Comments for Obliterate Everything 2

avatar for roland254
roland254

Mar. 10, 2013

Under rating threshold (show) Countdown for instant black hole death, would be appreciated

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(571)

avatar for MagicMan3K
MagicMan3K

Mar. 1, 2013

Under rating threshold (show) Repair Turret: "The main base is almost dead? Better finish this 99% barricade first and then that turret that's already full." The repair turrets need to prioritize on what to fix based on it's hp and how close it is to dying, not how close it is to the turret.

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(1898)

avatar for alphawerewolf
alphawerewolf

Mar. 8, 2013

Under rating threshold (show) There are so many interesting races that you fight. The yellow people seem to have very powerful ships, the pink or blue prioritize voiding, and the white has entirely unique ships. It would be interesting if you could expand the game to include these races as playable, since you have already designed them.

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(163)

avatar for PanzerStofa
PanzerStofa

Feb. 25, 2013

Under rating threshold (show) Great game - but please make a SELL button. Some likes stuff placed right - even tho its a spam game ;)

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(1566)

Developer response from cwwallis

I uploaded a version with a self-destruct hot-key. Click on a building and press "k".

avatar for m3dm3d
m3dm3d

Mar. 15, 2013

Under rating threshold (show) Timers will be greatly appreaciated in timed missions (defense, black holes...)

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(86)

avatar for relaxrelax
relaxrelax

May. 4, 2013

Under rating threshold (show) Physics labs stack. Once you get that and some ships going, your firepower accumulates at an astounding speed making towers of any kind soon obsolete!!!

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(14)

avatar for JuzzieJT
JuzzieJT

Mar. 10, 2013

Under rating threshold (show) Midgame strategy involves buildling 1/2 reactors and spamming Interceptors until you win. This has the side effect of being tremendously effective against green. Lategame strategy centres almost entirely around Physics Labs. Miners+Labs negate the need for expensive Reactors. Asteroid missions are speed wins as you throw down 3 Labs, ~10 Miners and proceed to use the huge cashflow to build Capships and more Labs. Non-asteroid missions are a bit less gimmicky, you'd be using combinations of Labs, Miners, Small ships into Medium into Capital as income slowly builds up. Shurikens and Missiles sometimes necessary.

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(15)

avatar for Taraes
Taraes

Jul. 30, 2013

Under rating threshold (show) Would have been nice to play already beaten levels for extra upgrade cash when running into harder levels....Playing past levels looks to be pointless.

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(192)

avatar for MindState
MindState

Mar. 1, 2013

Under rating threshold (show) UI elements should be moved off the play area; they block construction. Also, I've noticed that some levels can go on forever; this usually happens when you have very high production rates, the enemy base is destroyed, and your ships start bouncing around the edge of the map doing... what?

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(119)

avatar for Dmaurice
Dmaurice

Feb. 28, 2013

Under rating threshold (show) Why do missiles home in on the asteroids?

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(35)

avatar for Go1988
Go1988

Feb. 28, 2013

Under rating threshold (show) It's a fun game with a good soundtrack! Just two suggestions: 1.: Please make a sell/destroy button. It's frustrating to see that one misplaced turret prevents you from building a spaceport. 2.: A grid of the buildable area should be easy to implement and would be of great help. Thanks!

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(602)

Developer response from cwwallis

Soundtrack in high quality with unreleased tracks is here: http://quantumraptor.bandcamp.com/

avatar for cwwallis
cwwallis

Aug. 13, 2013

Under rating threshold (show) I am working on multiplayer for OE3.

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(83)

avatar for AmbroseMerle
AmbroseMerle

Mar. 8, 2013

Under rating threshold (show) NOTE: It helps to pause the game. You can still build while you're paused and deploy commands to various structures like the fighter bays. This will significantly help with later levels.

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(66)

avatar for Mastermind1111
Mastermind1111

Mar. 2, 2013

Under rating threshold (show) O.k, when it comes to the black holes, WHERE IS THE TIMER?

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(50)

avatar for Joske69
Joske69

Mar. 6, 2013

Under rating threshold (show) 5/5 I normally don't 5-star games with premium content in it, but it took me until the end before I read about the premium content. TY FOR NOT THROWING ME DEAD WITH PREMIUM ADS ^^

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(769)

avatar for moskaubear
moskaubear

Mar. 9, 2013

Under rating threshold (show) Turrets you should favour: Double blaster (range is long enough to strike enemy base in some claustrophobic levels), repair (obviously), acid for large ships, rockets. Always wall your turrets in with barricades, possibly even before your base/stardock. If they last longer, then they can do more damage. Also always build at least one large generator right away, two if starting funds allow.

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(32)

avatar for zombiestevejobs
zombiestevejobs

Mar. 10, 2013

Under rating threshold (show) I liked the game a lot, but the AI could be frustrating. 1) Why are ships/towers attacking the asteroids? 2) Turrets and ships need to do a better job choosing their targets. For example, the "big" guns should focus their fire on big ships and structures and not get distracted by piddly little ships.

