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Great game, and it has potential. All I would say is that you need more puzzle-like levels, and less "run back and forth" levels. Puzzle =/= the difficult ones either, those are just difficult because time. Also, if you cleaned up the UI a bit, made it more interesting/user-friendly, and added achievements (you already have a timer), this could be really great.
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Am I missing something on Mini Story? No matter how I time the final jumps, I always end up a few pixels below the goal.
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CrossCrossCross: There is a small ledge that you must land on using the speed powerup. From there the final jump up should be easy enough with 3 jumps -- if you have enough time left! HURRY!
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Everyone saying CrossCrossCross is impossible. It is not. In fact, the timer isnt even tight. You just cannot miss a jump.
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Finally beat crosscrosscross... very good game design, made me actually want to beat a difficult platformer for the first time ever.
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"Mini-story". My jumps only get me to one whole jump beneath the guy. I've tried straight-jumping, wall-jumping, button mashing. It's not working.
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I beat the last level. Where people usually have trouble is at the zombie space walrus. You have to start with his LEFT tusk. It seems counterintuitive, but it works, I promise.
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This game owes basically everything in it's existence to Matt Thorson's incredible Jumper series. I spent so many hundreds of hours back in 2004-05 with that game. Thanks DamianSommer, now I'm gonna go dl those games and stay up all night and be late for work. You jerk.
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How do I pass the mini story right after "the end"? I've collected all the jumps and I still can't jump high enough to reach the guy
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Crosscrosscross is the last level, it is VERY hard. You need to climb back up to where you started using triple jump. If you're lucky, you'll win with a half of a second left.
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For anyone playing this know you can jump after you walk off a platform and there are a few levels where you need to do this (especially the last one). If jumps got extended it would defeat the point.