Comments for Obliterate Everything 2

« Back to Obliterate Everything 2

avatar for roland254
roland254

Mar. 10, 2013

Under rating threshold (show) Countdown for instant black hole death, would be appreciated

+ - !

(763)

avatar for MagicMan3K
MagicMan3K

Mar. 1, 2013

Under rating threshold (show) Repair Turret: "The main base is almost dead? Better finish this 99% barricade first and then that turret that's already full." The repair turrets need to prioritize on what to fix based on it's hp and how close it is to dying, not how close it is to the turret.

+ - !

(2133)

avatar for zonaryporpoise3
zonaryporpoise3

Jun. 16, 2015

Under rating threshold (show) right when you start pause the game and build what you need

+ - !

(155)

avatar for alphawerewolf
alphawerewolf

Mar. 8, 2013

Under rating threshold (show) There are so many interesting races that you fight. The yellow people seem to have very powerful ships, the pink or blue prioritize voiding, and the white has entirely unique ships. It would be interesting if you could expand the game to include these races as playable, since you have already designed them.

+ - !

(338)

avatar for PanzerStofa
PanzerStofa

Feb. 25, 2013

Under rating threshold (show) Great game - but please make a SELL button. Some likes stuff placed right - even tho its a spam game ;)

+ - !

(1730)

Developer response from cwwallis

I uploaded a version with a self-destruct hot-key. Click on a building and press "k".

avatar for JMoormann
JMoormann

Jun. 19, 2015

Under rating threshold (show) How to stop those green guys who take over your units? Even when I manage to stop them they just infest the other teams and then attack me with 3 full bases?

+ - !

(8)

avatar for MindState
MindState

Mar. 1, 2013

Under rating threshold (show) UI elements should be moved off the play area; they block construction. Also, I've noticed that some levels can go on forever; this usually happens when you have very high production rates, the enemy base is destroyed, and your ships start bouncing around the edge of the map doing... what?

+ - !

(133)

avatar for moskaubear
moskaubear

Mar. 9, 2013

Under rating threshold (show) Turrets you should favour: Double blaster (range is long enough to strike enemy base in some claustrophobic levels), repair (obviously), acid for large ships, rockets. Always wall your turrets in with barricades, possibly even before your base/stardock. If they last longer, then they can do more damage. Also always build at least one large generator right away, two if starting funds allow.

+ - !

(36)

avatar for zombiestevejobs
zombiestevejobs

Mar. 10, 2013

Under rating threshold (show) I liked the game a lot, but the AI could be frustrating. 1) Why are ships/towers attacking the asteroids? 2) Turrets and ships need to do a better job choosing their targets. For example, the "big" guns should focus their fire on big ships and structures and not get distracted by piddly little ships.

+ - !

(54)

avatar for cwwallis
cwwallis

Aug. 13, 2013

Under rating threshold (show) I am working on multiplayer for OE3.

+ - !

(87)

avatar for Taraes
Taraes

Jul. 30, 2013

Under rating threshold (show) Would have been nice to play already beaten levels for extra upgrade cash when running into harder levels....Playing past levels looks to be pointless.

+ - !

(209)

avatar for AmbroseMerle
AmbroseMerle

Mar. 8, 2013

Under rating threshold (show) NOTE: It helps to pause the game. You can still build while you're paused and deploy commands to various structures like the fighter bays. This will significantly help with later levels.

+ - !

(70)

avatar for Mastermind1111
Mastermind1111

Mar. 2, 2013

Under rating threshold (show) O.k, when it comes to the black holes, WHERE IS THE TIMER?

+ - !

(53)

avatar for Dmaurice
Dmaurice

Feb. 28, 2013

Under rating threshold (show) Why do missiles home in on the asteroids?

+ - !

(53)

avatar for Go1988
Go1988

Feb. 28, 2013

Under rating threshold (show) It's a fun game with a good soundtrack! Just two suggestions: 1.: Please make a sell/destroy button. It's frustrating to see that one misplaced turret prevents you from building a spaceport. 2.: A grid of the buildable area should be easy to implement and would be of great help. Thanks!

+ - !

(606)

Developer response from cwwallis

Soundtrack in high quality with unreleased tracks is here: http://quantumraptor.bandcamp.com/

avatar for m3dm3d
m3dm3d

Mar. 15, 2013

Under rating threshold (show) Timers will be greatly appreaciated in timed missions (defense, black holes...)

+ - !

(100)

avatar for skullkid909
skullkid909

Mar. 9, 2013

Under rating threshold (show) Pincer: Difficulty: 29 ~ F*cked right away. Flank: Difficulty: 38 ~ Easy win. Today's lesson: Don't listen to difficulty numbers.

+ - !

(13)

avatar for VindictiveSpoon
VindictiveSpoon

Mar. 12, 2013

Under rating threshold (show) Towards the end of the game, using miner drones instead of the reactors makes the game almost too trivial... they cannibalise the map in seconds and leave you with thousands of units of energy to spend on the massive ships. Then you have a constant source of offence and also huge energy reserves. Use with the upgrade that reduces ship build time and have a look.

+ - !

