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Comments for Obliterate Everything 2

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Digideus

Feb. 27, 2013

Under rating threshold (show) great micro management game that needs a few tweaks to make it spectacular. Keep working on this game! its got so much potential to be so much more!

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(0)

lmyyyks

Feb. 27, 2013

Under rating threshold (show) For all defense levels: if you don't destroy the whole current wave, the next wave won't come. So what I did was: upgraded blocks + upgraded repair towers + generators then wait. Spam whatever units /buildings you want when you have enough resources.

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(0)

Gigathorn

Feb. 27, 2013

Under rating threshold (show) @ Cwwalis : spamming all out interceptor always work in all levels (need sometimes few beams and 1 shield to protect from early waves). the game could be balanced a little and will be more interesting if you add a little malus to spam... for example 2 first interceptors cost (50 bay + 75 intercept = 125 nrj) then 2 next interceptors cost (60 bay + 100 nrj= 160 nrj), next cost (70+ 125)... as you can see, the player will try to change to another fighter (gunship) and after, when he build some more small bay, it will be more cost effective to build medium ship then capital ship. You need to balance this carefully but, you have here a way to make this game a real challenge and an awesome game. Now, it's just spam interceptors ;) win :)

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(0)

R0sh

Feb. 27, 2013

Under rating threshold (show) How to beat 90% of the game quickly : [[[ The crazy "fùck**" rushing missile technique ! ]] 1/ Build a Reactor. 2/ Build a Fighter bay lvl 1. 3/ Choose interceptor. 4/Repeat 2 and 3 Use the shortcut "Q" to buy a fighter bay, be as quick as you can be. Very effective on all types of map including defense one. Tips : Choose some bomber when there is a lot of turrets on the map. Upgrade Power efficiency, Heavy industry first and improved missile first.

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(0)

SKrow3000

Feb. 27, 2013

Under rating threshold (show) "Improved guns" - "guns are more powerful". Which guns?

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(2)

Spraypainsos

Feb. 27, 2013

Under rating threshold (show) I bought hangar upgrades in the order of capacity > launcher and it appears the launch speed increase has set the launcher amount back down to one :(

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(1)

lmyyyks

Feb. 27, 2013

Under rating threshold (show) Should allow buildings to change unit production

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(0)

OneLeggedRhino

Feb. 26, 2013

Under rating threshold (show) Please give a reset option for upgrades. You can't grind old levels, so you can get stuck if you pick bad upgrades. (Also please let us sell / destroy buildings, and add space bar for pause.) Nice game otherwise, thanks for making it!

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(12)

CADAVeRKage

Feb. 26, 2013

Under rating threshold (show) there should be sell or at least remove button ... without it gaming is bit crappy and senseless

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(2)

nathan105

Feb. 26, 2013

Under rating threshold (show) woohoo finally a sequel i loved this game

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(0)

vandale187

Feb. 26, 2013

Under rating threshold (show) GREAT FLASH GAME 5 STARS

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(2)

Ardagan

Feb. 26, 2013

Under rating threshold (show) Well... attacking a base that has whole screen filled with annihilators... risky guys...

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(0)

Ardagan

Feb. 26, 2013

Under rating threshold (show) Don't! You hear me? Don't! Ever! Attack! Miner colony...

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(0)

DeSuFnOc84

Feb. 26, 2013

Under rating threshold (show) I was going to give 5 stars but infest is over powered and ruins the whole game.

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(0)

keddington11

Feb. 26, 2013

Under rating threshold (show) Wish you could replay levels for more credits

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(0)

holya

Feb. 26, 2013

Under rating threshold (show) why cant you repeat levels to earn more money?

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(0)

zzxxzz3

Feb. 26, 2013

Under rating threshold (show) Physics Labs need to be changed, or a maximum number of ships needs to be established. 4 physics labs and you'll be producing big ships every second, and several small ships a second, from every hanger..

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(0)

dansparrow

Feb. 26, 2013

Under rating threshold (show) Two things this game could use: - A sell/destroy option - An "enemies left: X" indicator

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(3)

gilisepic

Feb. 26, 2013

Under rating threshold (show) I don't see why you got rid of the mass resource from OE1, also I agree that a swarm was too easy, this game needs something with area dmg, right now it has sniper (siege ship/black hole turret) but no grenades

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(1)

cobrajon

Feb. 26, 2013

Under rating threshold (show) There NEEDS to be a sell option.

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(5)

LokiofAshe

Feb. 26, 2013

Under rating threshold (show) To beat the infestor stages use barricades and rocket towers to turtle. This way if they infest or freeze a barricade your more valuable units remain on your side and you can pause and rebuild. I prefer siegeships mostly. The singularity shot means that with enough cover, they can 1-shot a capital ship or structure. Specially during early infestor stages, these guys are very useful... a collapsed ship won't produce spores on death, and if it gets turned, it's too slow to hit you before the next in line vaporizes it.

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(-1)

arachno10

Feb. 26, 2013

Under rating threshold (show) For the levels against the infesters (the guys who capture your units) Beam turrets are your friend. They will change the outcome of battle.

