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After defeating the first boss, two more bosses show up and start shooting the letters under you. Do NOT use the slow powerup while they are doing this. They will disappear and the game will become unwinnable. Wait until they start circling you and firing pellets.
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I still don't really understand what everything does. The big pentagon colored ones.. I don't understand what they do.. "wait until it fills up" or something.. what does that mean? The rules are sort of vague, which confuses me and makes me feel like I should be doing something more than absorbing whatever colors come my way and trying to shoot all the colorless shapes.. sorry if I seem oblivious :/
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Besides, how are there two last colourpods? Or did something happen to all those things I collected in the first game?
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@ Biopwer You do have the ability to switch from both dimensions. That means in theory your body (if you will) is in both dimension at the same time but not active in the other one. It's liked being attacked from both the front and back at the same time.
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I hate the fact that u have to start the game all over again if u want to continue later, u cant save and keep playing when u have the time, its a serious issue, but overall the game gets 4/5 form me great game adn love the background music
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@biopower try thinking of it as a 3d grid with a x,y and z axis. y is always seen because it is up and down. at first the colourpod is flat on the x and y. z is still there and sends fragments and when you turn or change directions or warp you face the z fragments x sends fragments.
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If I am playing on a different computer, and I had 23/24 missions reported to Kong on my old computer, can I simply just do the last mission and I'll have the imp badge? Or do I need all 24 again?
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3/5 better that the other pod game, beacause this is faster and it has more options.
but i just don't like the DEMENSION IDEA. it makes it to hard and a bit boring.
+ if u agree with me.
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It... its just too hard... I... I wish colours didn't take any damage from bullets (shoot through them) and hitting them without a lense didnt cause damage
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I don't like it very much, it is a little complex to have to switch dementions and its too slow for my tastes. I do like the idea of having the lense that catches colored things and a gun on the other side, i just don't like how it was implemented. 2/5
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Hint : For the 3colors mission, take Maxes orange / blue / purple , The hard part is 12-15 (blue isn't maxed yet), then , blue totally pwn everything, then purple make the point during the cooldown (-:
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i was a few enemies away from 10x multiplier but then a teleporter guy showed up and i didnt know what to do and he hit me. look at the highest multiplier score for this week. i failed :(
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This game while an interesting idea indeed lags a bit, and starts off too hard. Needs a longer tutorial for average member of flash game community too ;) The Warp needs to be affected (needs a bit more) by your colors to imo (positive ways)...yellow for +speed of it +easier game ..red for more challenge and so on. IE make it not just two dimensions even though you flip the dimensions to fight.
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A fantastic sequel to the previous colourpod. For once adding more than trivial tidbits but making an awesome "warp" factor. Good choice of music one again :D
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The combination of the awesome song, and the badge name Fear Not The Darkness... It gives me goosebumps. Either one of those contains quite a lot of power in them, but combined, it wracks this vessel I travel in called the body in spasms of intense chills. The story does absolutely nothing negative to this strength, and even goes so far as to bolster the already dwarfing "woah" sensation that pervades the depth of it's power. I cannot fathom a piano version of the song, because not only not knowing what it would end up as, but from the already Armageddon-like intensity which I could not fathom without experiencing it, comprehending or even grasping an altered version of this without knowing of it would be akin to dividing by zero. Of all the games I've played, of all the ones attempting to be original describing a story or strange gameplay or challenging the player or whatever else they did... This stands highest to me as Art. The last Dimensionpod.... Fear Not The Darkness.
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Person below, about God Aura: You need to only get 3 colours. One from each "level". You can't get a single bit of EXP for another colour. That also means you can't get red or yellow since you already have level 1 Orange.
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How did I not realize there was a sequel?? And it has badges....even an impossible. I can tell already that one is gunna drive me insane,
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Meh, The invisble squares did It for me...9multiplier and halfway to ten and bam they fcked me up :/ thats 0.5multy away from an hard badge, ah man don't really want to go again maybe later:p
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This is the bestest game i have ever played... ah those shapes o-o those colours o-o migawd that SONG its soo good...
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Amazing game, finally finished it, although the hard badge is missing. :( I loved everything, music, art style and the auras. Well done, I can't wait till the sequel if there is one.
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Thanks for telling me game that i can bypass those useless weapons avoiding collecting magnets of those colours. So just collect orange, red , blue and purple and ignore every other useless weapon.
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4/5. This game is awesome, the music is awesome, the concept is awesome. But the reason I rated it four stars is because it's pretty hard. One thing that makes it difficult is the fact that the black pixels can hurt you (mentioned by biopower). Another is the amount of pixels coming up on the screen. But nevertheless, this is an awesome game. And it has an impossible, which is a great challenge for great gamers. :)