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Incredibly annoying...you can know exactly how to shoot the fireball, but be unable just because the aiming isn't sensitive enough. I've run through shots that are 99.9% identical dozens of times in order to get the correct bounce.
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To get the impossible badge you're total time doesn't have to come from aces. To get the badge, first get all aces, then spend time getting each level in under 4 seconds with however many shots you need. Change your shots so that they will terminate quickly in order to get 2, 3, or 4 shots off as quickly as possible to complete the level.
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I finally aced Level 4! You MUST zoom in your brower so you can only see the top half of level 4 (ctrl+ & ctrl- zoom in & out, ctrl0 resets to normal). Count the bricks that run down the left side starting from the top. The 37th brick is actually 2 small bricks. In the brick on the right point your cursor in very upper left corner. The fireball will light the left torch on the way down then slingshot back up and over to the right, fall and light the other torch.
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I just tested on level 8, and its to random. I clicked once on the flame and it fell, bounced 3 times and left. then i clicked the EXACT same spot again and it fell, bounced 2 times, hit the boxes on the right and then bounced 4 more times and went off the screen... Thats not fair...
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I find that it's unfair that when your mouse goes offscreen, you can't shoot it like it regularly would. I can't ace level 04 because of this. :(
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out of the 27,800 people who got the hard badge, 4,100 got the impossible one. this means that more than 1 in 7 people who bother to finish the game get all aces, with an average of less than 4 seconds per level. HOW THE **** IS THIS POSSIBLE?!?!?!?!?!?!?!?!
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I think the updates to flash are what ruined this game (mostly). I managed to 'trap' the ball so that it wouldn't fall down - never happened back when the game first released.
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Here's a walkthrough: http://www.youtube.com/watch?v=T_yCj3XK6cA Anyway, the game has got great potential, but having to be perfect down to a pixel is ridiculous, so I didn't like the game. 2/5 Stars
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On Firefox, the main manu is displayed, but all mouse clicks are ignored. It works on Chrome, but it took me a while to even figure out how to grab the fireball. I eventually figured out that you have to grab it by the bottom, but that's not obvious, it should either work by grabbing it anywhere, or it should be explained better.
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so really? you demand good times but no timer in the levels themselves? Unless I break my record and directly check that on level select I don't know if I have improved. And it gets harder to break and estimate such small differences in time. I would like to know... if I use 2 balls to break a record and the time doesn't start before aiming.... is it paused between the shots or is the timer going?
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This game is incredibly annoying and fickle. Sometimes a torch wants to get lit when the fireball came close, and other times the fireball passes directly THROUGH a torch (yes, the top, not the unlightable bottom) without lighting it.
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The menu screen does not function. I cannot press any buttons except for the download link, and sometimes the title animation fails to load, which means that it's probably a flash error.
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Would be better if I didn't spent half my time just trying to click on the damn fireball to shoot it. Pixel-perfect selection??? A new first.
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"Ah, man..." "Hey damjin, what's wrong?" "It's nothing, bro. It's just... well..." "I'm listening, dude." "My girlfriend slept with another guy and sent me the video" "Pffft, called it!" "Wait, WHAT?! SERIOUSLY!?" "Not the point. What are you feeling now, lad?" "Well, I feel a burning rage at the fact that I'm a cuckold. Why?" "Well, why don't you use that rage to make a game about fire and use your sexual frustrations as a base for it?" "You're a genius! I'll call it, Pyro! For once, I, damjin, am proud to be a cuck!"
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The concept is a good one, but the execution is lacking. The aiming system is highly inaccurate, and I can't even get the thing to start aiming a shot half the time. I'm totally serious. I sometimes have to restart the level four or five times just to make the fireball try to launch.
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Oh yeaaah boi,finally got the impossible badge of that game!|Hints:Don't do what somnanbulancer is recommending for level 4,it doesn't even make sense,instead,point the cursor down and then throw the ball to the right.It should take a lot of attempts to get but you will eventually get it.And also,horrible messy RNG game.
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I justed aced level 4 after countless. The suicide ] method didn't work for me since I can't release the ball out of the gaming area. So I decided to try aiming at the left torch after reading a comment of someone that acing the level is possible without the 'suicide method'. It just would take "a thousand tries". After maybe 2 hours of trying in all kinds of setups I almost gave up took a break and then nailed it. With pure luck the fireball lit the left torch shot over to the right underneath toad, bounced up just high enough to light up the right torch.
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To anyone with problem on firefox (I had it too): you need to open a private window and then the game works (sorry for bad English but I hope it helps, it worked for me)
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On level 6 my fireball goes through the torch, but it doesn't light. Tried and retried about 50-60 times. WHY WON'T YOU LIGHT!??
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I played 9 levels. Lighting the torch is extremely inconsistent. One time I barely touched the pole, gave me credit. Three times the fireball was 1/2 inside the flame area, didn't give me credit. Seems much more predicated on luck than skill. 2/5
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Level 4 and 10 follows the same "logic." There's a spot where your fireball will reflect much higher than usual when hitting it. Usually at the edge of a pillar. Now that's just cheap.
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Any reason why you didn't allow R to restart a level after the level is failed? It works during a level, so I can't imagine why it wouldn't work afterwards.