, i found a "cheat" for the defence missions... dont kill the first wave, just make some repair turrets and wait untill you have loads of energy ;)

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(36)

lordhynne

Aug. 08, 2013

Under rating threshold (show) I really liked this game.. Defense missions were my favourite.. would love a sandbox/eternity mode, because victory always come before i finish my base :p

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(0)

personnaaugratin

Aug. 07, 2013

Under rating threshold (show) Other than the repair turrets not prioritizing well, the only complaint that I have is that you cannot direct your ships, and that they often do not care if your base is being attacked, they will still wander off to where someone else's base is. Overall 4/5 game.

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(2)

konTact

Aug. 07, 2013

Under rating threshold (show) wish there were more items you could upgrade, I've got 3k in credits and nothing to spend it on

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(2)

ninjaplatypus333

Aug. 06, 2013

Under rating threshold (show) How do tech labs work? Do they stack as a percentage, or what? How many is optimal to use?

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(2)

mausmakikat

Aug. 05, 2013

Under rating threshold (show) Hotkey P for pause would be very useful

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(0)

rockbison27

Aug. 04, 2013

Under rating threshold (show) Light Carriers... just... Light Carriers... OP. And that why i love them.

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(9)

AaronL127

Aug. 04, 2013

Under rating threshold (show) Hint: Pause the game and then build up your base, units won't spawn but ayou can build a defense so easily

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(6)

NemFX

Aug. 04, 2013

Under rating threshold (show) Too difficult. If you and your enemy were on an equal starting point, that'd be much better. Instead, they are swarming you by the time your allowed to do anything. I can't count how many times I've been killed because the game lags, and during that lag, the enemy gets to do anything they want while your base is just getting wiped out.

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(-2)

Lumminat

Aug. 04, 2013

Under rating threshold (show) YAY, finally i finished, i won in the final level.

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(1)

starfighter0990

Aug. 03, 2013

Under rating threshold (show) I beat the final level with one super carrier and a bio lab

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(0)

dem_gnomes

Aug. 03, 2013

Under rating threshold (show) A technique that is proving disappointingly useful, especially on duel waves, is "just build fighters." Don't build anything else - no energy, no turrets, zilch! Just interceptors and whatever other kind of ship you need - bombers for the bio-foe, etc.

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(1)

elitepenguin123

Aug. 03, 2013

Under rating threshold (show) for the last level create two physics labs, a starport making super carriers and for safety surround your base with barricades if you like. (one layer is perfectly enough as your carriers kick ass) Its a 100% success rate (unless you've done something wrong)

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(2)

RocketAngel

Aug. 02, 2013

Under rating threshold (show) Worthless comms officer: All enemies have been obliterated, well done commander. Commander: Ok, lets go get some ice-cream xd. :)

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XazoTak

Aug. 02, 2013

Under rating threshold (show) FINAL STAGE: Light carriers. Yes, I'm serious. Oh, btw, careful with using too many physics labs. In one map, I surrounded my main base with fighter spawners, placed loads of physics labs, and you know how fighters sometimes make big explosions? Well, the entire stream of fighters became a fuse, my main base the bomb.

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(4)

tEcALLAI

Aug. 02, 2013

Under rating threshold (show) FINAL STAGE: Annihilator, then PHYSICS lab every time u have enough energy.

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(0)

tEcALLAI

Aug. 02, 2013

Under rating threshold (show)

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(-4)

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