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(50)

avatar for phrym
phrym

Jul. 31, 2013

Under rating threshold (show) Super Carrier: Should I look this way? That way? maybe this way? naw, lets just attack the smallest unit flying by instead of attacking the huge ship that those little ships are coming out of..

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(6)

avatar for rockbison27
rockbison27

Aug. 4, 2013

Under rating threshold (show) Light Carriers... just... Light Carriers... OP. And that why i love them.

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(6)

avatar for VindictiveSpoon
VindictiveSpoon

Mar. 12, 2013

Under rating threshold (show) Towards the end of the game, using miner drones instead of the reactors makes the game almost too trivial... they cannibalise the map in seconds and leave you with thousands of units of energy to spend on the massive ships. Then you have a constant source of offence and also huge energy reserves. Use with the upgrade that reduces ship build time and have a look.

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(44)

avatar for ronco
ronco

Mar. 1, 2013

Under rating threshold (show) Needs a mission restart button instead of only a surrender button.

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(59)

avatar for skullkid909
skullkid909

Mar. 9, 2013

Under rating threshold (show) Pincer: Difficulty: 29 ~ F*cked right away. Flank: Difficulty: 38 ~ Easy win. Today's lesson: Don't listen to difficulty numbers.

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(11)

avatar for jarek56
jarek56

Feb. 25, 2013

Under rating threshold (show) 6) Barricades are cheap, durable, and WILL block weapons fire of all types! 7) In Defense Missions, and any missions with the Green Infestation Opponents, focus on making lots of Fighter bays with Interceptors and Gunships, or otherwise Turtle with idea 4) ! 8) LEARN FROM YOUR OPPONENTS. If you take the time to let him build up the first time you try a mission, you can see his tactics that he uses should you try again! 9) PROTECT YOUR BASE CONSTRUCTION BUILDING. If this goes, NO MORE BUILDINGS CAN BE BUILT. 10) Finally, if Infested, Your Ships and Buildings will do EXACTLY what they were made to do to support the Enemy! Your Turrets will shoot you, your Ships will Infest you, your Repair turrets will heal Infested ships/buildings, and your Structures will keep building Infested Ships!

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(535)

avatar for lordhynne
lordhynne

Aug. 8, 2013

Under rating threshold (show) Hehe, i found a "cheat" for the defence missions... dont kill the first wave, just make some repair turrets and wait untill you have loads of energy ;)

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(28)

avatar for jarek56
jarek56

Feb. 25, 2013

Under rating threshold (show) Take the word of the guy who played (And beaten!) this game a week before its release on the creator's site: 1) The Resist Infest, Shock Resist, Heavy Industry, Ship Regen, Structure Regen, and all Hangar upgrades are VITAL to this game! 2) Your fight is to out produce the other guy! Quantity beats quality, as the computer usually has a starting advantage over you! 3) PAUSE THE GAME! You can place structures and defenses this way, and look at the enemy's base! 4) Early on, outproducing the other AIs is vital to your success! Later on, around the 60s difficulty levels, make Reactors, Missile Turrets, Rocket Turrets, Autoguns (for anything that gets by your Rockets and Missiles, good for Infestor shots!), and Repair Turrets (Heal ALL status effects) 5) With the Rapid Repair upgrade, your Repair Turrets can even cure Infestation!

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(537)

avatar for neo32x
neo32x

Mar. 6, 2013

Under rating threshold (show) white with a light blue glow on white isn't a good idea :/

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(10)

avatar for skullhead51
skullhead51

Mar. 2, 2013

Under rating threshold (show) Starport and super carriers + as many physics labs as possible = chain reaction explosions that follow your path of ships back to your own base. lol

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(10)

avatar for Elantris
Elantris

Aug. 1, 2013

Under rating threshold (show) Lol, just spam interceptors and you'll win almost every battle.

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(7)

avatar for billfj4045
billfj4045

Mar. 13, 2013

Under rating threshold (show) Being able to build while Paused was a big help - just figured out I could do that - ;-)

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(6)

avatar for clasher235
clasher235

Mar. 1, 2013

Under rating threshold (show) So, wait. There is a black hole in the middle of the battlefield that will destroy everyone within minutes, yet, rather than evacuating the bases, all sides are actively bringing in more troops and machinery?

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(26)

avatar for gresh3019
gresh3019

Nov. 29, 2013

Under rating threshold (show) there should be in-game tutorials for each gamemode (duel, skirmish etc.)

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(6)

avatar for handmill
handmill

Aug. 2, 2013

Under rating threshold (show) wanna get "sell" feature

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(9)

avatar for beeble2003
beeble2003

Mar. 10, 2013

Under rating threshold (show) The only strategy you need is: build three or four generators, then spam-build interceptors plus a few gunships and a few bombers if there are buildings to destroy. Most levels are won before you even think about building medium-sized ships.

