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a game that touts itself on having over fifty levels and the eighth one that has to be done in a single shot was made by a developer who does not understand the meaning of "difficulty curve"
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Why exactly they made the challenge badge the Medium one is beyond me.
Actually, why they ever made any contact with this game whatsoever is a mystery for the agest.
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sorry i can't send a fireball with a nanometer precision every level, this game has simply taken the patience out of me.
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I came back to this game for the Planeswalker Quest, figuring that I'd probs try for the hard badge.
After level 8 I'm just gonna finish with this as soon as I can. Even with the ace guide it's still terrible - you need to be pinpoint accurate to complete them. Something I do not want to waste my time with :\
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First, I'll admit, I'm not really good at puzzle games. Though I do remember that I found early levels of the first pyro game fun. So I start playing, having some trouble acing, as to be expected. So I do what I always do when I want those glorious badges, I use a walkthrough. Ace guide at that, hoo-ray, I'm saved. No. Should have figured out this game wasn't designed properly from level THREE. Following the Ace guide is nigh-impossible, I give props to the person who manage to put it together, they truly are extremely patient. The problem is that you have to find that one SPECIAL pixel that matches the guide EXACTLY in path, if you're even 1 degree off of the guide, you aren't going to ace it, and when we're talking about within the first FIVE levels, that's just.... A number of things which makes me question why they made the badge required to complete the quest to have ANYTHING to do with this game.
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The possibilities are endless there's no use for a guide.
You'd be better off shooting fireballs randomly than hurting your eyes trying to match the shooting of a guide
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I find myself screaming at my computer screen because of the ridiculous amounts of pixel hunting required for this game. Congrats on completely ruining this otherwise calming day.
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This game is more frustrating and repetitive then fun. It's all about making micro adjustments with an imprecise tool. It's just annoying.
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Splendid demonstration of chaos theory. Game, not so much.
All the difficulty of "Meat Boy" and none of the fun.
Games are supposed to bring joy, not suffering and smashed computer monitors.
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this game sucks 1 pixel off you cant get ace, i couldnt figure out where to go to find instructions, sometimes when i suicide bc i miss i shoot from where i suicided and waste my last shot or end up having to restart bc of trying to get ace, the worst part is i need to play this for planeswalker
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the rubix guide only helped me get an IDEA of where to aim but i end up trying dozens of times to get the right bounce
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Chandra Nalaar would burn the whole castle down, not sit around hunting for the perfect pixel at which to shoot her one tiny fireball.
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@AnnaBtG There are levels that are frustrating to ace, yes - and some of those levels only give you one shot. And if you're not having fun after playing the first ten levels, why in the world should you keep going to the next dozen-odd levels in order to find ones that are easy to ace? I'm sure there are people who enjoy this style of gameplay, but to say that it's frustrating and unfun is just an honest response about the play experience. As it stands, the badge is obtainable, but severely frustrating and not much fun to get.
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just not possible with regular mouse to hunt pixle... walkthrough doesnt help a bit! maybe with a high dpi mouse it may be possible to catch the exact pixel but not with with normal computers... very bad programmed and frustrating game. It doesnt deserve that much badages, not even for such a good event. its harder than most of the time consuming impossible bades on kongregate!
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I like hard games, but most levels give you absolutly NO room for error. If you are an inch off, you CAN'T get an aced. Thank you Mr. Rubix. EVEN WITH YOUR GUIDE THIS WAS IMPOSSIBLE!
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fireballs are apparently able to bend the laws of physics, having a higher velocity after a collision with a non moving object then before