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great micro management game that needs a few tweaks to make it spectacular. Keep working on this game! its got so much potential to be so much more!
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For all defense levels: if you don't destroy the whole current wave, the next wave won't come. So what I did was: upgraded blocks + upgraded repair towers + generators then wait. Spam whatever units /buildings you want when you have enough resources.
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@ Cwwalis : spamming all out interceptor always work in all levels (need sometimes few beams and 1 shield to protect from early waves). the game could be balanced a little and will be more interesting if you add a little malus to spam... for example 2 first interceptors cost (50 bay + 75 intercept = 125 nrj) then 2 next interceptors cost (60 bay + 100 nrj= 160 nrj), next cost (70+ 125)... as you can see, the player will try to change to another fighter (gunship) and after, when he build some more small bay, it will be more cost effective to build medium ship then capital ship. You need to balance this carefully but, you have here a way to make this game a real challenge and an awesome game. Now, it's just spam interceptors ;) win :)
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How to beat 90% of the game quickly :
[[[ The crazy "fùck**" rushing missile technique ! ]]
1/ Build a Reactor.
2/ Build a Fighter bay lvl 1.
3/ Choose interceptor.
4/Repeat 2 and 3
Use the shortcut "Q" to buy a fighter bay, be as quick as you can be.
Very effective on all types of map including defense one.
Tips :
Choose some bomber when there is a lot of turrets on the map.
Upgrade Power efficiency, Heavy industry first and improved missile first.
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I bought hangar upgrades in the order of capacity > launcher and it appears the launch speed increase has set the launcher amount back down to one :(
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Please give a reset option for upgrades. You can't grind old levels, so you can get stuck if you pick bad upgrades. (Also please let us sell / destroy buildings, and add space bar for pause.) Nice game otherwise, thanks for making it!
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Physics Labs need to be changed, or a maximum number of ships needs to be established. 4 physics labs and you'll be producing big ships every second, and several small ships a second, from every hanger..
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I don't see why you got rid of the mass resource from OE1, also I agree that a swarm was too easy, this game needs something with area dmg, right now it has sniper (siege ship/black hole turret) but no grenades
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To beat the infestor stages use barricades and rocket towers to turtle. This way if they infest or freeze a barricade your more valuable units remain on your side and you can pause and rebuild.
I prefer siegeships mostly. The singularity shot means that with enough cover, they can 1-shot a capital ship or structure. Specially during early infestor stages, these guys are very useful... a collapsed ship won't produce spores on death, and if it gets turned, it's too slow to hit you before the next in line vaporizes it.
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For the levels against the infesters (the guys who capture your units) Beam turrets are your friend. They will change the outcome of battle.
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physics lab is the most overpowered thing ever. Combined with miner ships it just about beats everything, and gets you enough energy to build starports to finish the enemies off.
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Great game! I missed having a sell button and even after the update i sometimes hang, but otherwise loved it. BUT, as with almost any other game, i wish for more upgrades!
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Suggestion to the game to make it harder
You should cap how many ships a dock can send out at one time IE:2 or 3 per dock. Will prob also help on performance issues and would be pretty easy to code into the game as well.
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The game is too fast for me. Most of the time when I win, it is because I knew exactly how to build for that level, and I concentrated on that. And even though I've won, I feel like I missed out on all the action, since the victories come so quickly. I scroll over only to see my army mopping up.
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missile turrets destroy green guys and enemy turrets in seconds. Physics lab doubles production. With that pretty easy to obliterate everything
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Lot of potential in this game, but as it stands, you build something and things happen out of your control... You can't have your ships defend, control what direction they fly off in, or anything really. Ships build, and then it's hope they do something useful... really frustrating.
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What a ridiculous game if anyone wants a game in this style but has been an amazing game that gave rise to C&C go play Total Annihilation as this game totally rips it off.
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A button to stop production, or a maximum unit per side would be nice, my new tactic involves lots of spamming, and the only problem is that sometimes the game doesn't recognize a victory, but keeps spamming units, slowing the game to a halt.
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Nice game. One small problem: NO BALANCE! Big and medium ships are inferior. And nurf miner. Currently it is single most epic unit in game. brick defense + mass miners wins almost any map and makes boss fight cakewalk.
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for some insane reason the description lacks this information. Or did I just don't see it? Anyway: Shortcut for defensive structures (walls, Constructor, shield, etc.) C and V
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I wish I could start further away from my enemy, my turrets getting in range of my enemy turrets seems like bad map design to me...
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Bombers are to OP... u can build Nothing but bombers and win every map in 2 min. at max u place one repair or shield turret. Pls adjust this .. Otherwise Awesome game if u dont exploit bombers
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simple graphics but an amasing gameplay, upgrades that are simply amazing and actualy worth buying, this game is so damn good
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YES! Managed to complete the game even though i had 10 frozen levels. That bug made it take way longer than it should have XD
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Game is a great idea! But its WAY too easy.
You can just start by building ONLY interceptors(The cheapest ship in the game and you start with it) Even before you used your starting money. All the enemies are more or less dead... Balance needed!!!