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(-1)

RedeemedWahrior

Feb. 26, 2013

Under rating threshold (show) physics lab is the most overpowered thing ever. Combined with miner ships it just about beats everything, and gets you enough energy to build starports to finish the enemies off.

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(1)

User2351

Feb. 26, 2013

Under rating threshold (show) A little balancing would take this game from average to exceptional.

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(1)

Orbling

Feb. 26, 2013

Under rating threshold (show) Zerg city, way too quick, units have no durability, spamming the only real tactic.

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(1)

ravensirius

Feb. 26, 2013

Under rating threshold (show) Great game! I missed having a sell button and even after the update i sometimes hang, but otherwise loved it. BUT, as with almost any other game, i wish for more upgrades!

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(1)

Neowizard

Feb. 26, 2013

Under rating threshold (show) Love those shield arrays

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(0)

mac187

Feb. 26, 2013

Under rating threshold (show) Suggestion to the game to make it harder You should cap how many ships a dock can send out at one time IE:2 or 3 per dock. Will prob also help on performance issues and would be pretty easy to code into the game as well.

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(1)

jarjarbuggle

Feb. 26, 2013

Under rating threshold (show) The game is too fast for me. Most of the time when I win, it is because I knew exactly how to build for that level, and I concentrated on that. And even though I've won, I feel like I missed out on all the action, since the victories come so quickly. I scroll over only to see my army mopping up.

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(0)

Morgan_Calloway

Feb. 26, 2013

Under rating threshold (show) missile turrets destroy green guys and enemy turrets in seconds. Physics lab doubles production. With that pretty easy to obliterate everything

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(1)

Lordofbong

Feb. 26, 2013

Under rating threshold (show) This games great, the automation of what you build is wonderful! My only qualm is the lacking sell button T_T

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(2)

promethius888

Feb. 26, 2013

Under rating threshold (show)

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(-3)

DarkNyte

Feb. 26, 2013

Under rating threshold (show)

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(-6)

zzxxzz3

Feb. 26, 2013

Under rating threshold (show) needs a sell button...also those big towers that launch a ton of rockets just destroy all my defenses in seconds...

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(1)

bsmash

Feb. 26, 2013

Under rating threshold (show) LOL, on the Halo Beam mission, I got my butt kicked on the third wave, but it gave me the victory anyway

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(1)

Sleepingpill

Feb. 26, 2013

Under rating threshold (show) A button to stop production, or a maximum unit per side would be nice, my new tactic involves lots of spamming, and the only problem is that sometimes the game doesn't recognize a victory, but keeps spamming units, slowing the game to a halt.

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(-1)

HappySeaGoat

Feb. 26, 2013

Under rating threshold (show) Nice game. One small problem: NO BALANCE! Big and medium ships are inferior. And nurf miner. Currently it is single most epic unit in game. brick defense + mass miners wins almost any map and makes boss fight cakewalk.

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(0)

Krolan

Feb. 26, 2013

Under rating threshold (show) for some insane reason the description lacks this information. Or did I just don't see it? Anyway: Shortcut for defensive structures (walls, Constructor, shield, etc.) C and V

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(-2)

Sleepingpill

Feb. 26, 2013

Under rating threshold (show) Btw. your main base should either be immune to infect, or your ships should not instantly blast it when infected...

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(1)

BQMick

Feb. 26, 2013

Under rating threshold (show) Impossible for me to win a game against the Green ships. The battle lasted 3-9 seconds with their greenish snots :/

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(0)

Viperaider

Feb. 26, 2013

Under rating threshold (show) hung up with one enemy blaster left. all my ship production stopped.

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(1)

Sleepingpill

Feb. 26, 2013

Under rating threshold (show) I wish I could start further away from my enemy, my turrets getting in range of my enemy turrets seems like bad map design to me...

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(0)

Sleepingpill

Feb. 26, 2013

Under rating threshold (show) This acid... No matter what I do against it I lose >_<

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(-1)

AndreLiu

Feb. 26, 2013

Under rating threshold (show) Super Carrier is op... it is a factory producing an army of fighter bays!

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(0)

rakarx15

Feb. 26, 2013

Under rating threshold (show) Bombers are to OP... u can build Nothing but bombers and win every map in 2 min. at max u place one repair or shield turret. Pls adjust this .. Otherwise Awesome game if u dont exploit bombers

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(0)

Moradin10

Feb. 26, 2013

Under rating threshold (show) Good game !

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(-2)

sjkcm2

Feb. 26, 2013

Under rating threshold (show) simple graphics but an amasing gameplay, upgrades that are simply amazing and actualy worth buying, this game is so damn good

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(0)

RedeemedWahrior

Feb. 26, 2013

Under rating threshold (show) oh. nvm you fixed the bug. Now I feel less accomplished for managing to finish the game lol.

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(0)

RedeemedWahrior

Feb. 26, 2013

Under rating threshold (show) YES! Managed to complete the game even though i had 10 frozen levels. That bug made it take way longer than it should have XD

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(2)

PanzerStofa

Feb. 26, 2013

Under rating threshold (show) Game is a great idea! But its WAY too easy. You can just start by building ONLY interceptors(The cheapest ship in the game and you start with it) Even before you used your starting money. All the enemies are more or less dead... Balance needed!!!

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(2)

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