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Great game. I had trouble against green b/c of the infect but I solved that by rushing the green enemy. Be sure to spam miners in asteroid levels and still use some in regular levels. Won with miners/barricade/super carrier combo.
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loved it! however does need pause/option to toggle different speeds (in case you need a little time to deploy building before they rush you)
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That pause button can be really helpful at the beginning... otherwise the computer out builds you by a handful of seconds and those seconds add up quickly.
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Black hole insta death... should be a timer or at least something special to let you know it's coming... Enjoying the game just find the sudden death thing just a bit odd.
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Fun game. Though there's no point in scrolling to see what the opponent is doing... Energy, defense, attack... simple strategy that looks like it'll win every time just a matter of being able to make the jump from defense to attack.
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I tell u how to def, use shield not bricade and repair tower , beam turted surely :) and use a ... hmmm I forgot it's building name to expand your base hmmm :/
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if you are creating a battlestation in space wouldn't you have the mind to put soldires to keep out infested droids or just close the damn doors?
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need to balance a couple of Duels. I managed to finish the game, even the final mission with difficulty 200 and it is nothing compared to the swarm I get once I duel at 90 difficulty. Also, the pace of this game is quite fast...I would enjoy it, if it took a bit more time for each battle.
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guys, I manage to infect the blue ones with my bio lab, i clicked on a stardock and there was only one panel, no image, it was saying "plasma turred" i clicked, and started to produce a (alien)carrier. just though would be nive to share this experience.
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after see how those races have such an envolved knowlege about light mass and energy, that they can produce its and materialize energy and mine anything, I just want to say something for halofans, FORERRUNERS CAN SUCK MY CAPITAL SHIPS!!
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it would not have been a problem to beat the final level and earn the last achievement. but it's kinda upset when you confront a certain level where they used to swarm you with alot of infestor. the infestor covers the whole screen and it seems impossible to beat.
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in the defense missions, the little ships always seem to blow up half my base while the medium ships hardly do anything at all. could you lessen the damage of exploding ships?
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I just love this game! I've gone back to it play it again like 10 times since its release! I'm excited to hear about a third one!
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defense levels have more then a couple issues. once you get your base completely established, the overload of ships causes some pretty serious lag issues. especially when you use carriers and there are thousands upon thousands of fighters going in and out of your screen.
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to beat the lv84 duel next to the last fight; use 3 physics lab spread out in the rear, and spam interceptors spread out in front of the base.
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I really like the game. But i simply cannot complete the mission, that would grant me the Singularity (Skirmish, 85 difficulty). No matter which strategy i try I fail >.<
Has anyone some hints for me?
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Some level need a different strategy to be beaten
For example in one level your base is very close to the enemy base, and the ai beat you by spamming missle rack, i had to move the base away using command center to win
Also some weapon are unfair, for example if a single acid fighter get past your defense, it will take down several structure (even big ones)
The general strategy i used to beat the level is to use barricade in the front line then spam tank ship and interceptor, expand the base and go for assault carrier.
In the next game i'd like to see the structure stats (like range, damage, fire rate) otherwise you need a lot of trial and error to figure it out. For example i still don't know if i am better of with 4 small power generator or a big one since there are no power meter
Another thing i'd like are the count down for the black hole instadeath and a fix for the minimap in the foreground
I really like this game overall, i'd like to see a sequel!
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I'm not a big fan of how the explosions will travel all the way back through your troops and across your base. I like building physics labs and fighters and flooding the enemy but on the later levels all it takes is for one to die and then they all blow up. Not only that but the new fighters fly into the explosion and I end up with this slow moving explosive wave of death creeping towards my base, and when it reaches home, everything goes boom. One fighter to end them all.
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Great game! :) For once I am gonna keep my piehole shut and just enjoy it! Looking forward to see what you treat us with in the future!