(50)

avatar for lewyh
lewyh

Jun. 19, 2015

Under rating threshold (show) Please allow me to replace the same games for extra cash, so I can grind upgrades to defeat enemies that I find too hard :)

+ - !

(6)

avatar for Joske69
Joske69

Mar. 6, 2013

Under rating threshold (show) 5/5 I normally don't 5-star games with premium content in it, but it took me until the end before I read about the premium content. TY FOR NOT THROWING ME DEAD WITH PREMIUM ADS ^^

+ - !

(771)

avatar for Wyrd42
Wyrd42

Jun. 20, 2015

Under rating threshold (show) The trick for defeating the infection stages is to use shields(which prevent infection), barriers(which are immune to infection), and a variety of guns such as the autocannons which can shoot missiles and bullets, keeping the infection from getting to you. Then, you'll want to use weak ships so they will die almost as fast as they can get infected, while also soaking up the infested projectiles, with some long range ships to carry the fight to the enemy. If you have them available, ships with beam weaponry are best because the beams can't transmit the infection, unlike missiles and bullets. Thus, whenever your ships get taken over they don't spread they don't infect more.

+ - !

(6)

avatar for saitorosan
saitorosan

Jun. 19, 2015

Under rating threshold (show) Yes, one of my faves on badge of the day! Nice to revisit this one, check out part three if you haven't it's monstrously good.

+ - !

(6)

avatar for lordhynne
lordhynne

Aug. 8, 2013

Under rating threshold (show) Hehe, i found a "cheat" for the defence missions... dont kill the first wave, just make some repair turrets and wait untill you have loads of energy ;)

+ - !

(32)

avatar for ronco
ronco

Mar. 1, 2013

Under rating threshold (show) Needs a mission restart button instead of only a surrender button.

+ - !

(62)

avatar for Bomberfox
Bomberfox

Mar. 25, 2013

Under rating threshold (show) The infestation aspect of this game is really overpowered for an enemy base that gets a headstart on you...... Its rather frustrating..

+ - !

(12)

avatar for skullhead51
skullhead51

Mar. 2, 2013

Under rating threshold (show) Starport and super carriers + as many physics labs as possible = chain reaction explosions that follow your path of ships back to your own base. lol

+ - !

(12)

avatar for iMephiles
iMephiles

Jun. 19, 2015

Under rating threshold (show) Skirmish? More like 2v1. or 3v1 in some situations.

+ - !

(15)

avatar for clasher235
clasher235

Mar. 1, 2013

Under rating threshold (show) So, wait. There is a black hole in the middle of the battlefield that will destroy everyone within minutes, yet, rather than evacuating the bases, all sides are actively bringing in more troops and machinery?

+ - !

(29)

avatar for jarek56
jarek56

Feb. 25, 2013

Under rating threshold (show) 6) Barricades are cheap, durable, and WILL block weapons fire of all types! 7) In Defense Missions, and any missions with the Green Infestation Opponents, focus on making lots of Fighter bays with Interceptors and Gunships, or otherwise Turtle with idea 4) ! 8) LEARN FROM YOUR OPPONENTS. If you take the time to let him build up the first time you try a mission, you can see his tactics that he uses should you try again! 9) PROTECT YOUR BASE CONSTRUCTION BUILDING. If this goes, NO MORE BUILDINGS CAN BE BUILT. 10) Finally, if Infested, Your Ships and Buildings will do EXACTLY what they were made to do to support the Enemy! Your Turrets will shoot you, your Ships will Infest you, your Repair turrets will heal Infested ships/buildings, and your Structures will keep building Infested Ships!

+ - !

(544)

avatar for neo32x
neo32x

Mar. 6, 2013

Under rating threshold (show) white with a light blue glow on white isn't a good idea :/

+ - !

(11)

avatar for jarek56
jarek56

Feb. 25, 2013

Under rating threshold (show) Take the word of the guy who played (And beaten!) this game a week before its release on the creator's site: 1) The Resist Infest, Shock Resist, Heavy Industry, Ship Regen, Structure Regen, and all Hangar upgrades are VITAL to this game! 2) Your fight is to out produce the other guy! Quantity beats quality, as the computer usually has a starting advantage over you! 3) PAUSE THE GAME! You can place structures and defenses this way, and look at the enemy's base! 4) Early on, outproducing the other AIs is vital to your success! Later on, around the 60s difficulty levels, make Reactors, Missile Turrets, Rocket Turrets, Autoguns (for anything that gets by your Rockets and Missiles, good for Infestor shots!), and Repair Turrets (Heal ALL status effects) 5) With the Rapid Repair upgrade, your Repair Turrets can even cure Infestation!

+ - !

(548)

avatar for giomitiko
giomitiko

Jun. 15, 2015

Under rating threshold (show) The only thing this game obliterates is my shockwave plug-in

+ - !

(14)

avatar for relaxrelax
relaxrelax

May. 4, 2013

Under rating threshold (show) Physics labs stack. Once you get that and some ships going, your firepower accumulates at an astounding speed making towers of any kind soon obsolete!!!

+ - !

