Play Bling Bling Blaster

Bling Bling Blaster

Created by: avatar for dacloo dacloo

Description (Game published on 2008-07-13)

Harrr! Every pirate needs bling bling! I challenge you to play this game and win all badges.

It’s a bit like Bejeweled, but… better!

Swap adjacent tiles to create sets of three or more. Walls cannot be swapped, however they can be removed with pickaxes or bombs. You can collect these when they are removed from the bottom.

Pulsating items will change in walls, so clear them out in time! Play the bonus game to clear out lots of items at once. Double click pistols to clear out entire rows.

Instructions

Use your mouse to swap items by clicking them, double click on pistols to activate them, or click on inventory items to use em.

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332 ratings (2.87 avg)

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Latest Comments

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avatar for dacloo
dacloo Developer_icon Levelbug6 Jul. 15, 2008
Great to get some really good feedback here (positive, like how to improve it, what you like etc...). I'm mostly used to "This game is gay" comments, but this is really cool.
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avatar for Tolrick
Tolrick Levelbug18 Jul. 15, 2008
It gets boring very fast. And Azgodeth, are you another of those people that claims everything is stolen? That's all I ever see you post.
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avatar for Illucoran
Illucoran Levelbug38 Jul. 15, 2008
Oh, well if it's entirely web based than I commend you on the quality, it could use some more powerups, maybe some more variety, and having to wait for the entire cascade to fall before being able to choose another piece slows the pace down (though a lot of games do that since it's easier on the mechanics). Also, the game is somewhat unforgiving, in that if you're unlucky it may end abruptly (there should be some shuffle mechanics, it's a bad idea to "punish" the player for something that is pretty much beyond their control) and, again if you're unlucky, the stone blocks may stack at the bottom and block the powerups. Maybe award some extra powerup or destruction of a number of blocks on larger combinations (say, 5 items?) just an idea but it could turn the balance of the game a bit. On the other hand, if you're lucky you'll stock on them like crazy...
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avatar for Azgodeth
Azgodeth Levelbug20 Jul. 14, 2008
if it wasnt stolen, this would be great
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avatar for stern_keefer
stern_keefer Levelbug22 Jul. 14, 2008
Finally quitting with 9 mins left, 133,110 points, 16 bombs, and 10 pick-axes. It's ok, but fairly buggy. The biggest bug I notice is that when stuff falls after making matches or bombing other things or whatever, lines only count in ONE direction. For example, if pieces align in a T, only the horizontal or vertical part of the T will disappear, not both as should happen. (Oddly, this works correctly when you form a T by switching pieces.) There's some interesting stuff here, but frankly the scoring system is completely uninspired too, it's just ultimately not that interesting to play. 10*3 for a 3-way, 15*4 for a 4-way, 20*5 for a 5-way and that's it. Nothing special for Ls or Ts, and nothing special for chains. Both of these are basic tenents of bejeweled clones and are missing here. It's certainly pretty, but I only judge gameplay not graphics when I rate games. So, 2/5 right now, maybe 3/5 if some bugs are fixed and scoring was more interesting.
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avatar for Mickk
Mickk Levelbug22 Jul. 14, 2008
a VERY nice bejewelled clone, nicely done, with a few nice twists here and there. A must play if you are into this style of game :)
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avatar for pdu81
pdu81 Levelbug32 Jul. 14, 2008
On top of what Nekojin said: I lose when I have no regular moves left, but a ton of bombs and picks saved up, that's totally dumb ... And just a minor thought: shouldn't I get more points when I remove multiple rows at once?
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avatar for Nekojin
Nekojin Levelbug17 Jul. 14, 2008
This game doesn't really bring much to the table aside from being a Bejeweled clone. Pros: * Nice theme * Well-done graphics Cons: * Sounds are bland and uninteresting, except for the "thrum" noise, which is obnoxious * Offers little that other Bejeweled clones don't Bugs: *If you only have one move left, and doing that one move reveals another move because of a new tile arriving at the top, the game will still end because it thinks that there are now no moves left.
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avatar for NerdyOgre254
NerdyOgre254 Levelbug16 Jul. 14, 2008
The programming needs to be rewritten in order to make the occurence of 4-in-a-row and 5-in-a-row less possible. other than that i like it. 4/5.
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avatar for dacloo
dacloo Developer_icon Levelbug6 Jul. 14, 2008
Hi! It's just the web version :-) But perhaps a good idea to extend it sometime...
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