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(6)

avatar for liangliang2
liangliang2

Apr. 16, 2013

Under rating threshold (show) another way to beat lvl100 is to build a starport and select the super carrier and two physics labs and then sit back and wait for victory!!!!!

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(8)

avatar for Alayth
Alayth

Mar. 15, 2013

Under rating threshold (show) This was fun in a lot of ways, but there were too many degenerate strategies that worked way too well for me to feel like this was a strategy game. Simply mass-producing interceptors worked for the vast majority of the levels. For one or two duels, the easiest thing to do was to pause, make a constructor closer to the enemy, then make a singularity gun that would destroy their only constructor immediately. In any level where you have some time before the first attack and a lot of beginning credits, making one of the big carriers guaranteed victory - they are just overpowered if you have a bit of time, since you are making ships that make ships. This made the last level trivial.

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(46)

avatar for Rotsman
Rotsman

Mar. 27, 2013

Under rating threshold (show) Are the levels randomly generated? Because I think some of them are impossible. And I'm not talking about the final level, that one's easy. I'm stuck on the last three missions that I have available.

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(6)

avatar for Jean85
Jean85

Jul. 31, 2013

Under rating threshold (show) Affordables upgrades should be highlighted someway

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(7)

avatar for Zoompee
Zoompee

Aug. 1, 2013

Under rating threshold (show) Just spam intercepters, that is the easiest way to win!

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(5)

avatar for EricFleet
EricFleet

Mar. 10, 2013

Under rating threshold (show) How do you get the minimap out of the way to place ships when you are in the corner?

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(5)

avatar for gresh3019
gresh3019

Nov. 30, 2013

Under rating threshold (show) a sell function would be nice

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(6)

avatar for sosogo2
sosogo2

Mar. 11, 2013

Under rating threshold (show) WTF, on the final mission I only built 2 Titan Turrets and won in like 30 seconds? Does something seem wrong with that?

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(5)

avatar for dave565
dave565

Mar. 5, 2013

Under rating threshold (show) nc game 5/5 for good i hope in the future that there will be Obliterate Everything 3 its cool but on this game its nice if theres a quality button to change its quality and graphics hope you agree

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(6)

avatar for JediOfTheShire
JediOfTheShire

Mar. 6, 2013

Under rating threshold (show) Sometimes when you have a lot of starting energy you can immediately pause, then build a constructor path to near the enemy base. Then, build 100 cost Autoguns and they will chew up the enemy base right quick. Sometimes a singularity can work to take out their construction center. This works REALLY well on the large station levels. I don't know why they start that close to you in those levels anyway. Also, stop talking about level locations guys... the levels are randomly generated.

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(34)

avatar for ghetdangky
ghetdangky

May. 23, 2013

Under rating threshold (show) This game would be cooler if it had a campaign and story mode.

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(7)

avatar for Bomberfox
Bomberfox

Mar. 25, 2013

Under rating threshold (show) The infestation aspect of this game is really overpowered for an enemy base that gets a headstart on you...... Its rather frustrating..

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(9)

avatar for Gigaphoenix
Gigaphoenix

Mar. 24, 2013

Under rating threshold (show) Anyone else see those HUGE ships in the Background of the ending text? Why are those not in the game? I think the Final Mission is far too easy and there's really no "final boss" just twin annihilators and those are easy to make. If those ships were in the final mission, and were immune to infestation and black hole shots(basically all instant kill effects). Then the Final mission would be a true challenge. But for now I think its a letdown compared to some "impossible missions" produced by the rarely flawed level builder. Please + this comment if you also think the final mission is too easy.

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(8)

avatar for Roundmidnight
Roundmidnight

Jun. 1, 2013

Under rating threshold (show) looks like preloader bug is back. nothing for me to do but watch this battle out the window..

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(5)

avatar for skullhead51
skullhead51

Mar. 2, 2013

Under rating threshold (show) @alphawerewolf, well missions seem to be randomly generated so i can't play on it. However, no mission is impossible. Trying turtling and keep replacing destroyed barriers, use pause frequently. On one very hard one i had to pause every few seconds to rebuild barricades fast enough but i won lol. Try different strategies, i don't usually use heal/shields though unless there's heat damage. Feels like a waste of energy if you have structure regen.

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(5)

avatar for Darvious
Darvious

Mar. 4, 2013

Under rating threshold (show) Pretty cool game. Good balance and enough unlocks and upgrades too keep me interested. Not very often that a flash game keeps my interest longer than an hour. 5/5

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(5)

avatar for CaptianKirk
CaptianKirk

Mar. 16, 2013

Under rating threshold (show) I wish I could send my ships to attack a certian enemy. (ex. Green) Like I could tell a percentage to go attack this color or that color. Otherwise amazing game 4.5/5

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(8)

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