(26)

avatar for JediOfTheShire
JediOfTheShire

Mar. 6, 2013

Under rating threshold (show) Sometimes when you have a lot of starting energy you can immediately pause, then build a constructor path to near the enemy base. Then, build 100 cost Autoguns and they will chew up the enemy base right quick. Sometimes a singularity can work to take out their construction center. This works REALLY well on the large station levels. I don't know why they start that close to you in those levels anyway. Also, stop talking about level locations guys... the levels are randomly generated.

+ - !

(39)

avatar for Alayth
Alayth

Mar. 15, 2013

Under rating threshold (show) This was fun in a lot of ways, but there were too many degenerate strategies that worked way too well for me to feel like this was a strategy game. Simply mass-producing interceptors worked for the vast majority of the levels. For one or two duels, the easiest thing to do was to pause, make a constructor closer to the enemy, then make a singularity gun that would destroy their only constructor immediately. In any level where you have some time before the first attack and a lot of beginning credits, making one of the big carriers guaranteed victory - they are just overpowered if you have a bit of time, since you are making ships that make ships. This made the last level trivial.

+ - !

(50)

avatar for DentedDementia
DentedDementia

Jun. 11, 2013

Under rating threshold (show) For anybody having difficulty with this game, a single light carrier stardock can carry you through the entire match. I have had matches where enemy swarms destroyed my command 30 seconds in, but a surviving stardock pumped out absurd numbers of carriers and tiny fighters and eventually won me the match.

+ - !

(9)

avatar for liangliang2
liangliang2

Apr. 16, 2013

Under rating threshold (show) another way to beat lvl100 is to build a starport and select the super carrier and two physics labs and then sit back and wait for victory!!!!!

+ - !

(9)

avatar for Gigaphoenix
Gigaphoenix

Mar. 24, 2013

Under rating threshold (show) Anyone else see those HUGE ships in the Background of the ending text? Why are those not in the game? I think the Final Mission is far too easy and there's really no "final boss" just twin annihilators and those are easy to make. If those ships were in the final mission, and were immune to infestation and black hole shots(basically all instant kill effects). Then the Final mission would be a true challenge. But for now I think its a letdown compared to some "impossible missions" produced by the rarely flawed level builder. Please + this comment if you also think the final mission is too easy.

+ - !

(9)

avatar for CaptianKirk
CaptianKirk

Mar. 16, 2013

Under rating threshold (show) I wish I could send my ships to attack a certian enemy. (ex. Green) Like I could tell a percentage to go attack this color or that color. Otherwise amazing game 4.5/5

+ - !

(9)

avatar for MHOOO
MHOOO

Mar. 12, 2013

Under rating threshold (show) Can't see where to build on maps with a sun as the background! Also, it would be nice to see all the areas where I can construct something, when placing a structure.

+ - !

(9)

avatar for Fering
Fering

Mar. 10, 2013

Under rating threshold (show) I enjoy the game but I can see room for a few changes to make the game more enjoyable. First, after you have built one of the shipyards being able to change the type of ship being built would be nice. This might also be a good idea for the turrets as well? Second, being able to see the build grid would be very nice Third, having the map larger then the build area would allow us to make full use of the build space. When we start close to an edge I find that the controls prevent me from using all of the build space

+ - !

(9)

avatar for Fatata
Fatata

Jun. 15, 2015

Under rating threshold (show) Whoa, I didnt expect that game will be so cool :)

+ - !

(5)

avatar for rockbison27
rockbison27

Aug. 4, 2013

Under rating threshold (show) Light Carriers... just... Light Carriers... OP. And that why i love them.

+ - !

(8)

avatar for Elantris
Elantris

Aug. 1, 2013

Under rating threshold (show) Lol, just spam interceptors and you'll win almost every battle.

+ - !

(8)

avatar for Jean85
Jean85

Jul. 31, 2013

Under rating threshold (show) Affordables upgrades should be highlighted someway

+ - !

(8)

avatar for FlyingAgorian
FlyingAgorian

May. 26, 2013

Under rating threshold (show) You know what needs to be nerfed severely? The infestor CPUs. Even with infest resist, They are still way too overpowered.

+ - !

(8)

avatar for ghetdangky
ghetdangky

May. 23, 2013

Under rating threshold (show) This game would be cooler if it had a campaign and story mode.

+ - !

(8)

avatar for Rotsman
Rotsman

Mar. 27, 2013

Under rating threshold (show) Are the levels randomly generated? Because I think some of them are impossible. And I'm not talking about the final level, that one's easy. I'm stuck on the last three missions that I have available.

+ - !

(8)

avatar for Plixus
Plixus

Mar. 24, 2013

Under rating threshold (show) @ Justin: Pause the game at the start. You can still build in Pause Mode! @ johnliu1: Delete *unit*? Are you kidding? ;) You can delete Buildings though with "K".

+ - !

(8)

avatar for Charon81
Charon81

Mar. 10, 2013

Under rating threshold (show) For me, difficulty 200 was much, much easier than difficulty 79. Just goes to show how ridiculously overpowered the infestors can be... On that note, I'd love to see the ability to play other factions/races/whatever they are that you're fighting.

+ - !

(8)

  • add a comment