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Comments for colourPod 2: dimensionPod

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awesomenessofme

Nov. 26, 2011

Under rating threshold (show) @biopower try thinking of it as a 3d grid with a x,y and z axis. y is always seen because it is up and down. at first the colourpod is flat on the x and y. z is still there and sends fragments and when you turn or change directions or warp you face the z fragments x sends fragments.

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(4)

Jed213

Nov. 09, 2011

Under rating threshold (show) Theodore: Suggestion, Get Pink. ;P

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(3)

Werevamps

Nov. 08, 2011

Under rating threshold (show) Love the music. :)

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(9)

theodore_bb

Nov. 06, 2011

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(-9)

GRSync

Nov. 06, 2011

Under rating threshold (show) If I am playing on a different computer, and I had 23/24 missions reported to Kong on my old computer, can I simply just do the last mission and I'll have the imp badge? Or do I need all 24 again?

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(4)

feemailgamer

Nov. 03, 2011

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(-3)

Thystonius

Oct. 30, 2011

Under rating threshold (show) Damn this game principle is so simple, but the gameplay is SOOOO HARD. Argh!

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(1)

Samdc

Oct. 15, 2011

Under rating threshold (show) Meh, The invisble squares did It for me...9multiplier and halfway to ten and bam they fcked me up :/ thats 0.5multy away from an hard badge, ah man don't really want to go again maybe later:p

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(2)

albert777

Oct. 14, 2011

Under rating threshold (show) d game wont start :(

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(1)

Heredom

Oct. 11, 2011

Under rating threshold (show) Loved the music.

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(0)

suprakirby

Oct. 07, 2011

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(-4)

Thorock

Sep. 10, 2011

Under rating threshold (show) i hate this game lol but i commend the dev. for putting this out.

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(1)

nairod98

Sep. 10, 2011

Under rating threshold (show) Bug: The mauve are movement and the pink is invincible. Also when i got mauve level 2 i got the "badge" pink aura.

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(4)

danifitti

Sep. 02, 2011

Under rating threshold (show) Correcting my previous comment: you can have infinite in the last three colours for the Colour God mission. I just did it with "Invencible" in infinite level. Someone said that for the Colourpod God achievement, you also can't have orange and red with more level higher than 6 (6 is max level you can have). I don't know if it is true or not, but anyway, it is not hard to finish the game with orange and red 6, plus blue and purple maxed.

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(7)

danifitti

Aug. 29, 2011

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(-3)

Overnuke

Aug. 27, 2011

Under rating threshold (show) wow this is very difficult

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(10)

rex507

Aug. 13, 2011

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(-7)

Quadcentruo

Aug. 12, 2011

Under rating threshold (show) Why is this game rated so low? It's a simple game with a simple premise - shoot enemies, collect power-ups. It keeps me going, and I am determined to get the impossible badge.

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(18)

017Hoff

Aug. 12, 2011

Under rating threshold (show) >:O I'm colorblind and can't see the "light blue" ones from the white!!!

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(3)

boondockssaints

Jul. 22, 2011

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(-10)

PsychoManiac22

Jul. 20, 2011

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(-9)

ryguypiee

Jul. 15, 2011

Under rating threshold (show) i was a few enemies away from 10x multiplier but then a teleporter guy showed up and i didnt know what to do and he hit me. look at the highest multiplier score for this week. i failed :(

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(1)

rex507

Jul. 11, 2011

Under rating threshold (show) my pixels at the end formed a heart

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(5)

Adrokila

Jul. 10, 2011

Under rating threshold (show) Awesome game, well worth the time spent getting the imp badge. It's one of those original and fun games.

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(6)

Vizuna

Jul. 06, 2011

Under rating threshold (show) Anyone else see the middle finger on the starting screen?

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(1)

Darksasha

May. 24, 2011

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(-17)

biopower

May. 23, 2011

Under rating threshold (show) If the black pixels are in another dimension, why can they hurt me?

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(322)

Cabineer

May. 16, 2011

Under rating threshold (show) The combination of the awesome song, and the badge name Fear Not The Darkness... It gives me goosebumps. Either one of those contains quite a lot of power in them, but combined, it wracks this vessel I travel in called the body in spasms of intense chills. The story does absolutely nothing negative to this strength, and even goes so far as to bolster the already dwarfing "woah" sensation that pervades the depth of it's power. I cannot fathom a piano version of the song, because not only not knowing what it would end up as, but from the already Armageddon-like intensity which I could not fathom without experiencing it, comprehending or even grasping an altered version of this without knowing of it would be akin to dividing by zero. Of all the games I've played, of all the ones attempting to be original describing a story or strange gameplay or challenging the player or whatever else they did... This stands highest to me as Art. The last Dimensionpod.... Fear Not The Darkness.

