The Pinball Adventure

The Pinball Adventure

by damijin
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The Pinball Adventure

Rating:
3.7
Released: July 26, 2010
Last updated: July 26, 2010
Developer: damijin

Tags for The Pinball Adventure

Description

Four tables of ball bouncing violence, adventure, and red pixel art.

How to Play

*Flippers and Plunger:* Arrow Keys or WASD
*Pause:* Space Bar

Developer Updates

Jul 25, 2010 3:06pm

Please leave feedback in a comment! This is a proof of concept, we really want to improve on it and make the game perfect, so if you like the idea and want to see it done bigger and better, let us know what we should improve on!

Comments

0/1000
nolen3 avatar

nolen3

Feb. 19, 2014

8
0

i played this game while kong was down :P awesome game

damijin avatar

damijin

Jul. 27, 2010

468
51

Thanks for all the awesome feedback guys, this has been a really fun project, we're taking all the feedback into account, I think we can make this even better! Thanks for all the feedback, keep it coming :)

Chromolot avatar

Chromolot

Jul. 27, 2010

184
19

I've played other online pinball games and it seems this one is a little sloppy on the flippers. When the ball hits the flippers the hit isn't crisp. It's more like the ball is pushed rather than hit. I don't know if it's the game or my computer, but when the ball hits a flag or a bumper there seems to be a slight pause before the ball bounces back. Here again, crispness. In the last stage, when the ball is hit by the plunger, it doesn't go into the playing field, which is ok, but it has a tendency to drain down the left lane without hitting anything. I lost 2 balls that way. I'm not a computer geek and don't the know the correct terminology so I hope you can understand what I'm trying to say. Otherwise, this is a great change from the run-of-the-mill pinball. Graphics are nice.

Not_Applicable avatar

Not_Applicable

Jul. 27, 2010

524
73

nice, i think this might actually be kind of good as an rpg, like, monsters that can attack your ball and do damage and kick you back, touching the bottom of the stage would cause about a third of your max hp. levels for killing enemies, (basically exp orbs taking the place of coins here.) with a perk system like in epic battle fantasy 2 but the stats are like... max hp, gravity reduction, damage, etc. with perks like stronger flippers, slow time with the press of a key, TILT, etc.

JUST puttin my thoughts out there. give this a plus if you like the idea.

damijin avatar

damijin

Jul. 27, 2010

287
40

We're hearing a good amount about the physics feeling off -- can anyone elaborate on how they think it should be changed in order to improve the game? What parts feel "off" is it too floaty? should monster collisions not push you as hard as they do? do the kickers at the bottom feel retarded? Any feedback we can get will help improve the concept!

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