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This game is incredibly annoying. If you want to be a sadist more power to you but I hope you don't have the expectation that people like to be tricked by cheap deaths this way.
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completing adventure should be a hard badge... god dam this games is frustrating. the controls are not responsive enough for me to enjoy.
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I give up getting the hard achievement.
I want to like this game, but controls are too stiff for me to keep playing. Levels are a bit flawed in some places, it's too memory based for my liking.
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the character is nude because he just awoke from cryogenic rest. he was frozen, along with apperntly an intelligent ape with a bubble-gun. the really difficult question is why a bmx bike is also in a cryogenic tube.
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Decent game. Not my thing since the controls felt too unresponsive and being graded on deaths when lots of stuff is impossible to survive unless you knows its coming, is unforgivable to me. Deaths giving negative points should be under some special mode like "hardcore mode" or some better name. All in all I didnt like the game. Thus 2 stars.
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Just got the hard badge, it was not hard at all! A few hints: 1.) Practice and most important: memorize levels 2.) Don't be in a rush.. your total time is not very important for the score 3.) Instead avoid deaths, try to stay under 15 or better under 10 4.) Aim for 100% of bubbles in the first 3-4 levels, level 5-8: 85-95%
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There comes a point when the reward of finally finishing the game is NOT worth the half-hour spent on the second half of the last level.
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Prior to what CeruleanDragon said. I like that that's way you pass stages, by losing first, it adds to the whole atmosphere of the game. I think some people just don't like losing.
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There is no way to tell a good icicle from a bad one except trial and error. I hate when a game is "artistic" when it means hard to differentiate game-play elements from background. It's hard to see where you are or what you are doing let alone tiring to tell if this icicle is a good or bad to bike on. And why the heck can't this guy get off the damn bike and climb an icicle covered cliff...
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good concept but the control of the bike is so imprecise its not fun.
Also there were times where I would start a level flat and others where I would keep bouncing on the same level also with no way to stop making it impossible to do parts of the level
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BAD. A rage game, and a poorly designed one at that. Touch the icicles, but DO NOT TOUCH certain identical icicles or else they kill you No design that differentiates them, just dead. Spikes that aren't spikes, you can graze them no problem, and other times you will die continually. Terrible collision hit-boxes, awful drifting that make it so you absolutely cannot stop at the times that REQUIRE finesse, and slow acceleration, which is also obvious in that stop-go level. And the floaty thing is bad too, it feels like an afterthought and shows in that it sometimes feels like its working, and other times you can be smashing the down key and you just can't do it. You also get these 'completion bonus' clothes, which is just aesthetics and nothing more. Like, it would be GREAT if it was like a hit shield, but that would make the game better, so the developer didn't do it. It's fun in the beginning to replay, and then you get to that spike and you realize it is ABSOLUTELY not worth it.
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This game is a good education material for game design. It breaks pretty much every rule of "fairness" in platformers -
1) Traps which are impossible to avoid unless you know in advance no matter how good is your reflex and skills
2) Inconsistency - some objects kills you, others that look just the same don't. In areas 7 and 8 there is no way to tell if the hole you are jumping in will blow you up or not - there's like zero consistency there basically.
I could go on, but this game is just the kind that pisses everyone off.
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i'm giving up at level 8-trying to go through that collapsing building with absolutely perfect timing is just too much! (go too fast and you die!)
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Ahh good old memories. i played this game when i was 8. once i found out you could get clothes i didnt bother trying to get them all after completing the game once. it was so hard!
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I want a storyline!
I have no idea why I am a bald naked man on a preschooler bike riding through a post-apocalyptic icy world collecting frozen bubbles for a biker gorilla with a bubblepistol.
Also, it is a nice little game with a cool atmosphere.
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Gramps was always very creepy... would be no surprised at all seeing him riding naked on my tricycle collecting bubbles in the next ice age!
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"Here, you won a badge, now click this link to earn kreds and points! *clicks link* By the way, if you leave the game you have to start all over again." Imagine my rage face.
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I die on stage 8, become invisible and have to start over if I want to try again? No. I refuse to spend that much time replaying to reach the same screen and probably have it bug out again.
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Everything about this game is just arbitrarily bad. Not being able to move backward, even under the effect of gravity, is a lazy game mechanic. Having invisible checkpoints placed at the inscrutable whim of the author, without being able to return to before a checkpoint, makes collecting all the bubbles unnecessarily difficult. Even which obstacles kill you on contact is arbitrary. In location 7, visually identical crystals of floor and ceiling close in diagonally; the ceiling ones kill you even if you land on top of them, whereas you can be crushed underneath the floor without dying. In location 8, you ride across a bridge of spikes that would kill you anywhere else. By fashioning its entire experience around precisely memorizing arbitrary strategies with degenerate controls, this game distills decades of bad game design into a product of pure malice. This is the E.T. of Flash games. It didn't even give me a scarf on my second playthrough for the hard badge. 1/5.