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(3)

Quaznar

May. 14, 2011

Under rating threshold (show) There's definitely a bug where if you use fully-upgraded slow motion on the final pair of bosses before they fire their "warning shots" they will vanish and the game won't end. (you can use slow motion once they start circling you, however)

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(6)

minemine

Apr. 12, 2011

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(-15)

Twiggs987

Mar. 14, 2011

Under rating threshold (show) Using time freeze on last boss caused them to simply disapear...

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(16)

yippee12

Mar. 04, 2011

Under rating threshold (show) @pmanpt i agree.

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(0)

BuddyPharaoh

Feb. 28, 2011

Under rating threshold (show) There's no point in continuing unless you're sure you can beat the current level with all abilities on cooldown, or you just want to practice your aim. The game puts you at the beginning of that level, and deducts whatever color pod progress you made since reaching that level. This means you can't continue-cheese your way to missions like "get red level 9" and the like.

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(12)

BuddyPharaoh

Feb. 28, 2011

Under rating threshold (show) The big circles with three smaller attached circles do 10 damage if they hit you. If you hit it and don't get around to destroying the three remaining circles, each of them does 10 damage to you. Make of this what you will.

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(19)

BuddyPharaoh

Feb. 28, 2011

Under rating threshold (show) A few things I noticed and didn't see comments about: * You can apparently achieve missions that you haven't unlocked; I got the hard 9x multiplier done before getting 9 other missions done * Rectangles aren't phasing out completely, but rather flipping back and forth between dimensions; firing once, then immediately warping and firing again will usually kill them easily * Squares seem to always teleport when your gun first faces them, but it's on a cooldown of around 3 seconds, so that's the time to kill them.

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(11)

AJarmageddon

Feb. 15, 2011

Under rating threshold (show) ...wow...

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(4)

pmanpt

Feb. 09, 2011

Under rating threshold (show) really nice, but very hard 4/5

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(1)

alExx_

Feb. 07, 2011

Under rating threshold (show) amazing! it begins relaxing and becames harder and harder, but somehow keep the relaxing part! great game loved the first one love this one :)

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(0)

Swifty_McVay

Feb. 06, 2011

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(-5)

Torn777

Feb. 04, 2011

Under rating threshold (show) This game while an interesting idea indeed lags a bit, and starts off too hard. Needs a longer tutorial for average member of flash game community too ;) The Warp needs to be affected (needs a bit more) by your colors to imo (positive ways)...yellow for +speed of it +easier game ..red for more challenge and so on. IE make it not just two dimensions even though you flip the dimensions to fight.

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(2)

Sandman1196

Jan. 26, 2011

Under rating threshold (show) Nice job, good to see something original for once, 4/5. but having the lens stuck behind ya all the time is kind of a pain. maybe have the lens rotate with the arrow keys? (or c/v because of the spacebar) The controls took some getting used to but after a while was no sweat. maybe have the spacebar warping take place a few levels in, once the gamer is used to lens vs uncolored concept a bit more. I didn't play long enough to see what benefit the laser had but overall nice job there :)

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(5)

Akirasip

Jan. 19, 2011

Under rating threshold (show) try not to use continues, it makes more fun without them than with them

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(5)

sluttydreams

Jan. 15, 2011

Under rating threshold (show) Man this game is hella hard.

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(3)

pittapatta

Jan. 09, 2011

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(-9)

Rain_King

Dec. 29, 2010

Under rating threshold (show) The game itself has clean graphic design but the menu is incredibly ugly.

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(9)

jed312

Dec. 26, 2010

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(-3)

jed312

Dec. 26, 2010

Under rating threshold (show) i know it's a spoiler but… MOVING TAKES SKILLZ!! :D Pink ones, to be exact...

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(2)

awein999

Dec. 09, 2010

Under rating threshold (show) 5/5 for imogen heap remix.

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(0)

MaidenLili

Dec. 02, 2010

Under rating threshold (show) I rather wish that continuing started you with full rather than empty reload bars, since a build that doesn't emphasize orange tends to just die again very quickly. Other than that, it's quite the improvement over the first colourPod game.

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(5)

haloeagle7

Dec. 02, 2010

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(-18)

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